diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index b948f7de2f4..0491b8ddec7 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -38,12 +38,6 @@ CCL_NAMESPACE_BEGIN #define BSSRDF_MIN_RADIUS 1e-8f #define BSSRDF_MAX_HITS 4 -#define BB_DRAPER 800.0f -#define BB_MAX_TABLE_RANGE 12000.0f -#define BB_TABLE_XPOWER 1.5f -#define BB_TABLE_YPOWER 5.0f -#define BB_TABLE_SPACING 2.0f - #define BECKMANN_TABLE_SIZE 256 #define TEX_NUM_FLOAT_IMAGES 5 @@ -989,9 +983,8 @@ typedef struct KernelCurves { } KernelCurves; typedef struct KernelTables { - int blackbody_offset; int beckmann_offset; - int pad1, pad2; + int pad1, pad2, pad3; } KernelTables; typedef struct KernelData { diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index dd9173d92b3..1598019856a 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -142,6 +142,8 @@ CCL_NAMESPACE_END #include "svm_noise.h" #include "svm_texture.h" +#include "svm_math_util.h" + #include "svm_attribute.h" #include "svm_gradient.h" #include "svm_blackbody.h" @@ -164,7 +166,6 @@ CCL_NAMESPACE_END #include "svm_mapping.h" #include "svm_normal.h" #include "svm_wave.h" -#include "svm_math_util.h" #include "svm_math.h" #include "svm_mix.h" #include "svm_ramp.h" diff --git a/intern/cycles/kernel/svm/svm_blackbody.h b/intern/cycles/kernel/svm/svm_blackbody.h index b2ff97d71e6..b750ad87b7f 100644 --- a/intern/cycles/kernel/svm/svm_blackbody.h +++ b/intern/cycles/kernel/svm/svm_blackbody.h @@ -36,46 +36,10 @@ CCL_NAMESPACE_BEGIN ccl_device void svm_node_blackbody(KernelGlobals *kg, ShaderData *sd, float *stack, uint temperature_offset, uint col_offset) { - /* Output */ - float3 color_rgb = make_float3(0.0f, 0.0f, 0.0f); - /* Input */ float temperature = stack_load_float(stack, temperature_offset); - if(temperature < BB_DRAPER) { - /* just return very very dim red */ - color_rgb = make_float3(1.0e-6f,0.0f,0.0f); - } - else if(temperature <= BB_MAX_TABLE_RANGE) { - /* This is the overall size of the table */ - const int lookuptablesize = 956; - const float lookuptablenormalize = 1.0f/956.0f; - - /* reconstruct a proper index for the table lookup, compared to OSL we don't look up two colors - just one (the OSL-lerp is also automatically done for us by "lookup_table_read") */ - float t = powf((temperature - BB_DRAPER) * (1.0f / BB_TABLE_SPACING), (1.0f / BB_TABLE_XPOWER)); - - int blackbody_table_offset = kernel_data.tables.blackbody_offset; - - /* Retrieve colors from the lookup table */ - float lutval = t*lookuptablenormalize; - float R = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize); - lutval = (t + 319.0f*1.0f)*lookuptablenormalize; - float G = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize); - lutval = (t + 319.0f*2.0f)*lookuptablenormalize; - float B = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize); - - R = powf(R, BB_TABLE_YPOWER); - G = powf(G, BB_TABLE_YPOWER); - B = powf(B, BB_TABLE_YPOWER); - - color_rgb = make_float3(R, G, B); - } - - /* Luminance */ - float l = linear_rgb_to_gray(color_rgb); - if(l != 0.0f) - color_rgb /= l; + float3 color_rgb = svm_math_blackbody_color(temperature); if(stack_valid(col_offset)) stack_store_float3(stack, col_offset, color_rgb); diff --git a/intern/cycles/kernel/svm/svm_math_util.h b/intern/cycles/kernel/svm/svm_math_util.h index ff9e662e931..645cbd3fc73 100644 --- a/intern/cycles/kernel/svm/svm_math_util.h +++ b/intern/cycles/kernel/svm/svm_math_util.h @@ -104,5 +104,67 @@ ccl_device float svm_math(NodeMath type, float Fac1, float Fac2) return Fac; } +ccl_device float3 svm_math_blackbody_color(float t) { + /* Calculate color in range 800..12000 using an approximation + * a/x+bx+c for R and G and ((at + b)t + c)t + d) for B + * Max absolute error for RGB is (0.00095, 0.00077, 0.00057), + * which is enough to get the same 8 bit/channel color. + */ + + const float rc[6][3] = { + { 2.52432244e+03f, -1.06185848e-03f, 3.11067539e+00f }, + { 3.37763626e+03f, -4.34581697e-04f, 1.64843306e+00f }, + { 4.10671449e+03f, -8.61949938e-05f, 6.41423749e-01f }, + { 4.66849800e+03f, 2.85655028e-05f, 1.29075375e-01f }, + { 4.60124770e+03f, 2.89727618e-05f, 1.48001316e-01f }, + { 3.78765709e+03f, 9.36026367e-06f, 3.98995841e-01f }, + }; + + const float gc[6][3] = { + { -7.50343014e+02f, 3.15679613e-04f, 4.73464526e-01f }, + { -1.00402363e+03f, 1.29189794e-04f, 9.08181524e-01f }, + { -1.22075471e+03f, 2.56245413e-05f, 1.20753416e+00f }, + { -1.42546105e+03f, -4.01730887e-05f, 1.44002695e+00f }, + { -1.18134453e+03f, -2.18913373e-05f, 1.30656109e+00f }, + { -5.00279505e+02f, -4.59745390e-06f, 1.09090465e+00f }, + }; + + const float bc[6][4] = { + { 0.0f, 0.0f, 0.0f, 0.0f }, /* zeros should be optimized by compiler */ + { 0.0f, 0.0f, 0.0f, 0.0f }, + { 0.0f, 0.0f, 0.0f, 0.0f }, + { -2.02524603e-11f, 1.79435860e-07f, -2.60561875e-04f, -1.41761141e-02f }, + { -2.22463426e-13f, -1.55078698e-08f, 3.81675160e-04f, -7.30646033e-01f }, + { 6.72595954e-13f, -2.73059993e-08f, 4.24068546e-04f, -7.52204323e-01f }, + }; + + if(t >= 12000.0f) + return make_float3(0.826270103f, 0.994478524f, 1.56626022f); + + /* Define a macro to reduce stack usage for nvcc */ +#define MAKE_BB_RGB(i) make_float3(\ + rc[i][0] / t + rc[i][1] * t + rc[i][2],\ + gc[i][0] / t + gc[i][1] * t + gc[i][2],\ + ((bc[i][0] * t + bc[i][1]) * t + bc[i][2]) * t + bc[i][3]) + + if(t >= 6365.0f) + return MAKE_BB_RGB(5); + if(t >= 3315.0f) + return MAKE_BB_RGB(4); + if(t >= 1902.0f) + return MAKE_BB_RGB(3); + if(t >= 1449.0f) + return MAKE_BB_RGB(2); + if(t >= 1167.0f) + return MAKE_BB_RGB(1); + if(t >= 965.0f) + return MAKE_BB_RGB(0); + +#undef MAKE_BB_RGB + + /* For 800 <= t < 965 color does not change in OSL implementation, so keep color the same */ + return make_float3(4.70366907f, 0.0f, 0.0f); +} + CCL_NAMESPACE_END diff --git a/intern/cycles/render/CMakeLists.txt b/intern/cycles/render/CMakeLists.txt index 2dc6962633d..4e8a1794813 100644 --- a/intern/cycles/render/CMakeLists.txt +++ b/intern/cycles/render/CMakeLists.txt @@ -18,7 +18,6 @@ set(SRC attribute.cpp background.cpp bake.cpp - blackbody.cpp buffers.cpp camera.cpp film.cpp @@ -47,7 +46,6 @@ set(SRC_HEADERS attribute.h bake.h background.h - blackbody.h buffers.h camera.h film.h diff --git a/intern/cycles/render/blackbody.cpp b/intern/cycles/render/blackbody.cpp deleted file mode 100644 index 9f77f69a964..00000000000 --- a/intern/cycles/render/blackbody.cpp +++ /dev/null @@ -1,140 +0,0 @@ -/* - * Adapted from Open Shading Language with this license: - * - * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. - * All Rights Reserved. - * - * Modifications Copyright 2013, Blender Foundation. