diff --git a/source/blender/render/intern/source/texture.c b/source/blender/render/intern/source/texture.c index 6aacf99a074..1655418111a 100644 --- a/source/blender/render/intern/source/texture.c +++ b/source/blender/render/intern/source/texture.c @@ -1836,7 +1836,7 @@ void do_material_tex(ShadeInput *shi) TexResult ttexr = {0, 0, 0, 0, 0, texres.talpha, NULL}; // temp TexResult float tco[3], texv[3], cd, ud, vd, du, dv, idu, idv; const int fromrgb = ((tex->type == TEX_IMAGE) || ((tex->flag & TEX_COLORBAND)!=0)); - const float bf = 0.04f*Tnor*mtex->norfac; + const float bf = 0.04f*Tnor*stencilTin*mtex->norfac; // disable internal bump eval float* nvec = texres.nor; texres.nor = NULL;