diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 22dbc3fba79..412e54ea29d 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -301,10 +301,14 @@ static ShaderNode *add_node(Scene *scene, BL::ShaderNodeMapRange b_map_range_node(b_node); MapRangeNode *map_range_node = new MapRangeNode(); map_range_node->clamp = b_map_range_node.clamp(); + map_range_node->type = (NodeMapRangeType)b_map_range_node.interpolation_type(); node = map_range_node; } else if (b_node.is_a(&RNA_ShaderNodeClamp)) { - node = new ClampNode(); + BL::ShaderNodeClamp b_clamp_node(b_node); + ClampNode *clamp_node = new ClampNode(); + clamp_node->type = (NodeClampType)b_clamp_node.clamp_type(); + node = clamp_node; } else if (b_node.is_a(&RNA_ShaderNodeMath)) { BL::ShaderNodeMath b_math_node(b_node); diff --git a/intern/cycles/kernel/shaders/node_clamp.osl b/intern/cycles/kernel/shaders/node_clamp.osl index 87dc1ccdb12..d689ba7f809 100644 --- a/intern/cycles/kernel/shaders/node_clamp.osl +++ b/intern/cycles/kernel/shaders/node_clamp.osl @@ -16,7 +16,11 @@ #include "stdosl.h" -shader node_clamp(float Value = 1.0, float Min = 0.0, float Max = 1.0, output float Result = 0.0) +shader node_clamp(string type = "minmax", + float Value = 1.0, + float Min = 0.0, + float Max = 1.0, + output float Result = 0.0) { - Result = clamp(Value, Min, Max); + Result = (type == "range" && (Min > Max)) ? clamp(Value, Max, Min) : clamp(Value, Min, Max); } diff --git a/intern/cycles/kernel/shaders/node_map_range.osl b/intern/cycles/kernel/shaders/node_map_range.osl index 8a28edf5f35..242ec4271ed 100644 --- a/intern/cycles/kernel/shaders/node_map_range.osl +++ b/intern/cycles/kernel/shaders/node_map_range.osl @@ -16,14 +16,43 @@ #include "stdosl.h" -shader node_map_range(float Value = 1.0, +float safe_divide(float a, float b) +{ + return (b != 0.0) ? a / b : 0.0; +} + +float smootherstep(float edge0, float edge1, float x) +{ + float t = clamp(safe_divide((x - edge0), (edge1 - edge0)), 0.0, 1.0); + return t * t * t * (t * (t * 6.0 - 15.0) + 10.0); +} + +shader node_map_range(string type = "linear", + float Value = 1.0, float FromMin = 0.0, float FromMax = 1.0, float ToMin = 0.0, float ToMax = 1.0, + float Steps = 4.0, output float Result = 0.0) { if (FromMax != FromMin) { - Result = ToMin + ((Value - FromMin) / (FromMax - FromMin)) * (ToMax - ToMin); + float Factor = Value; + if (type == "stepped") { + Factor = (Value - FromMin) / (FromMax - FromMin); + Factor = (Steps > 0) ? floor(Factor * (Steps + 1.0)) / Steps : 0.0; + } + else if (type == "smoothstep") { + Factor = (FromMin > FromMax) ? 1.0 - smoothstep(FromMax, FromMin, Value) : + smoothstep(FromMin, FromMax, Value); + } + else if (type == "smootherstep") { + Factor = (FromMin > FromMax) ? 1.0 - smootherstep(FromMax, FromMin, Value) : + smootherstep(FromMin, FromMax, Value); + } + else { + Factor = (Value - FromMin) / (FromMax - FromMin); + } + Result = ToMin + Factor * (ToMax - ToMin); } } diff --git a/intern/cycles/kernel/svm/svm_clamp.h b/intern/cycles/kernel/svm/svm_clamp.h index a45e70a3f15..a85fd82754e 100644 --- a/intern/cycles/kernel/svm/svm_clamp.h +++ b/intern/cycles/kernel/svm/svm_clamp.h @@ -26,8 +26,8 @@ ccl_device void svm_node_clamp(KernelGlobals *kg, uint result_stack_offset, int *offset) { - uint