From 74903b77f48c9c2ec9c226fc6ae34381d258e47e Mon Sep 17 00:00:00 2001 From: Daniel Genrich Date: Sat, 31 May 2008 21:23:57 +0000 Subject: [PATCH] Merging revisions 15020-15073 of https://svn.blender.org/svnroot/bf-blender/trunk/blender --- config/win32-vc-config.py | 2 +- release/windows/installer/00.sconsblender.nsi | 6 +- source/blender/blenkernel/intern/object.c | 9 +- source/blender/blenlib/intern/util.c | 1 + source/blender/include/BIF_editseq.h | 4 +- source/blender/include/transform.h | 1 + source/blender/makesdna/intern/makesdna.c | 10 +- source/blender/python/api2_2x/Draw.c | 2 + source/blender/python/api2_2x/Node.c | 2 +- source/blender/python/api2_2x/Scene.c | 27 +++-- source/blender/python/api2_2x/sceneRender.c | 10 +- .../render/extern/include/RE_raytrace.h | 2 +- .../blender/render/intern/source/pipeline.c | 1 + .../blender/render/intern/source/rayshade.c | 22 ++-- source/blender/src/drawobject.c | 83 +++++++++++--- source/blender/src/drawseq.c | 2 +- source/blender/src/drawview.c | 22 ++-- source/blender/src/editarmature.c | 46 ++++++-- source/blender/src/editseq.c | 93 ++++++++++------ source/blender/src/filesel.c | 2 +- source/blender/src/fluidsim.c | 33 +++++- source/blender/src/meshtools.c | 6 + source/blender/src/transform_conversions.c | 2 +- source/blender/src/transform_manipulator.c | 49 ++------ source/blender/src/transform_orientations.c | 105 +++++++++++++++++- source/blender/src/view.c | 2 + 26 files changed, 388 insertions(+), 156 deletions(-) diff --git a/config/win32-vc-config.py b/config/win32-vc-config.py index 32b6597b5d5..02e5dbb7f8f 100644 --- a/config/win32-vc-config.py +++ b/config/win32-vc-config.py @@ -157,7 +157,7 @@ REL_CCFLAGS = ['-O2', '-DNDEBUG'] C_WARN = [] CC_WARN = [] -LLIBS = 'ws2_32 vfw32 winmm kernel32 user32 gdi32 comdlg32 advapi32 shell32 ole32 oleaut32 uuid' +LLIBS = 'ws2_32 vfw32 winmm kernel32 user32 gdi32 comdlg32 advapi32 shfolder shell32 ole32 oleaut32 uuid' PLATFORM_LINKFLAGS = ''' /SUBSYSTEM:CONSOLE diff --git a/release/windows/installer/00.sconsblender.nsi b/release/windows/installer/00.sconsblender.nsi index c4e504a5bff..338075c1b18 100644 --- a/release/windows/installer/00.sconsblender.nsi +++ b/release/windows/installer/00.sconsblender.nsi @@ -32,7 +32,7 @@ Name "Blender VERSION" !insertmacro MUI_PAGE_DIRECTORY Page custom DataLocation DataLocationOnLeave -Page custom AppDataChoice AppDataChoiceOnLeave +;Page custom AppDataChoice AppDataChoiceOnLeave Page custom PreMigrateUserSettings MigrateUserSettings !insertmacro MUI_PAGE_INSTFILES !insertmacro MUI_PAGE_FINISH @@ -271,7 +271,9 @@ Function DataLocationOnLeave StrCpy $SETUSERCONTEXT "false" ${NSD_GetState} $HWND_APPDATA $R0 ${If} $R0 == "1" - StrCpy $SETUSERCONTEXT "true" + ; FIXME: disabled 'all users' until fully multi-user compatible + ;StrCpy $SETUSERCONTEXT "true" + Call SetWinXPPathCurrentUser ${Else} ${NSD_GetState} $HWND_INSTDIR $R0 ${If} $R0 == "1" diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index ab1bc5a2265..4f901ba7216 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -1614,7 +1614,7 @@ static void give_parvert(Object *par, int nr, float *vec) for(eve= em->verts.first; eve; eve= eve->next) { if(eve->keyindex==nr) { - memcpy(vec, eve->co, 12); + memcpy(vec, eve->co, sizeof(float)*3); break; } } @@ -1652,18 +1652,20 @@ static void give_parvert(Object *par, int nr, float *vec) Curve *cu; BPoint *bp; BezTriple *bezt; + int found= 0; cu= par->data; nu= cu->nurb.first; if(par==G.obedit) nu= editNurb.first; count= 0; - while(nu) { + while(nu && !found) { if((nu->type & 7)==CU_BEZIER) { bezt= nu->bezt; a= nu->pntsu; while(a--) { if(count==nr) { + found= 1; VECCOPY(vec, bezt->vec[1]); break; } @@ -1676,7 +1678,8 @@ static void give_parvert(Object *par, int nr, float *vec) a= nu->pntsu*nu->pntsv; while(a--) { if(count==nr) { - memcpy(vec, bp->vec, 12); + found= 1; + memcpy(vec, bp->vec, sizeof(float)*3); break; } count++; diff --git a/source/blender/blenlib/intern/util.c b/source/blender/blenlib/intern/util.c index c85849b5ed4..3610813f2da 100644 --- a/source/blender/blenlib/intern/util.c +++ b/source/blender/blenlib/intern/util.c @@ -1166,6 +1166,7 @@ int BLI_convertstringcode(char *path, const char *basepath) MEM_freeN(filepart); } + BLI_cleanup_file(NULL, tmp); strcpy(path, tmp); #ifdef WIN32 diff --git a/source/blender/include/BIF_editseq.h b/source/blender/include/BIF_editseq.h index 0d1e792eb1c..b353e7bb45c 100644 --- a/source/blender/include/BIF_editseq.h +++ b/source/blender/include/BIF_editseq.h @@ -92,8 +92,8 @@ start and end are from the start and fixed length of the sequence. int seq_tx_get_start(struct Sequence *seq); int seq_tx_get_end(struct Sequence *seq); -int seq_tx_get_final_left(struct Sequence *seq); -int seq_tx_get_final_right(struct Sequence *seq); +int seq_tx_get_final_left(struct Sequence *seq, int metaclip); +int seq_tx_get_final_right(struct Sequence *seq, int metaclip); void seq_tx_set_final_left(struct Sequence *seq, int i); void seq_tx_set_final_right(struct Sequence *seq, int i); diff --git a/source/blender/include/transform.h b/source/blender/include/transform.h index 982a2f25df7..82adb1ac12a 100644 --- a/source/blender/include/transform.h +++ b/source/blender/include/transform.h @@ -515,6 +515,7 @@ int handleNDofInput(NDofInput *n, unsigned short event, short val); int manageObjectSpace(int confirm, int set); int manageMeshSpace(int confirm, int set); +int manageBoneSpace(int confirm, int set); /* Those two fill in mat and return non-zero on success */ int createSpaceNormal(float mat[3][3], float normal[3]); diff --git a/source/blender/makesdna/intern/makesdna.c b/source/blender/makesdna/intern/makesdna.c index 9b837f9f988..83f4e633fa1 100644 --- a/source/blender/makesdna/intern/makesdna.c +++ b/source/blender/makesdna/intern/makesdna.c @@ -688,18 +688,18 @@ static int calculate_structlens(int firststruct) /* 4-8 aligned/ */ if(sizeof(void *) == 4) { if (len % 4) { - printf("Align pointer error in struct: %s %s\n", types[structtype], cp); + printf("Align pointer error in struct (len4): %s %s\n", types[structtype], cp); dna_error = 1; } } else { if (len % 8) { - printf("Align pointer error in struct: %s %s\n", types[structtype], cp); + printf("Align pointer error in struct (len8): %s %s\n", types[structtype], cp); dna_error = 1; } } if (alphalen % 8) { - printf("Align pointer error in struct: %s %s\n", types[structtype],cp); + printf("Align pointer error in struct (alphalen8): %s %s\n", types[structtype],cp); dna_error = 1; } @@ -748,13 +748,13 @@ static int calculate_structlens(int firststruct) // has_pointer is set or alphalen != len if (has_pointer || alphalen != len) { if (alphalen % 8) { - printf("Sizeerror in struct: %s (add %d bytes)\n", types[structtype], alphalen%8); + printf("Sizeerror 8 in struct: %s (add %d bytes)\n", types[structtype], alphalen%8); dna_error = 1; } } if(len % 4) { - printf("Sizeerror in struct: %s (add %d bytes)\n", types[structtype], len%4); + printf("Sizeerror 4 in struct: %s (add %d bytes)\n", types[structtype], len%4); dna_error = 1; } diff --git a/source/blender/python/api2_2x/Draw.c b/source/blender/python/api2_2x/Draw.c index 3d4546613be..047a035fb8b 100644 --- a/source/blender/python/api2_2x/Draw.c +++ b/source/blender/python/api2_2x/Draw.c @@ -613,6 +613,8 @@ static void exit_pydraw( SpaceScript * sc, short err ) PyErr_Print( ); script->flags = 0; /* mark script struct for deletion */ SCRIPT_SET_NULL(script); + script->scriptname[0] = '\0'; + script->scriptarg[0] = '\0'; error_pyscript(); scrarea_queue_redraw( sc->area ); } diff --git a/source/blender/python/api2_2x/Node.c b/source/blender/python/api2_2x/Node.c index 92529023b7e..792b2331508 100644 --- a/source/blender/python/api2_2x/Node.c +++ b/source/blender/python/api2_2x/Node.c @@ -848,7 +848,7 @@ static int Sockoutmap_assign_subscript(BPy_SockMap *self, PyObject *pyidx, PyObj if (PyInt_Check(pyidx)) { idx = (int)PyInt_AsLong(pyidx); - if (idx < 0 || idx >= Sockinmap_len(self)) + if (idx < 0 || idx >= Sockoutmap_len(self)) return EXPP_ReturnIntError(PyExc_IndexError, "index out of range"); } else if (PyString_Check(pyidx)) { diff --git a/source/blender/python/api2_2x/Scene.c b/source/blender/python/api2_2x/Scene.c index 7ef351b1127..eba951b8813 100644 --- a/source/blender/python/api2_2x/Scene.c +++ b/source/blender/python/api2_2x/Scene.c @@ -1355,16 +1355,29 @@ static PyObject *SceneObSeq_item( BPy_SceneObSeq * self, int i ) for (base= scene->base.first; base && i!=index; base= base->next, index++) {} /* selected */ else if (self->mode==EXPP_OBSEQ_SELECTED) { - for (base= scene->base.first; base && i!=index; base= base->next) - if (base->flag & SELECT) - index++; + for (base= scene->base.first; base; base= base->next) { + if (base->flag & SELECT) { + if (i==index) { + break; + } else { + index++; + } + } + } } /* context */ else if (self->mode==EXPP_OBSEQ_CONTEXT) { - if (G.vd) - for (base= scene->base.first; base && i!=index; base= base->next) - if TESTBASE(base) - index++; + if (G.vd) { + for (base= scene->base.first; base; base= base->next) { + if (TESTBASE(base)) { + if (i==index) { + break; + } else { + index++; + } + } + } + } } if (!(base)) diff --git a/source/blender/python/api2_2x/sceneRender.c b/source/blender/python/api2_2x/sceneRender.c index f54c2cd4e3b..bfad069f943 100644 --- a/source/blender/python/api2_2x/sceneRender.c +++ b/source/blender/python/api2_2x/sceneRender.c @@ -478,9 +478,11 @@ PyObject *RenderData_Render( BPy_RenderData * self ) } else { /* background mode (blender -b file.blend -P script) */ - Render *re= RE_NewRender("Render"); + Render *re= RE_NewRender(G.scene->id.name); - int end_frame = G.scene->r.efra; /* is of type short currently */ + + + int end_frame = G.scene->r.efra; if (G.scene != self->scene) return EXPP_ReturnPyObjError (PyExc_RuntimeError, @@ -490,7 +492,7 @@ PyObject *RenderData_Render( BPy_RenderData * self ) RE_BlenderAnim(re, G.scene, G.scene->r.sfra, G.scene->r.efra); - G.scene->r.efra = (short)end_frame; + G.scene->r.efra = end_frame; } Py_RETURN_NONE; @@ -571,7 +573,7 @@ PyObject *RenderData_RenderAnim( BPy_RenderData * self ) set_scene( oldsce ); } else { /* background mode (blender -b file.blend -P script) */ - Render *re= RE_NewRender("Render"); + Render *re= RE_NewRender(G.scene->id.name); if (G.scene != self->scene) return EXPP_ReturnPyObjError (PyExc_RuntimeError, diff --git a/source/blender/render/extern/include/RE_raytrace.h