From 3adf5dda97b9e3df88857091a393244d9d5321a6 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Thu, 7 Aug 2008 11:25:45 +0000 Subject: [PATCH] BGE fix: alignToVect() fac parameter clamping should obviously be done the other way round --- source/gameengine/Ketsji/KX_GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 661bf17ef23..989cdabd491 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -1491,7 +1491,7 @@ PyObject* KX_GameObject::PyAlignAxisToVect(PyObject* self, if (PyVecTo(pyvect, vect)) { if (fac<=0.0) Py_RETURN_NONE; // Nothing to do. - if (fac< 1.0) fac= 1.0; + if (fac> 1.0) fac= 1.0; AlignAxisToVect(vect,axis,fac); NodeUpdateGS(0.f,true);