min_stack_offset, max_stack_offset; - svm_unpack_node_uchar2(parameters_stack_offsets, &min_stack_offset, &max_stack_offset); + uint min_stack_offset, max_stack_offset, type; + svm_unpack_node_uchar3(parameters_stack_offsets, &min_stack_offset, &max_stack_offset, &type); uint4 defaults = read_node(kg, offset); @@ -35,7 +35,12 @@ ccl_device void svm_node_clamp(KernelGlobals *kg, float min = stack_load_float_default(stack, min_stack_offset, defaults.x); float max = stack_load_float_default(stack, max_stack_offset, defaults.y); - stack_store_float(stack, result_stack_offset, clamp(value, min, max)); + if (type == NODE_CLAMP_RANGE && (min > max)) { + stack_store_float(stack, result_stack_offset, clamp(value, max, min)); + } + else { + stack_store_float(stack, result_stack_offset, clamp(value, min, max)); + } } CCL_NAMESPACE_END diff --git a/intern/cycles/kernel/svm/svm_map_range.h b/intern/cycles/kernel/svm/svm_map_range.h index f2a68adbe61..533a631c837 100644 --- a/intern/cycles/kernel/svm/svm_map_range.h +++ b/intern/cycles/kernel/svm/svm_map_range.h @@ -18,32 +18,66 @@ CCL_NAMESPACE_BEGIN /* Map Range Node */ +ccl_device_inline float smootherstep(float edge0, float edge1, float x) +{ + x = clamp(safe_divide((x - edge0), (edge1 - edge0)), 0.0f, 1.0f); + return x * x * x * (x * (x * 6.0f - 15.0f) + 10.0f); +} + ccl_device void svm_node_map_range(KernelGlobals *kg, ShaderData *sd, float *stack, uint value_stack_offset, uint parameters_stack_offsets, - uint result_stack_offset, + uint results_stack_offsets, int *offset) { uint from_min_stack_offset, from_max_stack_offset, to_min_stack_offset, to_max_stack_offset; + uint type_stack_offset, steps_stack_offset, result_stack_offset; svm_unpack_node_uchar4(parameters_stack_offsets, &from_min_stack_offset, &from_max_stack_offset, &to_min_stack_offset, &to_max_stack_offset); + svm_unpack_node_uchar3( + results_stack_offsets, &type_stack_offset, &steps_stack_offset, &result_stack_offset); uint4 defaults = read_node(kg, offset); + uint4 defaults2 = read_node(kg, offset); float value = stack_load_float(stack, value_stack_offset); float from_min = stack_load_float_default(stack, from_min_stack_offset, defaults.x); float from_max = stack_load_float_default(stack, from_max_stack_offset, defaults.y); float to_min = stack_load_float_default(stack, to_min_stack_offset, defaults.z); float to_max = stack_load_float_default(stack, to_max_stack_offset, defaults.w); + float steps = stack_load_float_default(stack, steps_stack_offset, defaults2.x); float result; + if (from_max != from_min) { - result = to_min + ((value - from_min) / (from_max - from_min)) * (to_max - to_min); + float factor = value; + switch (type_stack_offset) { + default: + case NODE_MAP_RANGE_LINEAR: + factor = (value - from_min) / (from_max - from_min); + break; + case NODE_MAP_RANGE_STEPPED: { + factor = (value - from_min) / (from_max - from_min); + factor = (steps > 0.0f) ? floorf(factor * (steps + 1.0f)) / steps : 0.0f; + break; + } + case NODE_MAP_RANGE_SMOOTHSTEP: { + factor = (from_min > from_max) ? 1.0f - smoothstep(from_max, from_min, factor) : + smoothstep(from_min, from_max, factor); + break; + } + case NODE_MAP_RANGE_SMOOTHERSTEP: { + factor = (from_min > from_max) ? 