From 680c23b77151640e0ddda9aad84d1a8e99ede037 Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Wed, 4 Apr 2012 17:18:01 +0000 Subject: [PATCH] Yet another windef.h compile fix for MinGW for game engine/video textures with ffmpeg. Looks like there is some redefinition of LONG , DWORD etc. Changing the order of inclusion resolves the issue. --- source/gameengine/VideoTexture/VideoFFmpeg.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/gameengine/VideoTexture/VideoFFmpeg.cpp b/source/gameengine/VideoTexture/VideoFFmpeg.cpp index 427be39ef22..99f2431ac1e 100644 --- a/source/gameengine/VideoTexture/VideoFFmpeg.cpp +++ b/source/gameengine/VideoTexture/VideoFFmpeg.cpp @@ -39,8 +39,8 @@ http://www.gnu.org/copyleft/lesser.txt. #include -#include "Exception.h" #include "VideoFFmpeg.h" +#include "Exception.h" // default framerate