diff --git a/release/scripts/flt_toolbar.py b/release/scripts/flt_toolbar.py index e7b0bcd90b2..213fac1bb3c 100644 --- a/release/scripts/flt_toolbar.py +++ b/release/scripts/flt_toolbar.py @@ -75,7 +75,8 @@ evcode = { "SCENE_UPDATE" : 303, "IDPROP_COPY" : 501, "IDPROP_KILL" : 502, - "CLIGHT_MAKE" : 700 + "CLIGHT_MAKE" : 700, + "DFROMACT" : 701 } XREF_PREFIX = None @@ -90,6 +91,7 @@ IDPROP_KILL = None IDPROP_COPY = None SCENE_UPDATE = None CLIGHT_MAKE = None +DFROMACT = None def update_state(): state = dict() @@ -436,8 +438,49 @@ def clight_make(): actmesh.verts.addPropertyLayer("FLT_VCOL", Blender.Mesh.PropertyTypes["INT"]) for v in actmesh.verts: - v.setProperty("FLT_VCOL", 67295) + v.setProperty("FLT_VCOL", 83815) +def dfromact(): + state = update_state() + actobj = state["activeObject"] + actscene = state["activeScene"] + dof = None + + for object in actscene.objects.context: + if object.sel and (object != actobj): + if not dof: + dof = object + else: + return + + if 'FLT' not in dof.properties: + dof.properties['FLT'] = dict() + + #Warning! assumes 1 BU == 10 meters. + #do origin + dof.properties['FLT']['5d!ORIGX'] = actobj.getLocation('worldspace')[0]*10.0 + dof.properties['FLT']['6d!ORIGY'] = actobj.getLocation('worldspace')[1]*10.0 + dof.properties['FLT']['7d!ORIGZ'] = actobj.getLocation('worldspace')[2]*10.0 + #do X axis + x = Blender.Mathutils.Vector(1.0,0.0,0.0) + x = x * actobj.getMatrix('worldspace') + x = x * 10.0 + dof.properties['FLT']['8d!XAXIS-X'] = x[0] + dof.properties['FLT']['9d!XAXIS-Y'] = x[1] + dof.properties['FLT']['10d!XAXIS-Z'] = x[2] + #do X/Y plane + x = Blender.Mathutils.Vector(1.0,1.0,0.0) + x.normalize() + x = x * actobj.getMatrix('worldspace') + x = x * 10.0 + dof.properties['FLT']['11d!XYPLANE-X'] = x[0] + dof.properties['FLT']['12d!XYPLANE-Y'] = x[1] + dof.properties['FLT']['13d!XZPLANE-Z'] = x[2] + + + + + def event(evt,val): if evt == Draw.ESCKEY: Draw.Exit() @@ -483,6 +526,8 @@ def but_event(evt): xref_finish() if evt == evcode["CLIGHT_MAKE"]: clight_make() + if evt == evcode["DFROMACT"]: + dfromact() Draw.Redraw(1) Blender.Window.RedrawAll() @@ -595,12 +640,15 @@ def draw_propsheet(x,y): #General tools y = y-20 SCENE_UPDATE = Blender.Draw.PushButton("Update All",evcode["SCENE_UPDATE"],x,y,width,20,"Update all vertex colors") + + y=y-20 + DFROMACT = Blender.Draw.PushButton("Dof from Active", evcode["DFROMACT"],x,y,width,20,"Get Dof origin from active object") draw_postcommon(origx, origy,y) def gui(): #draw the propsheet/toolbox. - psheety = 256 + psheety = 280 #psheetx = psheety + 10 draw_propsheet(0,psheety) Draw.Register(gui,event,but_event) - + \ No newline at end of file