1.0f - smootherstep(from_max, from_min, factor) : + smootherstep(from_min, from_max, factor); + break; + } + } + result = to_min + factor * (to_max - to_min); } else { result = 0.0f; diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index 8e312a515d6..040e7c6a0f8 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -325,6 +325,18 @@ typedef enum NodeVectorMathType { NODE_VECTOR_MATH_MAXIMUM, } NodeVectorMathType; +typedef enum NodeClampType { + NODE_CLAMP_MINMAX, + NODE_CLAMP_RANGE, +} NodeClampType; + +typedef enum NodeMapRangeType { + NODE_MAP_RANGE_LINEAR, + NODE_MAP_RANGE_STEPPED, + NODE_MAP_RANGE_SMOOTHSTEP, + NODE_MAP_RANGE_SMOOTHERSTEP, +} NodeMapRangeType; + typedef enum NodeMappingType { NODE_MAPPING_TYPE_POINT, NODE_MAPPING_TYPE_TEXTURE, diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index c6f1e8409eb..26f16d5ee80 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -5561,11 +5561,19 @@ NODE_DEFINE(MapRangeNode) { NodeType *type = NodeType::add("map_range", create, NodeType::SHADER); + static NodeEnum type_enum; + type_enum.insert("linear", NODE_MAP_RANGE_LINEAR); + type_enum.insert("stepped", NODE_MAP_RANGE_STEPPED); + type_enum.insert("smoothstep", NODE_MAP_RANGE_SMOOTHSTEP); + type_enum.insert("smootherstep", NODE_MAP_RANGE_SMOOTHERSTEP); + SOCKET_ENUM(type, "Type", type_enum, NODE_MAP_RANGE_LINEAR); + SOCKET_IN_FLOAT(value, "Value", 1.0f); SOCKET_IN_FLOAT(from_min, "From Min", 0.0f); SOCKET_IN_FLOAT(from_max, "From Max", 1.0f); SOCKET_IN_FLOAT(to_min, "To Min", 0.0f); SOCKET_IN_FLOAT(to_max, "To Max", 1.0f); + SOCKET_IN_FLOAT(steps, "Steps", 4.0f); SOCKET_OUT_FLOAT(result, "Result"); @@ -5582,6 +5590,7 @@ void MapRangeNode::expand(ShaderGraph *graph) ShaderOutput *result_out = output("Result"); if (!result_out->links.empty()) { ClampNode *clamp_node = new ClampNode(); + clamp_node->type = NODE_CLAMP_RANGE; graph->add(clamp_node); graph->relink(result_out, clamp_node->output("Result")); graph->connect(result_out, clamp_node->input("Value")); @@ -5601,20 +5610,6 @@ void MapRangeNode::expand(ShaderGraph *graph) } } -void MapRangeNode::constant_fold(const ConstantFolder &folder) -{ - if (folder.all_inputs_constant()) { - float result; - if (from_max != from_min) { - result = to_min + ((value - from_min) / (from_max - from_min)) * (to_max - to_min); - } - else { - result = 0.0f; - } - folder.make_constant(result); - } -} - void MapRangeNode::compile(SVMCompiler &compiler) { ShaderInput *value_in = input("Value"); @@ -5622,6 +5617,7 @@ void MapRangeNode::compile(SVMCompiler &compiler) ShaderInput *from_max_in = input("From Max"); ShaderInput *to_min_in = input("To Min"); ShaderInput *to_max_in = input("To Max"); + ShaderInput *steps_in = input("Steps"); ShaderOutput *result_out = output("Result"); int value_stack_offset = compiler.stack_assign(value_in); @@ -5629,6 +5625,7 @@ void MapRangeNode::compile(SVMCompiler &compiler) int from_max_stack_offset = compiler.stack_assign_if_linked(from_max_in); int to_min_stack_offset = compiler.stack_assign_if_linked(to_min_in); int to_max_stack_offset = compiler.stack_assign_if_linked(to_max_in); + int steps_stack_offset = compiler.stack_assign(steps_in); int result_stack_offset = compiler.stack_assign(result_out); compiler.add_node( @@ -5636,16 +5633,18 @@ void MapRangeNode::compile(SVMCompiler &compiler) value_stack_offset, compiler.encode_uchar4( from_min_stack_offset, from_max_stack_offset, to_min_stack_offset, to_max_stack_offset), - result_stack_offset); + compiler.encode_uchar4(type, steps_stack_offset, result_stack_offset)); compiler.add_node(__float_as_int(from_min), __float_as_int(from_max), __float_as_int(to_min), __float_as_int(to_max)); + compiler.add_node(__float_as_int(steps)); } void MapRangeNode::compile(OSLCompiler &compiler) { + compiler.parameter(this, "type"); compiler.add(this, "node_map_range"); } @@ -5655,6 +5654,11 @@ NODE_DEFINE(ClampNode) { NodeType *type = NodeType::add("clamp", create, NodeType::SHADER); + static NodeEnum type_enum; + type_enum.insert("minmax", NODE_CLAMP_MINMAX); + type_enum.insert("range", NODE_CLAMP_RANGE); + SOCKET_ENUM(type, "Type", type_enum, NODE_CLAMP_MINMAX); + SOCKET_IN_FLOAT(value, "Value", 1.0f); SOCKET_IN_FLOAT(min, "Min", 0.0f); SOCKET_IN_FLOAT(max, "Max", 1.0f); @@ -5671,7 +5675,12 @@ ClampNode::ClampNode() : ShaderNode(node_type) void ClampNode::constant_fold(const ConstantFolder &folder) { if (folder.all_inputs_constant()) { - folder.make_constant(clamp(value, min, max)); + if (type == NODE_CLAMP_RANGE && (min > max)) { + folder.make_constant(clamp(value, max, min)); + } + else { + folder.make_constant(clamp(value, min, max)); + } } } @@ -5689,13 +5698,14 @@ void ClampNode::compile(SVMCompiler &compiler) compiler.add_node(NODE_CLAMP, value_stack_offset, - compiler.encode_uchar4(min_stack_offset, max_stack_offset), + compiler.encode_uchar4(min_stack_offset, max_stack_offset, type), result_stack_offset); compiler.add_node(__float_as_int(min), __float_as_int(max)); } void ClampNode::compile(OSLCompiler &compiler) { + compiler.parameter(this, "type"); compiler.add(this, "node_clamp"); } @@ -5769,6 +5779,7 @@ void MathNode::expand(ShaderGraph *graph) ShaderOutput *result_out = output("Value"); if (!result_out->links.empty()) { ClampNode *clamp_node = new ClampNode(); + clamp_node->type = NODE_CLAMP_MINMAX; clamp_node->min = 0.0f; clamp_node->max = 1.0f; graph->add(clamp_node); diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index b8f1328f4b9..ae762f3db1c 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -1290,14 +1290,14 @@ class BlackbodyNode : public ShaderNode { class MapRangeNode : public ShaderNode { public: SHADER_NODE_CLASS(MapRangeNode) - void constant_fold(const ConstantFolder &folder); virtual int get_group() { return NODE_GROUP_LEVEL_3; } void expand(ShaderGraph *graph); - float value, from_min, from_max, to_min, to_max; + float value, from_min, from_max, to_min, to_max, steps; + NodeMapRangeType type; bool clamp; }; @@ -1310,6 +1310,7 @@ class ClampNode : public ShaderNode { return NODE_GROUP_LEVEL_3; } float value, min, max; + NodeClampType type; }; class MathNode : public ShaderNode { diff --git a/release/scripts/addons b/release/scripts/addons index 2f425cc128b..1470f353c65 160000 --- a/release/scripts/addons +++ b/release/scripts/addons @@ -1 +1 @@ -Subproject commit 2f425cc128b8b709cc1ebf2c96ad372778f4aeda +Subproject commit 1470f353c65034db91131d21ab9c782d029a2ee9 diff --git a/release/scripts/addons_contrib b/release/scripts/addons_contrib index b52e7760ff6..ffbaca558a2 160000 --- a/release/scripts/addons_contrib +++ b/release/scripts/addons_contrib @@ -1 +1 @@ -Subproject commit b52e7760ff6ccbcca73d2bbccc77f70ca2eaf98f +Subproject commit ffbaca558a27bab4716bcd51ca7ea1df8e4f4b14 diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index