From 2cece7b221ebf0c1f9ae1b904d6961cb898b0eb3 Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Tue, 16 Aug 2011 17:43:39 +0000 Subject: [PATCH] Bugfix for [#28258] [UV editor] missing snapping option. *Added back "snap_target" as we had in 2.4x. I removed the "snap_element" though, as only Vertex Snapping is supported in the UV Image Editor. --- release/scripts/startup/bl_ui/space_image.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py index 5d72482ce9c..2042fa1729d 100644 --- a/release/scripts/startup/bl_ui/space_image.py +++ b/release/scripts/startup/bl_ui/space_image.py @@ -387,7 +387,7 @@ class IMAGE_HT_header(Header): row = layout.row(align=True) row.prop(toolsettings, "use_snap", text="") - row.prop(toolsettings, "snap_element", text="", icon_only=True) + row.prop(toolsettings, "snap_target", text="") mesh = context.edit_object.data layout.prop_search(mesh.uv_textures, "active", mesh, "uv_textures", text="")