From 8817aaef3ed730760416d5f5801175d54e1149fa Mon Sep 17 00:00:00 2001 From: Andrew Hale Date: Fri, 20 Jan 2012 05:11:42 +0000 Subject: [PATCH] - Fix for commit 43551 which caused a linking error in blenderplayer. - Minor clean up for commit 43551. --- source/blender/editors/mesh/mesh_data.c | 3 --- source/blenderplayer/bad_level_call_stubs/stubs.c | 3 +++ 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c index 7f599fb3458..d752d90ffdd 100644 --- a/source/blender/editors/mesh/mesh_data.c +++ b/source/blender/editors/mesh/mesh_data.c @@ -697,7 +697,6 @@ static void mesh_add_faces(Mesh *mesh, int len) static void mesh_remove_verts(Mesh *mesh, int len) { - CustomData vdata; int totvert; if(len == 0) @@ -712,7 +711,6 @@ static void mesh_remove_verts(Mesh *mesh, int len) static void mesh_remove_edges(Mesh *mesh, int len) { - CustomData edata; int totedge; if(len == 0) @@ -726,7 +724,6 @@ static void mesh_remove_edges(Mesh *mesh, int len) static void mesh_remove_faces(Mesh *mesh, int len) { - CustomData fdata; int totface; if(len == 0) diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 570900bf552..ea551e42dd2 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -297,6 +297,9 @@ void ED_mesh_update(struct Mesh *mesh, struct bContext *C){} void ED_mesh_vertices_add(struct Mesh *mesh, struct ReportList *reports, int count){} void ED_mesh_edges_add(struct Mesh *mesh, struct ReportList *reports, int count){} void ED_mesh_faces_add(struct Mesh *mesh, struct ReportList *reports, int count){} +void ED_mesh_vertices_remove(struct Mesh *mesh, struct ReportList *reports, int count){} +void ED_mesh_edges_remove(struct Mesh *mesh, struct ReportList *reports, int count){} +void ED_mesh_faces_remove(struct Mesh *mesh, struct ReportList *reports, int count){} void ED_mesh_material_link(struct Mesh *mesh, struct Material *ma){} int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me){return 0;} int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me){return 0;}