From 91d782ece7e1d4370c097b6aee5ac6ca4158c3bb Mon Sep 17 00:00:00 2001 From: Matt Ebb Date: Thu, 29 Jul 2004 02:25:10 +0000 Subject: [PATCH] Fixed up the layout and language of the View Properties Panel. (reminder: http://www.blender3d.org/cms/Language_and_terminology.338.0.html ) --- source/blender/src/drawview.c | 27 +++++++++++++-------------- 1 file changed, 13 insertions(+), 14 deletions(-) diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c index ac9e3f5a036..12ff5c5a26e 100644 --- a/source/blender/src/drawview.c +++ b/source/blender/src/drawview.c @@ -1647,34 +1647,33 @@ static void view3d_panel_properties(short cntrl) // VIEW3D_HANDLER_SETTINGS if(uiNewPanel(curarea, block, "View Properties", "View3d", 340, 10, 318, 204)==0) return; uiDefBut(block, LABEL, 1, "Grid:", 10, 180, 150, 19, NULL, 0.0, 0.0, 0, 0, ""); - uiBlockBeginAlign(block); uiDefButF(block, NUM, REDRAWVIEW3D, "Spacing:", 10, 160, 140, 19, &vd->grid, 0.001, 100.0, 10, 0, "Set the distance between grid lines"); - uiDefButS(block, NUM, REDRAWVIEW3D, "Lines:", 10, 140, 140, 19, &vd->gridlines, 0.0, 100.0, 100, 0, "Set the number of grid lines"); - uiBlockBeginAlign(block); + uiDefButS(block, NUM, REDRAWVIEW3D, "Lines:", 10, 136, 140, 19, &vd->gridlines, 0.0, 100.0, 100, 0, "Set the number of grid lines"); + + uiDefBut(block, LABEL, 1, "3D Display:", 160, 180, 150, 19, NULL, 0.0, 0.0, 0, 0, ""); uiDefButBitS(block, TOG, V3D_SHOW_FLOOR, REDRAWVIEW3D, "Grid Floor",160, 160, 150, 19, &vd->gridflag, 0, 0, 0, 0, "Show the grid floor in free camera mode"); - uiDefButBitS(block, TOG, V3D_SHOW_X, REDRAWVIEW3D, "X Axis", 160, 140, 50, 19, &vd->gridflag, 0, 0, 0, 0, "Show the X Axis line"); - uiDefButBitS(block, TOG, V3D_SHOW_Y, REDRAWVIEW3D, "Y Axis", 210, 140, 50, 19, &vd->gridflag, 0, 0, 0, 0, "Show the Y Axis line"); - uiDefButBitS(block, TOG, V3D_SHOW_Z, REDRAWVIEW3D, "Z Axis", 260, 140, 50, 19, &vd->gridflag, 0, 0, 0, 0, "Show the Z Axis line"); - uiBlockEndAlign(block); + uiDefButBitS(block, TOG, V3D_SHOW_X, REDRAWVIEW3D, "X Axis", 160, 136, 48, 19, &vd->gridflag, 0, 0, 0, 0, "Show the X Axis line"); + uiDefButBitS(block, TOG, V3D_SHOW_Y, REDRAWVIEW3D, "Y Axis", 212, 136, 48, 19, &vd->gridflag, 0, 0, 0, 0, "Show the Y Axis line"); + uiDefButBitS(block, TOG, V3D_SHOW_Z, REDRAWVIEW3D, "Z Axis", 262, 136, 48, 19, &vd->gridflag, 0, 0, 0, 0, "Show the Z Axis line"); uiDefBut(block, LABEL, 1, "View Camera:", 10, 110, 140, 19, NULL, 0.0, 0.0, 0, 0, ""); - uiBlockBeginAlign(block); uiDefButF(block, NUM, REDRAWVIEW3D, "Lens:", 10, 90, 140, 19, &vd->lens, 10.0, 120.0, 100, 0, "The lens angle in perspective view"); - uiDefButF(block, NUM, REDRAWVIEW3D, "Clip Start:", 10, 70, 140, 19, &vd->near, vd->grid/10.0, 100.0, 10, 0, "Set the beginning of the range in which 3D objects are displayed (perspective view)"); - uiDefButF(block, NUM, REDRAWVIEW3D, "Clip End:", 10, 50, 140, 19, &vd->far, 1.0, 1000.0*vd->grid, 100, 0, "Set the end of the range in which 3D objects are displayed (perspective view)"); + uiBlockBeginAlign(block); + uiDefButF(block, NUM, REDRAWVIEW3D, "Clip Start:", 10, 66, 140, 19, &vd->near, vd->grid/10.0, 100.0, 10, 0, "Set the beginning of the range in which 3D objects are displayed (perspective view)"); + uiDefButF(block, NUM, REDRAWVIEW3D, "Clip End:", 10, 46, 140, 19, &vd->far, 1.0, 1000.0*vd->grid, 100, 0, "Set the end of the range in which 3D objects are displayed (perspective view)"); uiBlockEndAlign(block); uiDefBut(block, LABEL, 1, "3D Cursor:", 160, 110, 140, 19, NULL, 0.0, 0.0, 0, 0, ""); uiBlockBeginAlign(block); curs= give_cursor(); - uiDefButF(block, NUM, REDRAWVIEW3D, "X:", 160, 90, 150, 19, curs, -1000.0*vd->grid, 1000.0*vd->grid, 10, 0, "X coordinate of 3d cursor"); - uiDefButF(block, NUM, REDRAWVIEW3D, "Y:", 160, 70, 150, 19, curs+1, -1000.0*vd->grid, 1000.0*vd->grid, 10, 0, "Y coordinate of 3d cursor"); - uiDefButF(block, NUM, REDRAWVIEW3D, "Z:", 160, 50, 150, 19, curs+2, -1000.0*vd->grid, 1000.0*vd->grid, 10, 0, "Z coordinate of 3d cursor"); + uiDefButF(block, NUM, REDRAWVIEW3D, "X:", 160, 90, 150, 22, curs, -1000.0*vd->grid, 1000.0*vd->grid, 10, 0, "X co-ordinate of the 3D cursor"); + uiDefButF(block, NUM, REDRAWVIEW3D, "Y:", 160, 68, 150, 22, curs+1, -1000.0*vd->grid, 1000.0*vd->grid, 10, 0, "Y co-ordinate of the 3D cursor"); + uiDefButF(block, NUM, REDRAWVIEW3D, "Z:", 160, 46, 150, 22, curs+2, -1000.0*vd->grid, 1000.0*vd->grid, 10, 0, "Z co-ordinate of the 3D cursor"); uiBlockEndAlign(block); - uiDefButBitS(block, TOG, V3D_SELECT_OUTLINE, REDRAWVIEW3D, "Draw selection outline", 10, 10, 300, 19, &vd->flag, 0, 0, 0, 0, "In solid drawmode, it adds a selection outline to objects"); + uiDefButBitS(block, TOG, V3D_SELECT_OUTLINE, REDRAWVIEW3D, "Outline Selected Objects", 10, 10, 300, 19, &vd->flag, 0, 0, 0, 0, "Highlight selected objects with an outline, in Solid, Shaded or Textured viewport shading modes"); }