diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index ab9a222b96a..dcd841fd363 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -4136,9 +4136,9 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2]) ARegion *ar = CTX_wm_region(C); View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d = CTX_wm_region_view3d(C); - float mval_fl[2]; float zfac; bool flip; + bool depth_used = false; /* normally the caller should ensure this, * but this is called from areas that aren't already dealing with the viewport */ @@ -4154,36 +4154,17 @@ void ED_view3d_cursor3d_position(bContext *C, float fp[3], const int mval[2]) zfac = ED_view3d_calc_zfac(rv3d, fp, NULL /* &flip */ ); } - if (ED_view3d_project_float_global(ar, fp, mval_fl, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) { - bool depth_used = false; - - if (U.uiflag & USER_ZBUF_CURSOR) { /* maybe this should be accessed some other way */ - view3d_operator_needs_opengl(C); - if (ED_view3d_autodist(scene, ar, v3d, mval, fp, true, NULL)) - depth_used = true; - } - - if (depth_used == false) { - float dvec[3]; - VECSUB2D(mval_fl, mval_fl, mval); - ED_view3d_win_to_delta(ar, mval_fl, dvec, zfac); - sub_v3_v3(fp, dvec); - } - } - else { - float tvec[3]; - - tvec[0] = ((float)(mval[0] - (ar->winx / 2))) * zfac / (ar->winx / 2); - tvec[1] = ((float)(mval[1] - (ar->winy / 2))) * zfac / (ar->winy / 2); - tvec[2] = (rv3d->persmat[0][3] * fp[0] + - rv3d->persmat[1][3] * fp[1] + - rv3d->persmat[2][3] * fp[2] + - rv3d->persmat[3][3]) / zfac; - - mul_mat3_m4_v3(rv3d->persinv, tvec); - sub_v3_v3v3(fp, tvec, rv3d->ofs); + if (U.uiflag & USER_ZBUF_CURSOR) { /* maybe this should be accessed some other way */ + view3d_operator_needs_opengl(C); + if (ED_view3d_autodist(scene, ar, v3d, mval, fp, true, NULL)) + depth_used = true; } + if (depth_used == false) { + float depth_pt[3]; + copy_v3_v3(depth_pt, fp); + ED_view3d_win_to_3d_int(ar, depth_pt, mval, fp); + } } static int view3d_cursor3d_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event)