diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index e8562c54539..80d6d55df25 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -166,7 +166,8 @@ void RAS_2DFilterManager::StartShaderProgram(unsigned int shaderprogram) GLint uniformLoc; bgl::blUseProgramObjectARB(shaderprogram); uniformLoc = bgl::blGetUniformLocationARB(shaderprogram, "bgl_RenderedTexture"); - glActiveTexture(GL_TEXTURE0); + bgl::blActiveTextureARB(GL_TEXTURE0); + //glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texname); if (uniformLoc != -1)