diff --git a/intern/cycles/kernel/kernel_compat_opencl.h b/intern/cycles/kernel/kernel_compat_opencl.h index e6e54850605..c8be03d7dd0 100644 --- a/intern/cycles/kernel/kernel_compat_opencl.h +++ b/intern/cycles/kernel/kernel_compat_opencl.h @@ -22,10 +22,10 @@ #define __KERNEL_GPU__ #define __KERNEL_OPENCL__ -#include "util_types.h" - CCL_NAMESPACE_BEGIN +#pragma OPENCL EXTENSION cl_khr_byte_addressable_store: enable + #define __device #define __device_inline @@ -42,12 +42,26 @@ __device float kernel_tex_interp_(__global float *data, int width, float x) return (1.0f - t)*data[index] + t*data[nindex]; } -#define make_float3(x, y, z) ((float3)(x, y, z)) /* todo 1.1 */ +#define make_float2(x, y) ((float2)(x, y)) +#define make_float3(x, y, z) ((float3)(x, y, z, 0.0f)) +#define make_float4(x, y, z, w) ((float4)(x, y, z, w)) +#define make_int2(x, y) ((int2)(x, y)) +#define make_int3(x, y, z) ((int3)(x, y, z, 0)) +#define make_int4(x, y, z, w) ((int4)(x, y, z, w)) + +typedef float4 float3; +typedef int4 int3; #define __uint_as_float(x) as_float(x) #define __float_as_uint(x) as_uint(x) #define __int_as_float(x) as_float(x) #define __float_as_int(x) as_int(x) +#define sqrtf(x) sqrt(((float)x)) +#define cosf(x) cos(((float)x)) +#define sinf(x) sin(((float)x)) +#define powf(x, y) pow(((float)x), ((float)y)) +#define fabsf(x) fabs(((float)x)) +#define copysignf(x, y) copysign(((float)x), ((float)y)) #define kernel_data (*kg->data) #define kernel_tex_interp(t, x) \ @@ -57,6 +71,8 @@ __device float kernel_tex_interp_(__global float *data, int width, float x) #define NULL 0 +#include "util_types.h" + CCL_NAMESPACE_END #endif /* __KERNEL_COMPAT_OPENCL_H__ */ diff --git a/intern/cycles/render/attribute.cpp b/intern/cycles/render/attribute.cpp index 815478cb733..aa18ca7d7cb 100644 --- a/intern/cycles/render/attribute.cpp +++ b/intern/cycles/render/attribute.cpp @@ -46,7 +46,10 @@ void Attribute::reserve(int numverts, int numtris) size_t Attribute::data_sizeof() { - return type.size(); + if(type == TypeDesc::TypeFloat) + return sizeof(float); + else + return sizeof(float3); } size_t Attribute::element_size(int numverts, int numtris) diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index 9ea162d3ad0..548beaaecdd 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -45,6 +45,7 @@ Shader::Shader() has_displacement = false; need_update = true; + need_update_attributes = true; } Shader::~Shader() diff --git a/intern/cycles/util/util_math.h b/intern/cycles/util/util_math.h index e6dd00fd86b..1bb3f5b6097 100644 --- a/intern/cycles/util/util_math.h +++ b/intern/cycles/util/util_math.h @@ -345,56 +345,56 @@ __device_inline float average(const float3 a) __device_inline float3 operator-(const float3 a) { - float3 r = {-a.x, -a.y, -a.z}; + float3 r = make_float3(-a.x, -a.y, -a.z); return r; } __device_inline float3 operator*(const float3 a, const float3 b) { - float3 r = {a.x*b.x, a.y*b.y, a.z*b.z}; + float3 r = make_float3(a.x*b.x, a.y*b.y, a.z*b.z); return r; } __device_inline float3 operator*(const float3 a, float f) { - float3 r = {a.x*f, a.y*f, a.z*f}; + float3 r = make_float3(a.x*f, a.y*f, a.z*f); return r; } __device_inline float3 operator*(float f, const float3 a) { - float3 r = {a.x*f, a.y*f, a.z*f}; + float3 r = make_float3(a.x*f, a.y*f, a.z*f); return r; } __device_inline float3 operator/(float f, const float3 a) { - float3 r = {f/a.x, f/a.y, f/a.z}; + float3 r = make_float3(f/a.x, f/a.y, f/a.z); return r; } __device_inline float3 operator/(const float3 a, float f) { float invf = 1.0f/f; - float3 r = {a.x*invf, a.y*invf, a.z*invf}; + float3 r = make_float3(a.x*invf, a.y*invf, a.z*invf); return r; } __device_inline float3 operator/(const float3 a, const float3 b) { - float3 r = {a.x/b.x, a.y/b.y, a.z/b.z}; + float3 r = make_float3(a.x/b.x, a.y/b.y, a.z/b.z); return r; } __device_inline float3 operator+(const float3 a, const float3 b) { - float3 r = {a.x+b.x, a.y+b.y, a.z+b.z}; + float3 r = make_float3(a.x+b.x, a.y+b.y, a.z+b.z); return r; } __device_inline float3 operator-(const float3 a, const float3 b) { - float3 r = {a.x-b.x, a.y-b.y, a.z-b.z}; + float3 r = make_float3(a.x-b.x, a.y-b.y, a.z-b.z); return r; } @@ -446,7 +446,7 @@ __device_inline float dot(const float3 a, const float3 b) __device_inline float3 cross(const float3 a, const float3 b) { - float3 r = {a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x}; + float3 r = make_float3(a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x); return r; } @@ -486,13 +486,13 @@ __device_inline bool operator!=(const float3 a, const float3 b) __device_inline float3 min(float3 a, float3 b) { - float3 r = {min(a.x, b.x), min(a.y, b.y), min(a.z, b.z)}; + float3 r = make_float3(min(a.x, b.x), min(a.y, b.y), min(a.z, b.z)); return r; } __device_inline float3 max(float3 a, float3 b) { - float3 r = {max(a.x, b.x), max(a.y, b.y), max(a.z, b.z)}; + float3 r = make_float3(max(a.x, b.x), max(a.y, b.y), max(a.z, b.z)); return r; } diff --git a/intern/cycles/util/util_transform.h b/intern/cycles/util/util_transform.h index e2b022dc478..e904674a981 100644 --- a/intern/cycles/util/util_transform.h +++ b/intern/cycles/util/util_transform.h @@ -34,16 +34,16 @@ typedef struct Transform { __device_inline float3 transform(const Transform *t, const float3 a) { - float4 b = {a.x, a.y, a.z, 1.0f}; - float3 c = {dot(t->x, b), dot(t->y, b), dot(t->z, b)}; + float4 b = make_float4(a.x, a.y, a.z, 1.0f); + float3 c = make_float3(dot(t->x, b), dot(t->y, b), dot(t->z, b)); return c/dot(t->w, b); } __device_inline float3 transform_direction(const Transform *t, const float3 a) { - float4 b = {a.x, a.y, a.z, 0.0f}; - float3 c = {dot(t->x, b), dot(t->y, b), dot(t->z, b)}; + float4 b = make_float4(a.x, a.y, a.z, 0.0f); + float3 c = make_float3(dot(t->x, b), dot(t->y, b), dot(t->z, b)); return c; }