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of Sony Pictures Imageworks nor the names of its - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT - * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT - * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, - * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY - * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#include "blackbody.h" -#include "util_color.h" -#include "util_math.h" - -#include "kernel_types.h" - -CCL_NAMESPACE_BEGIN - -vector blackbody_table_build() -{ - /* quoted from OSLs opcolor.cpp - In order to speed up the blackbody computation, we have a table - storing the precomputed BB values for a range of temperatures. Less - than BB_DRAPER always returns 0. Greater than BB_MAX_TABLE_RANGE - does the full computation, we think it'll be rare to inquire higher - temperatures. - - Since the bb function is so nonlinear, we actually space the table - entries nonlinearly, with the relationship between the table index i - and the temperature T as follows: - i = ((T-Draper)/spacing)^(1/xpower) - T = pow(i, xpower) * spacing + Draper - And furthermore, we store in the table the true value raised ^(1/5). - I tuned this a bit, and with the current values we can have all - blackbody results accurate to within 0.1% with a table size of 317 - (about 5 KB of data). - */ - - const float cie_colour_match[81][3] = { - {0.0014f,0.0000f,0.0065f}, {0.0022f,0.0001f,0.0105f}, {0.0042f,0.0001f,0.0201f}, - {0.0076f,0.0002f,0.0362f}, {0.0143f,0.0004f,0.0679f}, {0.0232f,0.0006f,0.1102f}, - {0.0435f,0.0012f,0.2074f}, {0.0776f,0.0022f,0.3713f}, {0.1344f,0.0040f,0.6456f}, - {0.2148f,0.0073f,1.0391f}, {0.2839f,0.0116f,1.3856f}, {0.3285f,0.0168f,1.6230f}, - {0.3483f,0.0230f,1.7471f}, {0.3481f,0.0298f,1.7826f}, {0.3362f,0.0380f,1.7721f}, - {0.3187f,0.0480f,1.7441f}, {0.2908f,0.0600f,1.6692f}, {0.2511f,0.0739f,1.5281f}, - {0.1954f,0.0910f,1.2876f}, {0.1421f,0.1126f,1.0419f}, {0.0956f,0.1390f,0.8130f}, - {0.0580f,0.1693f,0.6162f}, {0.0320f,0.2080f,0.4652f}, {0.0147f,0.2586f,0.3533f}, - {0.0049f,0.3230f,0.2720f}, {0.0024f,0.4073f,0.2123f}, {0.0093f,0.5030f,0.1582f}, - {0.0291f,0.6082f,0.1117f}, {0.0633f,0.7100f,0.0782f}, {0.1096f,0.7932f,0.0573f}, - {0.1655f,0.8620f,0.0422f}, {0.2257f,0.9149f,0.0298f}, {0.2904f,0.9540f,0.0203f}, - {0.3597f,0.9803f,0.0134f}, {0.4334f,0.9950f,0.0087f}, {0.5121f,1.0000f,0.0057f}, - {0.5945f,0.9950f,0.0039f}, {0.6784f,0.9786f,0.0027f}, {0.7621f,0.9520f,0.0021f}, - {0.8425f,0.9154f,0.0018f}, {0.9163f,0.8700f,0.0017f}, {0.9786f,0.8163f,0.0014f}, - {1.0263f,0.7570f,0.0011f}, {1.0567f,0.6949f,0.0010f}, {1.0622f,0.6310f,0.0008f}, - {1.0456f,0.5668f,0.0006f}, {1.0026f,0.5030f,0.0003f}, {0.9384f,0.4412f,0.0002f}, - {0.8544f,0.3810f,0.0002f}, {0.7514f,0.3210f,0.0001f}, {0.6424f,0.2650f,0.0000f}, - {0.5419f,0.2170f,0.0000f}, {0.4479f,0.1750f,0.0000f}, {0.3608f,0.1382f,0.0000f}, - {0.2835f,0.1070f,0.0000f}, {0.2187f,0.0816f,0.0000f}, {0.1649f,0.0610f,0.0000f}, - {0.1212f,0.0446f,0.0000f}, {0.0874f,0.0320f,0.0000f}, {0.0636f,0.0232f,0.0000f}, - {0.0468f,0.0170f,0.0000f}, {0.0329f,0.0119f,0.0000f}, {0.0227f,0.0082f,0.0000f}, - {0.0158f,0.0057f,0.0000f}, {0.0114f,0.0041f,0.0000f}, {0.0081f,0.0029f,0.0000f}, - {0.0058f,0.0021f,0.0000f}, {0.0041f,0.0015f,0.0000f}, {0.0029f,0.0010f,0.0000f}, - {0.0020f,0.0007f,0.0000f}, {0.0014f,0.0005f,0.0000f}, {0.0010f,0.0004f,0.0000f}, - {0.0007f,0.0002f,0.0000f}, {0.0005f,0.0002f,0.0000f}, {0.0003f,0.0001f,0.0000f}, - {0.0002f,0.0001f,0.0000f}, {0.0002f,0.0001f,0.0000f}, {0.0001f,0.0000f,0.0000f}, - {0.0001f,0.0000f,0.0000f}, {0.0001f,0.0000f,0.0000f}, {0.0000f,0.0000f,0.0000f} - }; - - const double c1 = 3.74183e-16; // 2*pi*h*c^2, W*m^2 - const double c2 = 1.4388e-2; // h*c/k, m*K - // h is Planck's const, k is Boltzmann's - const float dlambda = 5.0f * 1e-9f; // in meters - - /* Blackbody table from 800 to 12k Kelvin (319 entries (317+2 offset) * 3) */ - vector blackbody_table(956); - - float X, Y, Z; - - /* ToDo: bring this back to what OSL does with the lastTemperature limit ? */ - for(int i = 0; i <= 317; ++i) { - double Temperature = pow((double)i, (double)BB_TABLE_XPOWER) * (double)BB_TABLE_SPACING + (double)BB_DRAPER; - X = 0; - Y = 0; - Z = 0; - - /* from OSL "spectrum_to_XYZ" */ - for(int n = 0; n < 81; ++n) { - float lambda = 380.0f + 5.0f * n; - double wlm = lambda * 1e-9f; // Wavelength in meters - // N.B. spec_intens returns result in W/m^2 but it's a differential, - // needs to be scaled by dlambda! - float spec_intens = float((c1 * pow(wlm, -5.0)) / (exp(c2 / (wlm * Temperature)) -1.0)); - float Me = spec_intens * dlambda; - - X += Me * cie_colour_match[n][0]; - Y += Me * cie_colour_match[n][1]; - Z += Me * cie_colour_match[n][2]; - } - - /* Convert from xyz color space */ - float3 col = xyz_to_rgb(X, Y, Z); - - /* Clamp to zero if values are smaller */ - col = max(col, make_float3(0.0f, 0.0f, 0.0f)); - - col.x = powf(col.x, 1.0f / BB_TABLE_YPOWER); - col.y = powf(col.y, 1.0f / BB_TABLE_YPOWER); - col.z = powf(col.z, 1.0f / BB_TABLE_YPOWER); - - /* Store in table in RRRGGGBBB format */ - blackbody_table[i] = col.x; - blackbody_table[i+319*1] = col.y; - blackbody_table[i+319*2] = col.z; - } - - return blackbody_table; -} -CCL_NAMESPACE_END diff --git a/intern/cycles/render/blackbody.h b/intern/cycles/render/blackbody.h deleted file mode 100644 index 6b752a227fa..00000000000 --- a/intern/cycles/render/blackbody.h +++ /dev/null @@ -1,28 +0,0 @@ -/* - * Copyright 2011-2013 Blender Foundation - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef __BLACKBODY_H__ -#define __BLACKBODY_H__ - -#include "util_vector.h" - -CCL_NAMESPACE_BEGIN - -vector blackbody_table_build(); - -CCL_NAMESPACE_END - -#endif /* __BLACKBODY_H__ */ diff --git a/intern/cycles/render/graph.h b/intern/cycles/render/graph.h