From 8aeaa442bcd0f489b3a76185afd34e91f6cf7426 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 28 Nov 2011 03:07:12 +0000 Subject: [PATCH] use lower angle when checking to draw an edge, adding uv sphere looked strange --- source/blender/bmesh/operators/mesh_conv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/blender/bmesh/operators/mesh_conv.c b/source/blender/bmesh/operators/mesh_conv.c index 4f1e65a208e..3ab99a5e555 100644 --- a/source/blender/bmesh/operators/mesh_conv.c +++ b/source/blender/bmesh/operators/mesh_conv.c @@ -421,7 +421,7 @@ BM_INLINE void bmesh_quick_edgedraw_flag(MEdge *med, BMEdge *e) if ( /* (med->flag & ME_EDGEDRAW) && */ /* assume to be true */ (e->l && (e->l != e->l->radial_next)) && - (dot_v3v3(e->l->f->no, e->l->radial_next->f->no) > 0.995f)) + (dot_v3v3(e->l->f->no, e->l->radial_next->f->no) > 0.998f)) { med->flag &= ~ME_EDGEDRAW; }