b60764c410d..a02eeaa1502 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -250,9 +250,19 @@ static void node_buts_texture(uiLayout *layout, bContext *UNUSED(C), PointerRNA } } -static void node_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +static void node_shader_buts_clamp(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) { - uiItemR(layout, ptr, "clamp", 0, NULL, ICON_NONE); + uiItemR(layout, ptr, "clamp_type", 0, "", ICON_NONE); +} + +static void node_shader_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) +{ + uiItemR(layout, ptr, "interpolation_type", 0, "", ICON_NONE); + if (!ELEM(RNA_enum_get(ptr, "interpolation_type"), + NODE_MAP_RANGE_SMOOTHSTEP, + NODE_MAP_RANGE_SMOOTHERSTEP)) { + uiItemR(layout, ptr, "clamp", 0, NULL, ICON_NONE); + } } static void node_buts_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) @@ -1172,8 +1182,11 @@ static void node_shader_set_butfunc(bNodeType *ntype) case SH_NODE_VALTORGB: ntype->draw_buttons = node_buts_colorramp; break; + case SH_NODE_CLAMP: + ntype->draw_buttons = node_shader_buts_clamp; + break; case SH_NODE_MAP_RANGE: - ntype->draw_buttons = node_buts_map_range; + ntype->draw_buttons = node_shader_buts_map_range; break; case SH_NODE_MATH: ntype->draw_buttons = node_buts_math; diff --git a/source/blender/gpu/intern/gpu_material_library.h b/source/blender/gpu/intern/gpu_material_library.h index 3a38eb5c600..08c36e24920 100644 --- a/source/blender/gpu/intern/gpu_material_library.h +++ b/source/blender/gpu/intern/gpu_material_library.h @@ -316,7 +316,7 @@ static GPUMaterialLibrary gpu_shader_material_mapping_library = { static GPUMaterialLibrary gpu_shader_material_map_range_library = { .code = datatoc_gpu_shader_material_map_range_glsl, - .dependencies = {NULL}, + .dependencies = {&gpu_shader_material_math_util_library, NULL}, }; static GPUMaterialLibrary gpu_shader_material_math_library = { diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_clamp.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_clamp.glsl index b8842064b6f..b196aed690f 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_clamp.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_clamp.glsl @@ -2,3 +2,8 @@ void clamp_value(float value, float min, float max, out float result) { result = clamp(value, min, max); } + +void clamp_range(float value, float min, float max, out float result) +{ + result = (max > min) ? clamp(value, min, max) : clamp(value, max, min); +} diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_map_range.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_map_range.glsl index a185774f4b3..7853aae31a1 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_map_range.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_map_range.glsl @@ -1,5 +1,16 @@ -void map_range( - float value, float fromMin, float fromMax, float toMin, float toMax, out float result) +float smootherstep(float edge0, float edge1, float x) +{ + x = clamp(safe_divide((x - edge0), (edge1 - edge0)), 0.0, 1.0); + return x * x * x * (x * (x * 6.0 - 15.0) + 10.0); +} + +void map_range_linear(float value, + float fromMin, + float fromMax, + float toMin, + float toMax, + float steps, + out float result) { if (fromMax != fromMin) { result = toMin + ((value - fromMin) / (fromMax - fromMin)) * (toMax - toMin); @@ -8,3 +19,57 @@ void map_range( result = 0.0; } } + +void map_range_stepped(float value, + float fromMin, + float fromMax, + float toMin, + float toMax, + float steps, + out float result) +{ + if (fromMax != fromMin) { + float factor = (value - fromMin) / (fromMax - fromMin); + factor = (steps > 0.0) ? floor(factor * (steps + 1.0)) / steps : 0.0; + result = toMin + factor * (toMax - toMin); + } + else { + result = 0.0; + } +} + +void map_range_smoothstep(float value, + float fromMin, + float fromMax, + float toMin, + float toMax, + float steps, + out float result) +{ + if (fromMax != fromMin) { + float factor = (fromMin > fromMax) ? 1.0 - smoothstep(fromMax, fromMin, value) : + smoothstep(fromMin, fromMax, value); + result = toMin + factor * (toMax - toMin); + } + else { + result = 0.0; + } +} + +void map_range_smootherstep(float value, + float fromMin, + float fromMax, + float toMin, + float toMax, + float steps, + out float result) +{ + if (fromMax != fromMin) { + float factor = (fromMin > fromMax) ? 1.0 - smootherstep(fromMax, fromMin, value) : + smootherstep(fromMin, fromMax, value); + result = toMin + factor * (toMax - toMin); + } + else { + result = 0.0; + } +} diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h index 06ddf08b2ce..e3ea3a5b3f8 100644 --- a/source/blender/makesdna/DNA_node_types.h +++ b/source/blender/makesdna/DNA_node_types.h @@ -1260,6 +1260,20 @@ enum { NODE_VECTOR_MATH_MAXIMUM = 19, }; +/* Clamp node types. */ +enum { + NODE_CLAMP_MINMAX = 0, + NODE_CLAMP_RANGE = 1, +}; + +/* Map range node types. */ +enum { + NODE_MAP_RANGE_LINEAR = 0, + NODE_MAP_RANGE_STEPPED = 1, + NODE_MAP_RANGE_SMOOTHSTEP = 2, + NODE_MAP_RANGE_SMOOTHERSTEP = 3, +}; + /* mix rgb node flags */ #define SHD_MIXRGB_USE_ALPHA 1 #define SHD_MIXRGB_CLAMP 2 diff --git a/source/blender/makesrna/RNA_enum_types.h b/source/blender/makesrna/RNA_enum_types.h index 9290b81f1af..318522427d8 100644 --- a/source/blender/makesrna/RNA_enum_types.h +++ b/source/blender/makesrna/RNA_enum_types.h @@ -188,6 +188,8 @@ extern const EnumPropertyItem rna_enum_node_math_items[]; extern const EnumPropertyItem rna_enum_mapping_type_items[]; extern const EnumPropertyItem rna_enum_node_vec_math_items[]; extern const EnumPropertyItem rna_enum_node_filter_items[]; +extern const EnumPropertyItem rna_enum_node_map_range_items[]; +extern const EnumPropertyItem rna_enum_node_clamp_items[]; extern const EnumPropertyItem rna_enum_ramp_blend_items[]; diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c index 272a4522152..0a47830b1e3 100644 --- a/source/blender/makesrna/intern/rna_nodetree.c +++ b/source/blender/makesrna/intern/rna_nodetree.c @@ -226,6 +226,36 @@ const EnumPropertyItem rna_enum_node_vec_math_items[] = { {0, NULL, 0, NULL, NULL}, }; +const EnumPropertyItem rna_enum_node_map_range_items[] = { + {NODE_MAP_RANGE_LINEAR, + "LINEAR", + 0, + "Linear", + "Linear interpolation between From Min and From Max values"}, + {NODE_MAP_RANGE_STEPPED, + "STEPPED", + 0, + "Stepped Linear", + "Stepped linear interpolation between From Min and From Max values"}, + {NODE_MAP_RANGE_SMOOTHSTEP, + "SMOOTHSTEP", + 0, + "Smoothstep", + "Smooth hermite edge interpolation between From Min and From Max values"}, + {NODE_MAP_RANGE_SMOOTHERSTEP, + "SMOOTHERSTEP", + 0, + "Smootherstep", + "Smoother hermite edge interpolation