diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_displace.c b/source/blender/nodes/intern/CMP_nodes/CMP_displace.c index 67b04750056..f5b6edcea80 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_displace.c +++ b/source/blender/nodes/intern/CMP_nodes/CMP_displace.c @@ -44,18 +44,22 @@ static bNodeSocketType cmp_node_displace_out[]= { { -1, 0, "" } }; +static float *vecbuf_get_pixel(CompBuf *vecbuf, float *veccol, int x, int y) +{ + /* the x-xrad stuff is a bit weird, but i seem to need it otherwise + * my returned pixels are offset weirdly */ + return compbuf_get_pixel(vecbuf, veccol, x-vecbuf->xrad, y-vecbuf->yrad, vecbuf->xrad, vecbuf->yrad); +} + static void do_displace(CompBuf *stackbuf, CompBuf *cbuf, CompBuf *vecbuf, float *veccol, float *xscale, float *yscale) { ImBuf *ibuf; - int x, y, vx, vy, sx, sy; float dx=0.0, dy=0.0; float dspx, dspy; - float uv[2]; - - float *out= stackbuf->rect, *vec=vecbuf->rect, *in= cbuf->rect; + float uv[2], col[4], colnext[4], colprev[4]; float *vp, *vpnext, *vpprev; - - int row = 3*vecbuf->x; + float *out= stackbuf->rect, *vec=vecbuf->rect, *in= cbuf->rect; + int x, y, vx, vy, sx, sy; /* ibuf needed for sampling */ ibuf= IMB_allocImBuf(cbuf->x, cbuf->y, 32, 0, 0); @@ -65,13 +69,15 @@ static void do_displace(CompBuf *stackbuf, CompBuf *cbuf, CompBuf *vecbuf, float sx= stackbuf->x; sy= stackbuf->y; + + QUATCOPY(col, veccol); + QUATCOPY(colnext, veccol); + QUATCOPY(colprev, veccol); for(y=0; yxrad, y-vecbuf->yrad, vecbuf->xrad, vecbuf->yrad); + vp = vecbuf_get_pixel(vecbuf, col, x, y); /* this happens in compbuf_get_pixel, need to make sure the following * check takes them into account */ @@ -87,20 +93,26 @@ static void do_displace(CompBuf *stackbuf, CompBuf *cbuf, CompBuf *vecbuf, float uv[1] = dspy / (float)sy; if(vx>0 && vx< vecbuf->x-1 && vy>0 && vy< vecbuf->y-1) { - vpnext = vp+row; - vpprev = vp-row; - - /* adaptive sampling, X channel */ - dx= 0.5f*(fabs(vp[0]-vp[-3]) + fabs(vp[0]-vp[3])); - - dx+= 0.25f*(fabs(vp[0]-vpprev[-3]) + fabs(vp[0]-vpnext[-3])); - dx+= 0.25f*(fabs(vp[0]-vpprev[+3]) + fabs(vp[0]-vpnext[+3])); - - /* adaptive sampling, Y channel */ - dy= 0.5f*(fabs(vp[1]-vp[-row+1]) + fabs(vp[1]-vp[row+1])); - - dy+= 0.25f*(fabs(vp[1]-vpprev[+1-3]) + fabs(vp[1]-vpnext[+1-3])); - dy+= 0.25f*(fabs(vp[1]-vpprev[+1+3]) + fabs(vp[1]-vpnext[+1+3])); + /* adaptive sampling, X and Y channel. + * we call vecbuf_get_pixel for every pixel since the input + * might be a procedural, and then we can't use offsets */ + vpprev = vecbuf_get_pixel(vecbuf, colprev, x-1, y); + vpnext = vecbuf_get_pixel(vecbuf, colnext, x+1, y); + dx= 0.5f*(fabs(vp[0]-vpprev[0]) + fabs(vp[0]-vpnext[0])); + + vpprev = vecbuf_get_pixel(vecbuf, colprev, x, y-1); + vpnext = vecbuf_get_pixel(vecbuf, colnext, x, y+1); + dy= 0.5f*(fabs(vp[1]-vpnext[1]) + fabs(vp[1]-vpprev[1])); + + vpprev = vecbuf_get_pixel(vecbuf, colprev, x-1, y-1); + vpnext = vecbuf_get_pixel(vecbuf, colnext, x-1, y+1); + dx+= 0.25f*(fabs(vp[0]-vpprev[0]) + fabs(vp[0]-vpnext[0])); + dy+= 0.25f*(fabs(vp[1]-vpprev[1]) + fabs(vp[1]-vpnext[1])); + + vpprev = vecbuf_get_pixel(vecbuf, colprev, x+1, y-1); + vpnext = vecbuf_get_pixel(vecbuf, colnext, x+1, y+1); + dx+= 0.25f*(fabs(vp[0]-vpprev[0]) + fabs(vp[0]-vpnext[0])); + dy+= 0.25f*(fabs(vp[1]-vpprev[1]) + fabs(vp[1]-vpnext[1])); /* scaled down to prevent blurriness */ /* 8: magic number, provides a good level of sharpness without getting too aliased */ diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c index 696f6b72849..c2d27f8f3a7 100644 --- a/source/blender/render/intern/source/imagetexture.c +++ b/source/blender/render/intern/source/imagetexture.c @@ -616,6 +616,7 @@ void ibuf_sample(ImBuf *ibuf, float fx, float fy, float dx, float dy, float *res return; } + memset(&texres, 0, sizeof(texres)); boxsample(ibuf, fx, fy, fx+dx, fy+dy, &texres, 0, 1); result[0]= texres.tr; result[1]= texres.tg;