From 98cbde91d2b6dba76875a078f705c77733cbb1e2 Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Mon, 30 Mar 2015 13:06:54 +0200 Subject: [PATCH] Fix compilation of game engine in ubuntu --- source/gameengine/Converter/BL_ArmatureObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/gameengine/Converter/BL_ArmatureObject.cpp b/source/gameengine/Converter/BL_ArmatureObject.cpp index bc2fc0179fd..795a7a9ae87 100644 --- a/source/gameengine/Converter/BL_ArmatureObject.cpp +++ b/source/gameengine/Converter/BL_ArmatureObject.cpp @@ -268,7 +268,7 @@ void BL_ArmatureObject::LoadConstraints(KX_BlenderSceneConverter* converter) // get the persistent pose structure bPoseChannel* pchan; bConstraint* pcon; - bConstraintTypeInfo* cti; + const bConstraintTypeInfo* cti; Object* blendtarget; KX_GameObject* gametarget; KX_GameObject* gamesubtarget;