between From Min and From Max values"}, + {0, NULL, 0, NULL, NULL}, +}; + +const EnumPropertyItem rna_enum_node_clamp_items[] = { + {NODE_CLAMP_MINMAX, "MINMAX", 0, "Min Max", "Clamp values using Min and Max values"}, + {NODE_CLAMP_RANGE, "RANGE", 0, "Range", "Clamp values between Min and Max range"}, + {0, NULL, 0, NULL, NULL}, +}; + static const EnumPropertyItem rna_enum_node_tex_dimensions_items[] = { {1, "1D", 0, "1D", "Use the scalar value W as input"}, {2, "2D", 0, "2D", "Use the 2D vector (x, y) as input. The z component is ignored"}, @@ -3921,6 +3951,17 @@ static void def_frame(StructRNA *srna) RNA_def_property_update(prop, NC_NODE | ND_DISPLAY, NULL); } +static void def_clamp(StructRNA *srna) +{ + PropertyRNA *prop; + + prop = RNA_def_property(srna, "clamp_type", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_sdna(prop, NULL, "custom1"); + RNA_def_property_enum_items(prop, rna_enum_node_clamp_items); + RNA_def_property_ui_text(prop, "Clamp Type", ""); + RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update"); +} + static void def_map_range(StructRNA *srna) { PropertyRNA *prop; @@ -3929,6 +3970,12 @@ static void def_map_range(StructRNA *srna) RNA_def_property_boolean_sdna(prop, NULL, "custom1", 1); RNA_def_property_ui_text(prop, "Clamp", "Clamp the result to the target range [To Min, To Max]"); RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update"); + + prop = RNA_def_property(srna, "interpolation_type", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_sdna(prop, NULL, "custom2"); + RNA_def_property_enum_items(prop, rna_enum_node_map_range_items); + RNA_def_property_ui_text(prop, "Interpolation Type", ""); + RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update"); } static void def_math(StructRNA *srna) diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h index f3bc5a0cafa..a8163391c13 100644 --- a/source/blender/nodes/NOD_static_types.h +++ b/source/blender/nodes/NOD_static_types.h @@ -51,7 +51,7 @@ DefNode(ShaderNode, SH_NODE_CURVE_VEC, def_vector_curve, "CURVE_ DefNode(ShaderNode, SH_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", RGBCurve, "RGB Curves", "" ) DefNode(ShaderNode, SH_NODE_CAMERA, 0, "CAMERA", CameraData, "Camera Data", "" ) DefNode(ShaderNode, SH_NODE_MAP_RANGE, def_map_range, "MAP_RANGE", MapRange, "Map Range", "" ) -DefNode(ShaderNode, SH_NODE_CLAMP, 0, "CLAMP", Clamp, "Clamp", "" ) +DefNode(ShaderNode, SH_NODE_CLAMP, def_clamp, "CLAMP", Clamp, "Clamp", "" ) DefNode(ShaderNode, SH_NODE_MATH, def_math, "MATH", Math, "Math", "" ) DefNode(ShaderNode, SH_NODE_VECTOR_MATH, def_vector_math, "VECT_MATH", VectorMath, "Vector Math", "" ) DefNode(ShaderNode, SH_NODE_SQUEEZE, 0, "SQUEEZE", Squeeze, "Squeeze Value", "" ) diff --git a/source/blender/nodes/shader/nodes/node_shader_clamp.c b/source/blender/nodes/shader/nodes/node_shader_clamp.c index 8e5b90436ea..329d7492db6 100644 --- a/source/blender/nodes/shader/nodes/node_shader_clamp.c +++ b/source/blender/nodes/shader/nodes/node_shader_clamp.c @@ -35,13 +35,19 @@ static bNodeSocketTemplate sh_node_clamp_out[] = { {-1, 0, ""}, }; +static void node_shader_init_clamp(bNodeTree *UNUSED(ntree), bNode *node) +{ + node->custom1 = NODE_CLAMP_MINMAX; /* clamp type */ +} + static int gpu_shader_clamp(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) { - return