b/source/blender/render/extern/include/RE_raytrace.h index aec1c69b3dc..8f429f7dd90 100644 --- a/source/blender/render/extern/include/RE_raytrace.h +++ b/source/blender/render/extern/include/RE_raytrace.h @@ -70,7 +70,7 @@ typedef struct Isect { int ob_last; short isect; /* which half of quad */ - short mode; /* RE_RAYSHADOW, RE_RAYMIRROR, RE_RAYSHADOW_TRA */ + short mode; /* RE_RAY_SHADOW, RE_RAY_MIRROR, RE_RAY_SHADOW_TRA */ int lay; /* -1 default, set for layer lamps */ /* only used externally */ diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index fb699f5b382..ebb52c49132 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -993,6 +993,7 @@ RenderStats *RE_GetStats(Render *re) return &re->i; } +/* Note, when rendering from a scene, ALWAYS use G.scene->id.name, else compositing wont work */ Render *RE_NewRender(const char *name) { Render *re; diff --git a/source/blender/render/intern/source/rayshade.c b/source/blender/render/intern/source/rayshade.c index 8fd07001bd1..1155d2ea817 100644 --- a/source/blender/render/intern/source/rayshade.c +++ b/source/blender/render/intern/source/rayshade.c @@ -1473,14 +1473,15 @@ static float *sphere_sampler(int type, int resol, int thread, int xs, int ys) int tot; float *vec; - if(resol>16) resol= 16; - tot= 2*resol*resol; if (type & WO_AORNDSMP) { - static float sphere[2*3*256]; + float *sphere; int a; + // always returns table + sphere= threadsafe_table_sphere(0, thread, xs, ys, tot); + /* total random sampling. NOT THREADSAFE! (should be removed, is not useful) */ vec= sphere; for (a=0; avlr; isec.oborig= RAY_OBJECT_SET(&R, shi->obi); @@ -1690,14 +1692,16 @@ void ray_ao_spheresamp(ShadeInput *shi, float *shadfac) if(shi->mat->mode & MA_ONLYSHADOW) aocolor= WO_AOPLAIN; - vec= sphere_sampler(R.wrld.aomode, R.wrld.aosamp, shi->thread, shi->xs, shi->ys); + if(resol>32) resol= 32; + + vec= sphere_sampler(R.wrld.aomode, resol, shi->thread, shi->xs, shi->ys); // warning: since we use full sphere now, and dotproduct is below, we do twice as much - tot= 2*R.wrld.aosamp*R.wrld.aosamp; + tot= 2*resol*resol; if(aocolor == WO_AOSKYTEX) { - dxyview[0]= 1.0f/(float)R.wrld.aosamp; - dxyview[1]= 1.0f/(float)R.wrld.aosamp; + dxyview[0]= 1.0f/(float)resol; + dxyview[1]= 1.0f/(float)resol; dxyview[2]= 0.0f; } diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c index 0b042fc542f..0bb9e5f9e55 100644 --- a/source/blender/src/drawobject.c +++ b/source/blender/src/drawobject.c @@ -2922,7 +2922,7 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) float *vdata=0, *vedata=0, *cdata=0, *ndata=0, *vd=0, *ved=0, *cd=0, *nd=0, xvec[3], yvec[3], zvec[3]; int a, k, k_max=0, totpart, totpoint=0, draw_as, path_nbr=0; int path_possible=0, keys_possible=0, draw_keys=0, totchild=0; - int select=ob->flag&SELECT; + int select=ob->flag&SELECT, create_cdata=0; GLint polygonmode[2]; char val[32]; @@ -2976,8 +2976,10 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) if(select) cpack(0xFFFFFF); - else if((ma) && (part->draw&PART_DRAW_MAT_COL)) + else if((ma) && (part->draw&PART_DRAW_MAT_COL)) { glColor3f(ma->r,ma->g,ma->b); + create_cdata = 1; + } else cpack(0); @@ -3085,19 +3087,25 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) if(draw_as!=PART_DRAW_CIRC){ switch(draw_as){ case PART_DRAW_AXIS: - cdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*6*3*sizeof(float), "particle_cdata"); - /* no break! */ case PART_DRAW_CROSS: + if(draw_as!=PART_DRAW_CROSS || create_cdata) + cdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*6*3*sizeof(float), "particle_cdata"); vdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*6*3*sizeof(float), "particle_vdata"); break; case PART_DRAW_LINE: + if(create_cdata) + cdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*2*3*sizeof(float), "particle_cdata"); vdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*2*3*sizeof(float), "particle_vdata"); break; case PART_DRAW_BB: + if(create_cdata) + cdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*4*3*sizeof(float), "particle_cdata"); vdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*4*3*sizeof(float), "particle_vdata"); ndata=MEM_callocN((totpart+totchild)*(path_nbr+1)*4*3*sizeof(float), "particle_vdata"); break; default: + if(create_cdata) + cdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*3*sizeof(float), "particle_cdata"); vdata=MEM_callocN((totpart+totchild)*(path_nbr+1)*3*sizeof(float), "particle_vdata"); } } @@ -3122,9 +3130,17 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) pa_time=(cfra-pa->time)/pa->lifetime; - if((part->flag&PART_ABS_TIME)==0 && part->ipo){ - calc_ipo(part->ipo, 100*pa_time); - execute_ipo((ID *)part, part->ipo); + if((part->flag&PART_ABS_TIME)==0){ + if(ma && ma->ipo){ + /* correction for lifetime */ + calc_ipo(ma->ipo, 100.0f*pa_time); + execute_ipo((ID *)ma, ma->ipo); + } + if(part->ipo) { + /* correction for lifetime */ + calc_ipo(part->ipo, 100*pa_time); + execute_ipo((ID *)part, part->ipo); + } } pa_size=pa->size; @@ -3141,9 +3157,17 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) pa_time=psys_get_child_time(psys,cpa,cfra); - if((part->flag&PART_ABS_TIME)==0 && part->ipo){ - calc_ipo(part->ipo, 100*pa_time); - execute_ipo((ID *)part, part->ipo); + if((part->flag&PART_ABS_TIME)==0) { + if(ma && ma->ipo){ + /* correction for lifetime */ + calc_ipo(ma->ipo, 100.0f*pa_time); + execute_ipo((ID *)ma, ma->ipo); + } + if(part->ipo) { + /* correction for lifetime */ + calc_ipo(part->ipo, 100*pa_time); + execute_ipo((ID *)part, part->ipo); + } } pa_size=psys_get_child_size(psys,cpa,cfra,0); @@ -3181,6 +3205,12 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) switch(draw_as){ case PART_DRAW_DOT: + if(cd) { + cd[0]=ma->r; + cd[1]=ma->g; + cd[2]=ma->b; + cd+=3; + } if(vd){ VECCOPY(vd,state.co) vd+=3; } @@ -3201,7 +3231,15 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) VECCOPY(vec2,state.co); } - else VECSUB(vec2,state.co,vec); + else { + if(cd) { + cd[0]=cd[3]=cd[6]=cd[9]=cd[12]=cd[15]=ma->r; + cd[1]=cd[4]=cd[7]=cd[10]=cd[13]=cd[16]=ma->g; + cd[2]=cd[5]=cd[8]=cd[11]=cd[14]=cd[17]=ma->b; + cd+=18; + } + VECSUB(vec2,state.co,vec); + } VECADD(vec,state.co,vec); VECCOPY(vd,vec); vd+=3; @@ -3239,11 +3277,25 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) VecMulf(vec,VecLength(state.vel)); VECADDFAC(vd,state.co,vec,-part->draw_line[0]); vd+=3; VECADDFAC(vd,state.co,vec,part->draw_line[1]); vd+=3; + if(cd) { + cd[0]=cd[3]=ma->r; + cd[1]=cd[4]=ma->g; + cd[2]=cd[5]=ma->b; + cd+=3; + } break; case PART_DRAW_CIRC: + if(create_cdata) + glColor3f(ma->r,ma->g,ma->b); drawcircball(GL_LINE_LOOP, state.co, pixsize, imat); break; case PART_DRAW_BB: + if(cd) { + cd[0]=cd[3]=cd[6]=cd[9]=ma->r; + cd[1]=cd[4]=cd[7]=cd[10]=ma->g; + cd[2]=cd[5]=cd[8]=cd[11]=ma->b; + cd+=12; + } if(part->draw&PART_DRAW_BB_LOCK && part->bb_align==PART_BB_VIEW){ VECCOPY(xvec,bb_ob->obmat[0]); Normalize(xvec); @@ -3439,13 +3491,14 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys, int dt) glDisable(GL_LIGHTING); } + if(cdata){ + glEnableClientState(GL_COLOR_ARRAY); + glColorPointer(3, GL_FLOAT, 0, cdata); + } + switch(draw_as){ case PART_DRAW_AXIS: case PART_DRAW_CROSS: - if(cdata){ - glEnableClientState(GL_COLOR_ARRAY); - glColorPointer(3, GL_FLOAT, 0, cdata); - } glDrawArrays(GL_LINES, 0, 6*totpoint); break; case PART_DRAW_LINE: diff --git a/source/blender/src/drawseq.c b/source/blender/src/drawseq.c index e979f6e16fc..e554b91dd52 100644 --- a/source/blender/src/drawseq.c +++ b/source/blender/src/drawseq.c @@ -691,7 +691,7 @@ static void draw_seq_strip(Sequence *seq, ScrArea *sa, SpaceSeq *sseq, int outli /* draw the main strip body */ if (is_single_image) /* single image */ - draw_shadedstrip(seq, col, seq_tx_get_final_left(seq), y1, seq_tx_get_final_right(seq), y2); + draw_shadedstrip(seq, col, seq_tx_get_final_left(seq, 0), y1, seq_tx_get_final_right(seq, 0), y2); else /* normal operation */ draw_shadedstrip(seq, col, x1, y1, x2, y2); diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c index 52e0d3d6f05..e83ecb13960 100644 --- a/source/blender/src/drawview.c +++ b/source/blender/src/drawview.c @@ -3732,18 +3732,22 @@ int play_anim(int mode) else viewmove(0); } } else if (event==WHEELDOWNMOUSE || (val && event==PADMINUS)) { /* copied from persptoetsen */ - /* this min and max is also in viewmove() */ - if(G.vd->persp==V3D_CAMOB) { - G.vd->camzoom-= 10; - if(G.vd->camzoom<-30) G.vd->camzoom= -30; + if (G.vd) { /* when using the sequencer this can be NULL */ + /* this min and max is also in viewmove() */ + if(G.vd->persp==V3D_CAMOB) { + G.vd->camzoom-= 10; + if(G.vd->camzoom<-30) G.vd->camzoom= -30; + } + else if(G.vd->dist<10.0*G.vd->far) G.vd->dist*=1.2f; } - else if(G.vd->dist<10.0*G.vd->far) G.vd->dist*=1.2f; } else if (event==WHEELUPMOUSE || (val && event==PADPLUSKEY)) { /* copied from persptoetsen */ - if(G.vd->persp==V3D_CAMOB) { - G.vd->camzoom+= 10; - if(G.vd->camzoom>300) G.vd->camzoom= 300; + if (G.vd) { + if(G.vd->persp==V3D_CAMOB) { + G.vd->camzoom+= 10; + if(G.vd->camzoom>300) G.vd->camzoom= 300; + } + else if(G.vd->dist> 0.001*G.vd->grid) G.vd->dist*=.83333f; } - else if(G.vd->dist> 0.001*G.vd->grid) G.vd->dist*=.83333f; } else if(event==MKEY) { if(val) add_marker(CFRA-1); } diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c index c166a9df762..39f93510358 100644 --- a/source/blender/src/editarmature.c +++ b/source/blender/src/editarmature.c @@ -2396,6 +2396,7 @@ void fill_bones_armature(void) else if (count == 2) { EditBonePoint *ebp, *ebp2; float head[3], tail[3]; + short headtail = 0; /* check that the points don't belong to the same bone */ ebp= (EditBonePoint *)points.first; @@ -2420,7 +2421,7 @@ void fill_bones_armature(void) float distA, distB; /* get cursor location */ - VECCOPY (curs, give_cursor()); + VECCOPY(curs, give_cursor()); Mat4Invert(G.obedit->imat, G.obedit->obmat); Mat4MulVecfl(G.obedit->imat, curs); @@ -2432,26 +2433,47 @@ void fill_bones_armature(void) distB= VecLength(vecB); /* compare distances - closer one therefore acts as direction for bone to go */ - if (distA < distB) { - VECCOPY(head, ebp2->vec); - VECCOPY(tail, ebp->vec); - } - else { - VECCOPY(head, ebp->vec); - VECCOPY(tail, ebp2->vec); - } + headtail= (distA < distB) ? 