diff --git a/source/blender/render/SConscript b/source/blender/render/SConscript index 53af2f9b2c2..903306c36ff 100644 --- a/source/blender/render/SConscript +++ b/source/blender/render/SConscript @@ -5,7 +5,7 @@ sources = env.Glob('intern/source/*.c') raysources = env.Glob('intern/raytrace/*.cpp') incs = 'intern/include #/intern/guardedalloc ../blenlib ../makesdna ../makesrna' -incs += ' extern/include ../blenkernel ../radiosity/extern/include ../imbuf ../blenfont' +incs += ' extern/include ../blenkernel ../imbuf ../blenfont' incs += ' ../include ../blenloader ../../../intern/smoke/extern ../../../intern/mikktspace ../bmesh' cflags_raytrace = env['CCFLAGS'] diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h index 054aaccb177..9d7393f9414 100644 --- a/source/blender/render/extern/include/RE_render_ext.h +++ b/source/blender/render/extern/include/RE_render_ext.h @@ -50,9 +50,6 @@ struct MTex; struct ImBuf; struct DerivedMesh; -// RADIO REMOVED, Maybe this will be useful later -//void RE_zbufferall_radio(struct RadView *vw, struct RNode **rg_elem, int rg_totelem, struct Render *re); - /* particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */ int externtex(struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread); diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 21cfb8b6db7..11895eae441 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -4675,9 +4675,7 @@ void RE_Database_Free(Render *re) /* free orco */ free_mesh_orco_hash(re); -#if 0 /* radio can be redone better */ - end_radio_render(); -#endif + end_render_materials(re->main); end_render_textures(re); diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c index 5951006c7b5..7f8b0ac80ed 100644 --- a/source/blender/render/intern/source/shadeoutput.c +++ b/source/blender/render/intern/source/shadeoutput.c @@ -1854,7 +1854,7 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr) } shr->alpha= shi->alpha; - /* from now stuff everything in shr->combined: ambient, AO, radio, ramps, exposure */ + /* from now stuff everything in shr->combined: ambient, AO, ramps, exposure */ if (!(ma->sss_flag & MA_DIFF_SSS) || !sss_pass_done(&R, ma)) { if (R.r.mode & R_SHADOW) { /* add AO in combined? */