diff --git a/release/scripts/freestyle/modules/svg_export.py b/release/scripts/freestyle/modules/svg_export.py index 92149b703c1..09566730891 100644 --- a/release/scripts/freestyle/modules/svg_export.py +++ b/release/scripts/freestyle/modules/svg_export.py @@ -27,7 +27,7 @@ et.register_namespace("inkscape", "http://www.inkscape.org/namespaces/inkscape") et.register_namespace("sodipodi", "http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd") -# use utf-8 here to keep ElementTree happy +# use utf-8 here to keep ElementTree happy, end result is utf-16 svg_primitive = """ """ @@ -128,7 +128,7 @@ class SVGPathShader(StrokeShader): # write SVG to file indent_xml(root) - tree.write(self.filepath, encoding='UTF-8', xml_declaration=True) + tree.write(self.filepath, encoding='UTF-16', xml_declaration=True) # - Fill export - # class ShapeZ(BinaryPredicate1D): @@ -222,7 +222,7 @@ class SVGFillShader(StrokeShader): # write SVG to file indent_xml(root) - tree.write(self.filepath, encoding='UTF-8', xml_declaration=True) + tree.write(self.filepath, encoding='UTF-16', xml_declaration=True) def indent_xml(elem, level=0, indentsize=4): @@ -302,4 +302,4 @@ def write_animation(filepath, frame_begin, fps=25): # write SVG to file indent_xml(root) - tree.write(filepath, encoding='UTF-8', xml_declaration=True) + tree.write(filepath, encoding='UTF-16', xml_declaration=True)