diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index ffeab8bdd36..8a2ef633c4e 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -4127,9 +4127,9 @@ static void editing_panel_mesh_tools(Object *ob, Mesh *me) uiDefBut(block, BUT,B_EXTR,"Extrude", 10,105,315,24, 0, 0, 0, 0, 0, "Converts selected edges to faces and selects the new vertices"); uiBlockBeginAlign(block); - uiDefBut(block, BUT,B_SCREW,"Screw", 10,75,100,24, 0, 0, 0, 0, 0, "Activates the screw tool"); // Bish - This could use some more definition - uiDefBut(block, BUT,B_SPIN, "Spin", 110,75,100,24, 0, 0, 0, 0, 0, "Extrudes the selected vertices in a circle around the cursor in the indicated viewport"); - uiDefBut(block, BUT,B_SPINDUP,"Spin Dup", 210,75,115,24, 0, 0, 0, 0, 0, "Creates copies of the selected vertices in a circle around the cursor in the indicated viewport"); + uiDefBut(block, BUT,B_SPIN, "Spin", 10,75,100,24, 0, 0, 0, 0, 0, "Extrudes the selected vertices in a circle around the cursor in the indicated viewport"); + uiDefBut(block, BUT,B_SPINDUP,"Spin Dup", 110,75,100,24, 0, 0, 0, 0, 0, "Creates copies of the selected vertices in a circle around the cursor in the indicated viewport"); + uiDefBut(block, BUT,B_SCREW,"Screw", 210,75,115,24, 0, 0, 0, 0, 0, "Activates the screw tool"); // Bish - This could use some more definition uiDefButF(block, NUM, B_DIFF, "Degr:", 10,55,100,19, &G.scene->toolsettings->degr,-360.0,360.0, 1000, 0, "Specifies the number of degrees 'Spin' revolves"); uiDefButS(block, NUM, B_DIFF, "Steps:", 110,55,100,19, &G.scene->toolsettings->step,1.0,180.0, 0, 0, "Specifies the total number of 'Spin' slices");