diff --git a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp index bcd3aa842b7..3f95037d6e0 100644 --- a/source/gameengine/GameLogic/SCA_JoystickSensor.cpp +++ b/source/gameengine/GameLogic/SCA_JoystickSensor.cpp @@ -123,8 +123,8 @@ bool SCA_JoystickSensor::Evaluate(CValue* event) numberof== m_axis -- max 2 */ - if (!js->IsTrigAxis()) /* No events from SDL? - dont bother */ - return reset ? true : false; + if (!js->IsTrigAxis() && !reset) /* No events from SDL? - dont bother */ + return false; js->cSetPrecision(m_precision); if (m_bAllEvents) { @@ -189,8 +189,8 @@ bool SCA_JoystickSensor::Evaluate(CValue* event) /* what is what! m_button = the actual button in question */ - if (!js->IsTrigButton()) /* No events from SDL? - dont bother */ - return reset ? true : false; + if (!js->IsTrigButton() && !reset) /* No events from SDL? - dont bother */ + return false; if(( m_bAllEvents && js->aAnyButtonPressIsPositive()) || (!m_bAllEvents && js->aButtonPressIsPositive(m_button))) { m_istrig = 1; @@ -210,8 +210,8 @@ bool SCA_JoystickSensor::Evaluate(CValue* event) direction= m_hatf -- max 12 */ - if (!js->IsTrigHat()) /* No events from SDL? - dont bother */ - return reset ? true : false; + if (!js->IsTrigHat() && !reset) /* No events from SDL? - dont bother */ + return false; if(m_hat == 1){ if(js->aHatIsPositive(m_hatf)){