diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py index 9c4e79c4c34..b46f0fc8923 100644 --- a/release/scripts/startup/bl_ui/properties_data_modifier.py +++ b/release/scripts/startup/bl_ui/properties_data_modifier.py @@ -441,11 +441,11 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): layout.separator() split = layout.split() - + col = split.column() col.prop(md, "time") col.prop(md, "resolution") - + col = split.column() col.prop(md, "spatial_size") col.prop(md, "depth") diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index 9a4091b4de1..2aff07bd98e 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -652,14 +652,15 @@ class WORLD_PT_game_physics_obstacles(WorldButtonsPanel, Panel): if gs.obstacle_simulation != 'NONE': layout.prop(gs, "level_height") layout.prop(gs, "show_obstacle_simulation") - + + class DataButtonsPanel(): bl_space_type = 'PROPERTIES' bl_region_type = 'WINDOW' bl_context = "data" - - -class DATA_PT_shadow_game(DataButtonsPanel, bpy.types.Panel): + + +class DATA_PT_shadow_game(DataButtonsPanel, Panel): bl_label = "Shadow" COMPAT_ENGINES = {'BLENDER_GAME'} @@ -669,19 +670,19 @@ class DATA_PT_shadow_game(DataButtonsPanel, bpy.types.Panel): lamp = context.lamp engine = context.scene.render.engine return (lamp and lamp.type in COMPAT_LIGHTS) and (engine in cls.COMPAT_ENGINES) - + def draw_header(self, context): lamp = context.lamp - + self.layout.prop(lamp, "use_shadow", text="") def draw(self, context): layout = self.layout lamp = context.lamp - + layout.active = lamp.use_shadow - + split = layout.split() col = split.column() @@ -690,7 +691,7 @@ class DATA_PT_shadow_game(DataButtonsPanel, bpy.types.Panel): col = split.column() col.prop(lamp, "use_shadow_layer", text="This Layer Only") col.prop(lamp, "use_only_shadow") - + col = layout.column() col.label("Buffer Type:") col.prop(lamp, "ge_shadow_buffer_type", text="", toggle=True) diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py index d3ab616a793..012aefebb6e 100644 --- a/release/scripts/startup/bl_ui/properties_physics_smoke.py +++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py @@ -100,7 +100,7 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel): sub.prop(flow, "use_absolute") sub.prop(flow, "density") sub.prop(flow, "temperature") - + elif md.smoke_type == 'COLLISION': coll = md.coll_settings @@ -108,7 +108,6 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel): col = split.column() col.prop(coll, "collision_type") - class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel): diff --git a/release/scripts/startup/bl_ui/space_info.py b/release/scripts/startup/bl_ui/space_info.py index 778e66bffcc..0c38829b54f 100644 --- a/release/scripts/startup/bl_ui/space_info.py +++ b/release/scripts/startup/bl_ui/space_info.py @@ -348,21 +348,22 @@ class INFO_MT_render(Menu): layout.operator("render.view_show") layout.operator("render.play_rendered_anim") - -class INFO_MT_window(bpy.types.Menu): + + +class INFO_MT_window(Menu): bl_label = "Window" - + def draw(self, context): import sys - + layout = self.layout - + layout.operator("wm.window_duplicate") layout.operator("wm.window_fullscreen_toggle", icon='FULLSCREEN_ENTER') if sys.platform[:3] == "win": layout.separator() layout.operator("wm.console_toggle", icon='CONSOLE') - + class INFO_MT_help(Menu): bl_label = "Help" @@ -389,7 +390,7 @@ class INFO_MT_help(Menu): layout.operator("anim.update_data_paths", text="FCurve/Driver Version fix", icon='HELP') layout.operator("logic.texface_convert", text="TexFace to Material Convert", icon='GAME') layout.separator() - + layout.operator("wm.splash", icon='BLENDER') if __name__ == "__main__": # only for live edit.