index 301938aa158..7817a4cdc6d 100644 --- a/intern/cycles/render/graph.h +++ b/intern/cycles/render/graph.h @@ -194,7 +194,6 @@ public: virtual bool has_surface_emission() { return false; } virtual bool has_surface_transparent() { return false; } virtual bool has_surface_bssrdf() { return false; } - virtual bool has_converter_blackbody() { return false; } virtual bool has_bssrdf_bump() { return false; } virtual bool has_spatial_varying() { return false; } virtual bool has_object_dependency() { return false; } diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 8529855ff2e..d17d531aa77 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -3652,9 +3652,17 @@ void BlackbodyNode::compile(SVMCompiler& compiler) ShaderInput *temperature_in = input("Temperature"); ShaderOutput *color_out = output("Color"); - compiler.stack_assign(temperature_in); compiler.stack_assign(color_out); - compiler.add_node(NODE_BLACKBODY, temperature_in->stack_offset, color_out->stack_offset); + + if(temperature_in->link == NULL) { + float3 color = svm_math_blackbody_color(temperature_in->value.x); + compiler.add_node(NODE_VALUE_V, color_out->stack_offset); + compiler.add_node(NODE_VALUE_V, color); + } + else { + compiler.stack_assign(temperature_in); + compiler.add_node(NODE_BLACKBODY, temperature_in->stack_offset, color_out->stack_offset); + } } void BlackbodyNode::compile(OSLCompiler& compiler) diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index ee984773dcf..686fb5e2fd7 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -549,8 +549,6 @@ public: class BlackbodyNode : public ShaderNode { public: SHADER_NODE_CLASS(BlackbodyNode) - - bool has_converter_blackbody() { return true; } }; class MathNode : public ShaderNode { diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index 496fd0f0cb9..971cd5097de 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -15,7 +15,6 @@ */ #include "background.h" -#include "blackbody.h" #include "device.h" #include "graph.h" #include "light.h" @@ -32,7 +31,6 @@ CCL_NAMESPACE_BEGIN -vector ShaderManager::blackbody_table; vector ShaderManager::beckmann_table; /* Beckmann sampling precomputed table, see bsdf_microfacet.h */ @@ -149,7 +147,6 @@ Shader::Shader() has_surface_transparent = false; has_surface_emission = false; has_surface_bssrdf = false; - has_converter_blackbody = false; has_volume = false; has_displacement = false; has_bssrdf_bump = false; @@ -243,7 +240,6 @@ void Shader::tag_used(Scene *scene) ShaderManager::ShaderManager() { need_update = true; - blackbody_table_offset = TABLE_OFFSET_INVALID; beckmann_table_offset = TABLE_OFFSET_INVALID; } @@ -340,7 +336,6 @@ void ShaderManager::device_update_common(Device *device, uint shader_flag_size = scene->shaders.size()*4; uint *shader_flag = dscene->shader_flag.resize(shader_flag_size); uint i = 0; - bool has_converter_blackbody = false; bool has_volumes = false; foreach(Shader *shader, scene->shaders) { @@ -367,8 +362,6 @@ void ShaderManager::device_update_common(Device *device, flag |= SD_HETEROGENEOUS_VOLUME; if(shader->has_bssrdf_bump) flag |= SD_HAS_BSSRDF_BUMP; - if(shader->has_converter_blackbody) - has_converter_blackbody = true; if(shader->volume_sampling_method == VOLUME_SAMPLING_EQUIANGULAR) flag |= SD_VOLUME_EQUIANGULAR; if(shader->volume_sampling_method == VOLUME_SAMPLING_MULTIPLE_IMPORTANCE) @@ -394,23 +387,6 @@ void ShaderManager::device_update_common(Device *device, /* lookup tables */ KernelTables *ktables = &dscene->data.tables; - - /* blackbody lookup table */ - if(has_converter_blackbody && blackbody_table_offset == TABLE_OFFSET_INVALID) { - if(blackbody_table.size() == 0) { - thread_scoped_lock lock(lookup_table_mutex); - if(blackbody_table.size() == 0) { - blackbody_table = blackbody_table_build(); - } - } - blackbody_table_offset = scene->lookup_tables->add_table(dscene, blackbody_table); - - ktables->blackbody_offset = (int)blackbody_table_offset; - } - else if(!has_converter_blackbody && blackbody_table_offset != TABLE_OFFSET_INVALID) { - scene->lookup_tables->remove_table(blackbody_table_offset); - blackbody_table_offset = TABLE_OFFSET_INVALID; - } /* beckmann lookup table */ if(beckmann_table_offset == TABLE_OFFSET_INVALID) { @@ -431,11 +407,6 @@ void ShaderManager::device_update_common(Device *device, void ShaderManager::device_free_common(Device *device, DeviceScene *dscene, Scene *scene) { - if(blackbody_table_offset != TABLE_OFFSET_INVALID) { - scene->lookup_tables->remove_table(blackbody_table_offset); - blackbody_table_offset = TABLE_OFFSET_INVALID; - } - if(beckmann_table_offset != TABLE_OFFSET_INVALID) { scene->lookup_tables->remove_table(beckmann_table_offset); beckmann_table_offset = TABLE_OFFSET_INVALID; diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h index a1d697a7b7b..5bcb2c4e344 100644 --- a/intern/cycles/render/shader.h +++ b/intern/cycles/render/shader.h @@ -104,7 +104,6 @@ public: bool has_volume; bool has_displacement; bool has_surface_bssrdf; - bool has_converter_blackbody; bool has_bssrdf_bump; bool has_heterogeneous_volume; bool has_object_dependency; @@ -173,10 +172,8 @@ protected: AttributeIDMap unique_attribute_id; thread_mutex lookup_table_mutex; - static vector blackbody_table; static vector beckmann_table; - size_t blackbody_table_offset; size_t beckmann_table_offset; }; diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp index 6f7cffa320f..d0bd34915df 100644 --- a/intern/cycles/render/svm.cpp +++ b/intern/cycles/render/svm.cpp @@ -393,10 +393,6 @@ void SVMCompiler::generate_node(ShaderNode *node, set& done) current_shader->has_heterogeneous_volume = true; } - /* detect if we have a blackbody converter, to prepare lookup table */ - if(node->has_converter_blackbody()) - current_shader->has_converter_blackbody = true; - if(node->has_object_dependency()) { current_shader->has_object_dependency = true; } @@ -716,7 +712,6 @@ void SVMCompiler::compile(Shader *shader, vector& global_svm_nodes, int in shader->has_surface_transparent = false; shader->has_surface_bssrdf = false; shader->has_bssrdf_bump = false; - shader->has_converter_blackbody = false; shader->has_volume = false; shader->has_displacement = false; shader->has_heterogeneous_volume = false;