2 : 1; } else if (ebp->head_owner) { + headtail = 1; + } + else if (ebp2->head_owner) { + headtail = 2; + } + + /* assign head/tail combinations */ + if (headtail == 2) { VECCOPY(head, ebp->vec); VECCOPY(tail, ebp2->vec); } - else if (ebp2->head_owner) { + else if (headtail == 1) { VECCOPY(head, ebp2->vec); VECCOPY(tail, ebp->vec); } - /* add new bone */ - newbone= add_points_bone(head, tail); + /* add new bone and parent it to the appropriate end */ + if (headtail) { + newbone= add_points_bone(head, tail); + + /* do parenting (will need to set connected flag too) */ + if (headtail == 2) { + /* ebp tail or head - tail gets priority */ + if (ebp->tail_owner) + newbone->parent= ebp->tail_owner; + else + newbone->parent= ebp->head_owner; + } + else { + /* ebp2 tail or head - tail gets priority */ + if (ebp2->tail_owner) + newbone->parent= ebp2->tail_owner; + else + newbone->parent= ebp2->head_owner; + } + + newbone->flag |= BONE_CONNECTED; + } } else { // FIXME.. figure out a method for multiple bones diff --git a/source/blender/src/editseq.c b/source/blender/src/editseq.c index bb706f1aa3f..fb0fac4489d 100644 --- a/source/blender/src/editseq.c +++ b/source/blender/src/editseq.c @@ -184,13 +184,24 @@ int seq_tx_get_end(Sequence *seq) return seq->start+seq->len; } -int seq_tx_get_final_left(Sequence *seq) +int seq_tx_get_final_left(Sequence *seq, int metaclip) { - return (seq->start - seq->startstill) + seq->startofs; + if (metaclip && seq->tmp) { + /* return the range clipped by the parents range */ + return MAX2( seq_tx_get_final_left(seq, 0), seq_tx_get_final_left((Sequence *)seq->tmp, 1) ); + } else { + return (seq->start - seq->startstill) + seq->startofs; + } + } -int seq_tx_get_final_right(Sequence *seq) +int seq_tx_get_final_right(Sequence *seq, int metaclip) { - return ((seq->start+seq->len) + seq->endstill) - seq->endofs; + if (metaclip && seq->tmp) { + /* return the range clipped by the parents range */ + return MIN2( seq_tx_get_final_right(seq, 0), seq_tx_get_final_right((Sequence *)seq->tmp, 1) ); + } else { + return ((seq->start+seq->len) + seq->endstill) - seq->endofs; + } } void seq_tx_set_final_left(Sequence *seq, int val) @@ -260,12 +271,12 @@ static void fix_single_image_seq(Sequence *seq) /* make sure the image is always at the start since there is only one, adjusting its start should be ok */ - left = seq_tx_get_final_left(seq); + left = seq_tx_get_final_left(seq, 0); start = seq->start; if (start != left) { offset = left - start; - seq_tx_set_final_left( seq, seq_tx_get_final_left(seq) - offset ); - seq_tx_set_final_right( seq, seq_tx_get_final_right(seq) - offset ); + seq_tx_set_final_left( seq, seq_tx_get_final_left(seq, 0) - offset ); + seq_tx_set_final_right( seq, seq_tx_get_final_right(seq, 0) - offset ); seq->start += offset; } } @@ -2927,34 +2938,34 @@ static int seq_get_snaplimit(void) static void transform_grab_xlimits(Sequence *seq, int leftflag, int rightflag) { if(leftflag) { - if (seq_tx_get_final_left(seq) >= seq_tx_get_final_right(seq)) { - seq_tx_set_final_left(seq, seq_tx_get_final_right(seq)-1); + if (seq_tx_get_final_left(seq, 0) >= seq_tx_get_final_right(seq, 0)) { + seq_tx_set_final_left(seq, seq_tx_get_final_right(seq, 0)-1); } if (check_single_seq(seq)==0) { - if (seq_tx_get_final_left(seq) >= seq_tx_get_end(seq)) { + if (seq_tx_get_final_left(seq, 0) >= seq_tx_get_end(seq)) { seq_tx_set_final_left(seq, seq_tx_get_end(seq)-1); } /* dosnt work now - TODO */ /* - if (seq_tx_get_start(seq) >= seq_tx_get_final_right(seq)) { + if (seq_tx_get_start(seq) >= seq_tx_get_final_right(seq, 0)) { int ofs; - ofs = seq_tx_get_start(seq) - seq_tx_get_final_right(seq); + ofs = seq_tx_get_start(seq) - seq_tx_get_final_right(seq, 0); seq->start -= ofs; - seq_tx_set_final_left(seq, seq_tx_get_final_left(seq) + ofs ); + seq_tx_set_final_left(seq, seq_tx_get_final_left(seq, 0) + ofs ); }*/ } } if(rightflag) { - if (seq_tx_get_final_right(seq) <= seq_tx_get_final_left(seq)) { - seq_tx_set_final_right(seq, seq_tx_get_final_left(seq)+1); + if (seq_tx_get_final_right(seq, 0) <= seq_tx_get_final_left(seq, 0)) { + seq_tx_set_final_right(seq, seq_tx_get_final_left(seq, 0)+1); } if (check_single_seq(seq)==0) { - if (seq_tx_get_final_right(seq) <= seq_tx_get_start(seq)) { + if (seq_tx_get_final_right(seq, 0) <= seq_tx_get_start(seq)) { seq_tx_set_final_right(seq, seq_tx_get_start(seq)+1); } } @@ -3033,9 +3044,24 @@ void transform_seq(int mode, int context) for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) { if((seq->flag & SELECT) && !(seq->depth==0 && seq->flag & SEQ_LOCK)) totstrip++; + /* only needed for extend but can set here anyway since were alredy looping */ + seq->tmp= NULL; } } + /* for extending we need the metastrip clipped left/right values, set the metastrips as parents in seq->tmp */ + if (mode=='e') { + Sequence *meta_seq; + for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) { + if (seq->type == SEQ_META) { + for (meta_seq = seq->seqbase.first; meta_seq; meta_seq= meta_seq->next){ + meta_seq->tmp= (void *)seq; + } + } + } + } + + if (sseq->flag & SEQ_MARKER_TRANS) { for(marker= G.scene->markers.first; marker; marker= marker->next) { if(marker->flag & SELECT) totmark++; @@ -3064,8 +3090,8 @@ void transform_seq(int mode, int context) /* for extend only */ if (mode=='e') { - ts->final_left = seq_tx_get_final_left(seq); - ts->final_right = seq_tx_get_final_right(seq); + ts->final_left = seq_tx_get_final_left(seq, 1); + ts->final_right = seq_tx_get_final_right(seq, 1); } ts++; } @@ -3151,9 +3177,9 @@ void transform_seq(int mode, int context) snap_point_num=0; if (last_seq && (last_seq->flag & SELECT)) { /* active seq bounds */ if(seq_tx_check_left(last_seq)) - snap_points[snap_point_num++] = seq_tx_get_final_left(last_seq); + snap_points[snap_point_num++] = seq_tx_get_final_left(last_seq, 0); if(seq_tx_check_right(last_seq)) - snap_points[snap_point_num++] = seq_tx_get_final_right(last_seq); + snap_points[snap_point_num++] = seq_tx_get_final_right(last_seq, 0); } if (totstrip > 1) { /* selection bounds */ @@ -3163,9 +3189,9 @@ void transform_seq(int mode, int context) for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) { if(seq->flag & SELECT) { if(seq_tx_check_left(seq)) - bounds_left = MIN2(bounds_left, seq_tx_get_final_left(seq)); + bounds_left = MIN2(bounds_left, seq_tx_get_final_left(seq, 0)); if(seq_tx_check_right(seq)) - bounds_right = MAX2(bounds_right,seq_tx_get_final_right(seq)); + bounds_right = MAX2(bounds_right,seq_tx_get_final_right(seq, 0)); } } @@ -3214,13 +3240,13 @@ void transform_seq(int mode, int context) if (snap_dist && last_seq && seq_tx_check_left(last_seq)) { seq = find_next_prev_sequence(last_seq, 1, 0); /* left */ if(seq && !seq_tx_check_right(seq)) - TESTSNAP(seq_tx_get_final_right(seq)); + TESTSNAP(seq_tx_get_final_right(seq, 0)); } if (snap_dist && last_seq && seq_tx_check_right(last_seq)) { seq = find_next_prev_sequence(last_seq, 2, 0); /* right */ if(seq && !seq_tx_check_left(seq)) - TESTSNAP(seq_tx_get_final_left(seq)); + TESTSNAP(seq_tx_get_final_left(seq, 0)); } #undef TESTSNAP @@ -3242,20 +3268,23 @@ void transform_seq(int mode, int context) for(seq_index=0, seq=seqar[0]; seq_index < totseq_index; seq=seqar[++seq_index]) { if(seq->flag & SELECT && !(seq->depth==0 && seq->flag & SEQ_LOCK)) { int myofs; + /* flag, ignores lefsel/rightsel for nested strips */ + int sel_flag = (seq->depth==0) ? seq->flag : seq->flag & ~(SEQ_LEFTSEL+SEQ_RIGHTSEL); + // SEQ_DEBUG_INFO(seq); /* X Transformation */ - if(seq->flag & SEQ_LEFTSEL) { + if((seq->depth==0) && (sel_flag & SEQ_LEFTSEL)) { myofs = (ts->startofs - ts->startstill); seq_tx_set_final_left(seq, ts->start + (myofs + ix)); } - if(seq->flag & SEQ_RIGHTSEL) { + if((seq->depth==0) && (sel_flag & SEQ_RIGHTSEL)) { myofs = (ts->endstill - ts->endofs); seq_tx_set_final_right(seq, ts->start + seq->len + (myofs + ix)); } - transform_grab_xlimits(seq, seq->flag & SEQ_LEFTSEL, seq->flag & SEQ_RIGHTSEL); + transform_grab_xlimits(seq, sel_flag & SEQ_LEFTSEL, sel_flag & SEQ_RIGHTSEL); - if( (seq->flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL))==0 ) { + if( (sel_flag & (SEQ_LEFTSEL+SEQ_RIGHTSEL))==0 ) { if(sequence_is_free_transformable(seq)) seq->start= ts->start+ ix; /* Y Transformation */ @@ -3300,8 +3329,8 @@ void transform_seq(int mode, int context) //SEQ_DEBUG_INFO(seq); - final_left = seq_tx_get_final_left(seq); - final_right = seq_tx_get_final_right(seq); + final_left = seq_tx_get_final_left(seq, 1); + final_right = seq_tx_get_final_right(seq, 1); /* Only X Axis moving */ @@ -3591,8 +3620,8 @@ void seq_separate_images(void) BLI_remlink(ed->seqbasep, seq); if(seq->ipo) seq->ipo->id.us--; - start_ofs = cfra = seq_tx_get_final_left(seq); - frame_end = seq_tx_get_final_right(seq); + start_ofs = cfra = seq_tx_get_final_left(seq, 0); + frame_end = seq_tx_get_final_right(seq, 0); while (cfra < frame_end) { /* new seq */ diff --git a/source/blender/src/filesel.c b/source/blender/src/filesel.c index 9689ffdafeb..2ba5745b19b 100644 --- a/source/blender/src/filesel.c +++ b/source/blender/src/filesel.c @@ -1591,7 +1591,7 @@ static void do_filesel_buttons(short event, SpaceFile *sfile) BLI_del_slash(butname); if(sfile->type & FILE_UNIX) { - if (!BLI_exists(butname)) { + if (butname[0] != '\0' && !BLI_exists(butname)) { if (okee("Makedir")) { BLI_recurdir_fileops(butname); if (!BLI_exists(butname)) parent(sfile); diff --git a/source/blender/src/fluidsim.c b/source/blender/src/fluidsim.c index a7361a9ffca..8b9c89656fb 100644 --- a/source/blender/src/fluidsim.c +++ b/source/blender/src/fluidsim.c @@ -481,6 +481,7 @@ void fluidsimBake(struct Object *ob) struct Object *fsDomain = NULL; FluidsimSettings *domainSettings; struct Object *obit = NULL; /* object iterator */ + Base *base; int origFrame = G.scene->r.cfra; char debugStrBuffer[256]; int dirExist = 0; @@ -522,7 +523,7 @@ void fluidsimBake(struct Object *ob) float *channelObjMove[256][3]; // object movments , 0=trans, 1=rot, 2=scale float *channelObjInivel[256]; // initial velocities float *channelObjActive[256]; // obj active channel - + if(getenv(strEnvName)) { int dlevel = atoi(getenv(strEnvName)); elbeemSetDebugLevel(dlevel); @@ -545,7 +546,6 @@ void fluidsimBake(struct Object *ob) /* no object pointer, find in selected ones.. */ if(!ob) { - Base *base; for(base=G.scene->base.first; base; base= base->next) { if ( ((base)->flag & SELECT) // ignore layer setting for now? && ((base)->lay & G.vd->lay) @@ -561,8 +561,26 @@ void fluidsimBake(struct Object *ob) if(!ob) return; } + channelObjCount = 0; + for(base=G.scene->base.first; base; base= base->next) { + obit = base->object; + //{ snprintf(debugStrBuffer,256,"DEBUG object name=%s, type=%d ...