GPU_stack_link(mat, node, "clamp_value", in, out); + return (node->custom1 == NODE_CLAMP_MINMAX) ? GPU_stack_link(mat, node, "clamp_value", in, out) : + GPU_stack_link(mat, node, "clamp_range", in, out); } void register_node_type_sh_clamp(void) @@ -50,6 +56,7 @@ void register_node_type_sh_clamp(void) sh_node_type_base(&ntype, SH_NODE_CLAMP, "Clamp", NODE_CLASS_CONVERTOR, 0); node_type_socket_templates(&ntype, sh_node_clamp_in, sh_node_clamp_out); + node_type_init(&ntype, node_shader_init_clamp); node_type_gpu(&ntype, gpu_shader_clamp); nodeRegisterType(&ntype); diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.c b/source/blender/nodes/shader/nodes/node_shader_map_range.c index 7ebf3faf1f3..c410dc7a981 100644 --- a/source/blender/nodes/shader/nodes/node_shader_map_range.c +++ b/source/blender/nodes/shader/nodes/node_shader_map_range.c @@ -30,6 +30,7 @@ static bNodeSocketTemplate sh_node_map_range_in[] = { {SOCK_FLOAT, 1, N_("From Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, {SOCK_FLOAT, 1, N_("To Min"), 0.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, {SOCK_FLOAT, 1, N_("To Max"), 1.0f, 1.0f, 1.0f, 1.0f, -10000.0f, 10000.0f, PROP_NONE}, + {SOCK_FLOAT, 1, N_("Steps"), 4.0f, 1.0f, 1.0f, 1.0f, 0.0f, 10000.0f, PROP_NONE}, {-1, 0, ""}, }; static bNodeSocketTemplate sh_node_map_range_out[] = { @@ -37,9 +38,16 @@ static bNodeSocketTemplate sh_node_map_range_out[] = { {-1, 0, ""}, }; +static void node_shader_update_map_range(bNodeTree *UNUSED(ntree), bNode *node) +{ + bNodeSocket *sockSteps = nodeFindSocket(node, SOCK_IN, "Steps"); + nodeSetSocketAvailability(sockSteps, node->custom2 == NODE_MAP_RANGE_STEPPED); +} + static void node_shader_init_map_range(bNodeTree *UNUSED(ntree), bNode *node) { - node->custom1 = true; + node->custom1 = true; /* use_clamp */ + node->custom2 = NODE_MAP_RANGE_LINEAR; /* interpolation */ } static int gpu_shader_map_range(GPUMaterial *mat, @@ -48,11 +56,25 @@ static int gpu_shader_map_range(GPUMaterial *mat, GPUNodeStack *in, GPUNodeStack *out) { - GPU_stack_link(mat, node, "map_range", in, out); - if (node->custom1) { - GPU_link(mat, "clamp_value", out[0].link, in[3].link, in[4].link, &out[0].link); + static const char *names[] = { + [NODE_MAP_RANGE_LINEAR] = "map_range_linear", + [NODE_MAP_RANGE_STEPPED] = "map_range_stepped", + [NODE_MAP_RANGE_SMOOTHSTEP] = "map_range_smoothstep", + [NODE_MAP_RANGE_SMOOTHERSTEP] = "map_range_smootherstep", + }; + + int ret = 0; + if (node->custom2 < ARRAY_SIZE(names) && names[node->custom2]) { + ret = GPU_stack_link(mat, node, names[node->custom2], in, out); } - return 1; + else { + ret = GPU_stack_link(mat, node, "map_range_linear", in, out); + } + if (ret && node->custom1 && + !ELEM(node->custom2, NODE_MAP_RANGE_SMOOTHSTEP, NODE_MAP_RANGE_SMOOTHERSTEP)) { + GPU_link(mat, "clamp_range", out[0].link, in[3].link, in[4].link, &out[0].link); + } + return ret; } void register_node_type_sh_map_range(void) @@ -62,6 +84,7 @@ void register_node_type_sh_map_range(void) sh_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTOR, 0); node_type_socket_templates(&ntype, sh_node_map_range_in, sh_node_map_range_out); node_type_init(&ntype, node_shader_init_map_range); + node_type_update(&ntype, node_shader_update_map_range); node_type_gpu(&ntype, gpu_shader_map_range); nodeRegisterType(&ntype);