diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 4d2a842a7e5..dd75809dc5f 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -1528,6 +1528,11 @@ void KX_Scene::CalculateVisibleMeshes(RAS_IRasterizer* rasty,KX_Camera* cam, int MarkVisible(rasty, static_cast(m_objectlist->GetValue(i)), cam, layer); } } + + for (int i=0; i < m_objectlist->GetCount(); i++) { + KX_GameObject *go = static_cast(m_objectlist->GetValue(i)); + printf("Name: %s, Culled: %s\n", go->GetName().ReadPtr(), (go->GetCulled()) ? "True" : "False"); + } } // logic stuff diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.h b/source/gameengine/Ketsji/KX_TrackToActuator.h index f5f5c4c2836..4df240a0063 100644 --- a/source/gameengine/Ketsji/KX_TrackToActuator.h +++ b/source/gameengine/Ketsji/KX_TrackToActuator.h @@ -47,7 +47,6 @@ class KX_TrackToActuator : public SCA_IActuator bool m_allow3D; // time field int m_time; - int m_trackTime; int m_trackflag; int m_upflag;