\n", obit->id.name, obit->type); elbeemDebugOut(debugStrBuffer); } // DEBUG + if( (obit->fluidsimFlag & OB_FLUIDSIM_ENABLE) && + (obit->type==OB_MESH) && + (obit->fluidsimSettings->type != OB_FLUIDSIM_DOMAIN) && // if has to match 3 places! // CHECKMATCH + (obit->fluidsimSettings->type != OB_FLUIDSIM_PARTICLE) ) { + channelObjCount++; + } + } + + if (channelObjCount>=255) { + pupmenu("Fluidsim Bake Error%t|Cannot bake with more then 256 objects"); + return; + } + /* check if there's another domain... */ - for(obit= G.main->object.first; obit; obit= obit->id.next) { + for(base=G.scene->base.first; base; base= base->next) { + obit = base->object; if((obit->fluidsimFlag & OB_FLUIDSIM_ENABLE)&&(obit->type==OB_MESH)) { if(obit->fluidsimSettings->type == OB_FLUIDSIM_DOMAIN) { if(obit != ob) { @@ -605,7 +623,8 @@ void fluidsimBake(struct Object *ob) // check if theres any fluid // abort baking if not... - for(obit= G.main->object.first; obit; obit= obit->id.next) { + for(base=G.scene->base.first; base; base= base->next) { + obit = base->object; if( (obit->fluidsimFlag & OB_FLUIDSIM_ENABLE) && (obit->type==OB_MESH) && ( (obit->fluidsimSettings->type == OB_FLUIDSIM_FLUID) || @@ -749,7 +768,8 @@ void fluidsimBake(struct Object *ob) // init obj movement channels channelObjCount=0; - for(obit= G.main->object.first; obit; obit= obit->id.next) { + for(base=G.scene->base.first; base; base= base->next) { + obit = base->object; //{ snprintf(debugStrBuffer,256,"DEBUG object name=%s, type=%d ...\n", obit->id.name, obit->type); elbeemDebugOut(debugStrBuffer); } // DEBUG if( (obit->fluidsimFlag & OB_FLUIDSIM_ENABLE) && (obit->type==OB_MESH) && @@ -952,7 +972,8 @@ void fluidsimBake(struct Object *ob) // init objects channelObjCount = 0; - for(obit= G.main->object.first; obit; obit= obit->id.next) { + for(base=G.scene->base.first; base; base= base->next) { + obit = base->object; //{ snprintf(debugStrBuffer,256,"DEBUG object name=%s, type=%d ...\n", obit->id.name, obit->type); elbeemDebugOut(debugStrBuffer); } // DEBUG if( (obit->fluidsimFlag & OB_FLUIDSIM_ENABLE) && // if has to match 3 places! // CHECKMATCH (obit->type==OB_MESH) && diff --git a/source/blender/src/meshtools.c b/source/blender/src/meshtools.c index e27e772edee..ac165d6aeb2 100644 --- a/source/blender/src/meshtools.c +++ b/source/blender/src/meshtools.c @@ -957,6 +957,12 @@ int *mesh_get_x_mirror_faces(Object *ob) mirrormf.v3= mirrorverts[mf->v1]; mirrormf.v4= (mf->v4)? mirrorverts[mf->v4]: 0; + /* make sure v4 is not 0 if a quad */ + if(mf->v4 && mirrormf.v4==0) { + SWAP(int, mirrormf.v1, mirrormf.v3); + SWAP(int, mirrormf.v2, mirrormf.v4); + } + hashmf= BLI_ghash_lookup(fhash, &mirrormf); if(hashmf) { mirrorfaces[a*2]= hashmf - mface; diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c index 4be525f4945..dcebf6b7557 100644 --- a/source/blender/src/transform_conversions.c +++ b/source/blender/src/transform_conversions.c @@ -1365,7 +1365,7 @@ static void createTransCurveVerts(TransInfo *t) tail++; } if( propmode || - ((bezt->f1 & SELECT) && (G.f & G_HIDDENHANDLES)) || + ((bezt->f2 & SELECT) && (G.f & G_HIDDENHANDLES)) || ((bezt->f3 & SELECT) && (G.f & G_HIDDENHANDLES)==0) ) { VECCOPY(td->iloc, bezt->vec[2]); diff --git a/source/blender/src/transform_manipulator.c b/source/blender/src/transform_manipulator.c index 5c06aaea890..050360887b4 100644 --- a/source/blender/src/transform_manipulator.c +++ b/source/blender/src/transform_manipulator.c @@ -158,7 +158,7 @@ static void protectflag_to_drawflags(short protectflag, short *drawflags) } /* for pose mode */ -static void stats_pose(View3D *v3d, bPoseChannel *pchan, float *normal, float *plane) +static void stats_pose(View3D *v3d, bPoseChannel *pchan) { Bone *bone= pchan->bone; @@ -166,9 +166,6 @@ static void stats_pose(View3D *v3d, bPoseChannel *pchan, float *normal, float *p if (bone->flag & BONE_TRANSFORM) { calc_tw_center(pchan->pose_head); protectflag_to_drawflags(pchan->protectflag, &v3d->twdrawflag); - - VecAddf(normal, normal, pchan->pose_mat[2]); - VecAddf(plane, plane, pchan->pose_mat[1]); } } } @@ -349,26 +346,24 @@ int calc_manipulator_stats(ScrArea *sa) } } else if(ob && (ob->flag & OB_POSEMODE)) { - bArmature *arm= ob->data; + bArmature *arm = ob->data; bPoseChannel *pchan; int mode; if((ob->lay & G.vd->lay)==0) return 0; - mode= Trans.mode; - Trans.mode= TFM_ROTATION; // mislead counting bones... bah + mode = Trans.mode; + Trans.mode = TFM_ROTATION; // mislead counting bones... bah /* count total, we use same method as transform will do */ Trans.total= 0; count_bone_select(&Trans, arm, &arm->bonebase, 1); - totsel= Trans.total; + totsel = Trans.total; if(totsel) { /* use channels to get stats */ for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { - stats_pose(v3d, pchan, normal, plane); + stats_pose(v3d, pchan); } - //VecMulf(normal, -1.0); - VecMulf(plane, -1.0); VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid! Mat4MulVecfl(ob->obmat, G.scene->twcent); @@ -376,7 +371,7 @@ int calc_manipulator_stats(ScrArea *sa) Mat4MulVecfl(ob->obmat, G.scene->twmax); } /* restore, mode can be TFM_INIT */ - Trans.mode= mode; + Trans.mode = mode; } else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT + G_SCULPTMODE)) { ; @@ -433,7 +428,7 @@ int calc_manipulator_stats(ScrArea *sa) break; case V3D_MANIP_NORMAL: - if(G.obedit) { + if(G.obedit || ob->flag & OB_POSEMODE) { float mat[3][3]; int type; @@ -479,34 +474,6 @@ int calc_manipulator_stats(ScrArea *sa) } break; } - /* pose mode is a bit weird, so keep it separated */ - else if (ob->flag & OB_POSEMODE) - { - strcpy(t->spacename, "normal"); - if(normal[0]!