diff --git a/release/datafiles/blenderbuttons b/release/datafiles/blenderbuttons index 4c064182a8c..a68a1f8394c 100644 Binary files a/release/datafiles/blenderbuttons and b/release/datafiles/blenderbuttons differ diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py index a24fc10e984..875ace10c6d 100644 --- a/release/scripts/startup/bl_ui/properties_data_modifier.py +++ b/release/scripts/startup/bl_ui/properties_data_modifier.py @@ -741,5 +741,117 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): col.prop(md, "width", slider=True) col.prop(md, "narrowness", slider=True) + @staticmethod + def weight_vg_mask(layout, ob, md): + layout.label(text="Influence/Mask Options:") + split = layout.split() + col1 = split.column() + col2 = split.column() + + col1.label(text="Global Influence:") + col2.prop(md, "mask_constant", text="") + + if not md.mask_texture: + col1.label(text="Vertex Group Mask:") + col2.prop_search(md, "mask_vertex_group", ob, "vertex_groups", text="") + + if not md.mask_vertex_group: + col1.label(text="Texture Mask:") + col2.template_ID(md, "mask_texture", new="texture.new") + if md.mask_texture: + split = layout.split() + col = split.column() + col.label(text="Texture Coordinates:") + col.prop(md, "mask_tex_mapping", text="") + col = split.column() + col.label(text="Use Channel:") + col.prop(md, "mask_tex_use_channel", text="") + + if md.mask_tex_mapping == 'OBJECT': + layout.prop(md, "mask_tex_map_object", text="Object") + elif md.mask_tex_mapping == 'UV' and ob.type == 'MESH': + layout.prop_search(md, "mask_tex_uv_layer", ob.data, "uv_textures") + + def WEIGHT_VGEDIT(self, layout, ob, md): + if ob.type == 'MESH': + split = layout.split() + col = split.column() + col.label(text="Vertex Group:") + col.prop_search(md, "vertex_group", ob, "vertex_groups", text="") + + col = split.column() + col.label(text="Default Weight:") + col.prop(md, "default_weight", text="") + + layout.prop(md, "mapping_mode") + if md.mapping_mode == 'CURVE': + col = layout.column() + col.template_curve_mapping(md, "map_curve") + + row = layout.row() + row.prop(md, "use_add") + row.prop(md, "use_remove") + row = layout.row() + if md.use_add: + row.prop(md, "add_threshold") + if md.use_remove: + row.prop(md, "remove_threshold") + + # Common mask options… + layout.separator() + self.weight_vg_mask(layout, ob, md) + + def WEIGHT_VGMIX(self, layout, ob, md): + if ob.type == 'MESH': + split = layout.split() + col = split.column() + col.label(text="Vertex Group A:") + col.prop_search(md, "vertex_group_a", ob, "vertex_groups", text="") + col.label(text="Default Weight A:") + col.prop(md, "default_weight_a", text="") + + col.label(text="Mix Mode:") + col.prop(md, "mix_mode", text="") + + col = split.column() + col.label(text="Vertex Group B:") + col.prop_search(md, "vertex_group_b", ob, "vertex_groups", text="") + col.label(text="Default Weight B:") + col.prop(md, "default_weight_b", text="") + + col.label(text="Mix Set:") + col.prop(md, "mix_set", text="") + + # Common mask options… + layout.separator() + self.weight_vg_mask(layout, ob, md) + + def WEIGHT_VGPROXIMITY(self, layout, ob, md): + if ob.type == 'MESH': + split = layout.split() + col = split.column() + col.label(text="Vertex Group:") + col.prop_search(md, "vertex_group", ob, "vertex_groups", text="") + + col = split.column() + col.label(text="Target Object:") + col.prop(md, "target", text="") + + row = layout.row() + row.prop(md, "proximity_mode", expand=True) + if md.proximity_mode == 'GEOMETRY': + row = layout.row() + row.prop(md, "proximity_geometry", expand=True) + + row = layout.split() + row.prop(md, "min_dist") + row.prop(md, "max_dist") + + layout.prop(md, "mapping_mode") + + # Common mask options… + layout.separator() + self.weight_vg_mask(layout, ob, md) + if __name__ == "__main__": # only for live edit. bpy.utils.register_module(__name__)