diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index c6c36c26728..3347255f6f6 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -421,7 +421,7 @@ void BL_ConvertActuators(const char* maggiename, soundActuatorType); // if we made it mono, we have to free it - if(snd_sound != sound->playback_handle && snd_sound != NULL) + if(sound && snd_sound && snd_sound != sound->playback_handle) AUD_Sound_free(snd_sound); tmpsoundact->SetName(bact->name);