=0.0 || normal[1]!=0.0 || normal[2]!=0.0) { - float imat[3][3], mat[3][3]; - - /* we need the transpose of the inverse for a normal... */ - Mat3CpyMat4(imat, ob->obmat); - - Mat3Inv(mat, imat); - Mat3Transp(mat); - Mat3MulVecfl(mat, normal); - Mat3MulVecfl(mat, plane); - - Normalize(normal); - if(0.0==Normalize(plane)) VECCOPY(plane, mat[1]); - - VECCOPY(mat[2], normal); - Crossf(mat[0], normal, plane); - Crossf(mat[1], mat[2], mat[0]); - - Mat4CpyMat3(v3d->twmat, mat); - Mat4Ortho(v3d->twmat); - - break; - } - } /* no break we define 'normal' as 'local' in Object mode */ case V3D_MANIP_LOCAL: strcpy(t->spacename, "local"); diff --git a/source/blender/src/transform_orientations.c b/source/blender/src/transform_orientations.c index 6696fcf95d6..9c7a2f67b89 100644 --- a/source/blender/src/transform_orientations.c +++ b/source/blender/src/transform_orientations.c @@ -27,6 +27,7 @@ #include "MEM_guardedalloc.h" #include "DNA_armature_types.h" +#include "DNA_action_types.h" #include "DNA_curve_types.h" #include "DNA_listBase.h" #include "DNA_object_types.h" @@ -68,11 +69,17 @@ void BIF_clearTransformOrientation(void) } void BIF_manageTransformOrientation(int confirm, int set) { + Object *ob = OBACT; int index = -1; if (G.obedit) { if (G.obedit->type == OB_MESH) index = manageMeshSpace(confirm, set); + else if (G.obedit->type == OB_ARMATURE) + index = manageBoneSpace(confirm, set); + } + else if (ob && (ob->flag & OB_POSEMODE)) { + index = manageBoneSpace(confirm, set); } else { index = manageObjectSpace(confirm, set); @@ -122,6 +129,31 @@ int confirmSpace(int set, char text[]) } } +int manageBoneSpace(int confirm, int set) { + float mat[3][3]; + float normal[3], plane[3]; + char name[36] = ""; + int index; + + getTransformOrientation(normal, plane, 0); + + if (confirm == 0 && confirmSpace(set, "Bone") == 0) { + return -1; + } + + if (createSpaceNormalTangent(mat, normal, plane) == 0) { + error("Cannot use zero-length bone"); + return -1; + } + + strcpy(name, "Bone"); + + /* Input name */ + sbutton(name, 1, 35, "name: "); + + index = addMatrixSpace(mat, name); + return index; +} int manageMeshSpace(int confirm, int set) { float mat[3][3]; @@ -363,6 +395,29 @@ void applyTransformOrientation() { } } +static int count_bone_select(bArmature *arm, ListBase *lb, int do_it) +{ + Bone *bone; + int do_next; + int total = 0; + + for(bone= lb->first; bone; bone= bone->next) { + bone->flag &= ~BONE_TRANSFORM; + do_next = do_it; + if(do_it) { + if(bone->layer & arm->layer) { + if (bone->flag & BONE_SELECTED) { + bone->flag |= BONE_TRANSFORM; + total++; + do_next= 0; // no transform on children if one parent bone is selected + } + } + } + total += count_bone_select(arm, &bone->childbase, do_next); + } + + return total; +} int getTransformOrientation(float normal[3], float plane[3], int activeOnly) { @@ -375,6 +430,14 @@ int getTransformOrientation(float normal[3], float plane[3], int activeOnly) if(G.obedit) { + float imat[3][3], mat[3][3]; + + /* we need the transpose of the inverse for a normal... */ + Mat3CpyMat4(imat, ob->obmat); + + Mat3Inv(mat, imat); + Mat3Transp(mat); + ob= G.obedit; if(G.obedit->type==OB_MESH) @@ -639,12 +702,48 @@ int getTransformOrientation(float normal[3], float plane[3], int activeOnly) } } - - Mat4Mul3Vecfl(G.obedit->obmat, plane); - Mat4Mul3Vecfl(G.obedit->obmat, normal); + + /* Vectors from edges don't need the special transpose inverse multiplication */ + if (result == ORIENTATION_EDGE) + { + Mat4Mul3Vecfl(ob->obmat, normal); + Mat4Mul3Vecfl(ob->obmat, plane); + } + else + { + Mat3MulVecfl(mat, normal); + Mat3MulVecfl(mat, plane); + } } else if(ob && (ob->flag & OB_POSEMODE)) { + bArmature *arm= ob->data; + bPoseChannel *pchan; + int totsel; + + totsel = count_bone_select(arm, &arm->bonebase, 1); + if(totsel) { + float imat[3][3], mat[3][3]; + + /* use channels to get stats */ + for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { + if (pchan->bone && pchan->bone->flag & BONE_TRANSFORM) { + VecAddf(normal, normal, pchan->pose_mat[2]); + VecAddf(plane, plane, pchan->pose_mat[1]); + } + } + VecMulf(plane, -1.0); + + /* we need the transpose of the inverse for a normal... */ + Mat3CpyMat4(imat, ob->obmat); + + Mat3Inv(mat, imat); + Mat3Transp(mat); + Mat3MulVecfl(mat, normal); + Mat3MulVecfl(mat, plane); + + result = ORIENTATION_EDGE; + } } else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT + G_SCULPTMODE)) { diff --git a/source/blender/src/view.c b/source/blender/src/view.c index 2904ca60a12..1e45f2bf3e0 100644 --- a/source/blender/src/view.c +++ b/source/blender/src/view.c @@ -1448,6 +1448,8 @@ void obmat_to_viewmat(Object *ob, short smooth) float bmat[4][4]; float tmat[3][3]; + G.vd->view= 0; /* dont show the grid */ + Mat4CpyMat4(bmat, ob->obmat); Mat4Ortho(bmat); Mat4Invert(G.vd->viewmat, bmat);