diff --git a/release/ui/buttons_scene.py b/release/ui/buttons_scene.py index 00af3a325c4..38286c9b86f 100644 --- a/release/ui/buttons_scene.py +++ b/release/ui/buttons_scene.py @@ -89,19 +89,19 @@ class RENDER_PT_layers(RenderButtonsPanel): col.itemR(rl, "pass_diffuse") row = col.row() row.itemR(rl, "pass_specular") - row.itemR(rl, "pass_specular_exclude", text="", icon="ICON_DOT") + row.itemR(rl, "pass_specular_exclude", text="", icon="ICON_X") row = col.row() row.itemR(rl, "pass_shadow") - row.itemR(rl, "pass_shadow_exclude", text="", icon="ICON_DOT") + row.itemR(rl, "pass_shadow_exclude", text="", icon="ICON_X") row = col.row() row.itemR(rl, "pass_ao") - row.itemR(rl, "pass_ao_exclude", text="", icon="ICON_DOT") + row.itemR(rl, "pass_ao_exclude", text="", icon="ICON_X") row = col.row() row.itemR(rl, "pass_reflection") - row.itemR(rl, "pass_reflection_exclude", text="", icon="ICON_DOT") + row.itemR(rl, "pass_reflection_exclude", text="", icon="ICON_X") row = col.row() row.itemR(rl, "pass_refraction") - row.itemR(rl, "pass_refraction_exclude", text="", icon="ICON_DOT") + row.itemR(rl, "pass_refraction_exclude", text="", icon="ICON_X") class RENDER_PT_shading(RenderButtonsPanel): __label__ = "Shading"