From 9c0cb4632dadef99a0c7a37e1993752049989782 Mon Sep 17 00:00:00 2001 From: Ken Hughes Date: Fri, 12 Jan 2007 22:35:42 +0000 Subject: [PATCH] Python API ---------- Typo corrections in Mesh API doc. --- source/blender/python/api2_2x/doc/Mesh.py | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/source/blender/python/api2_2x/doc/Mesh.py b/source/blender/python/api2_2x/doc/Mesh.py index 08b7e306d1d..e7cd70b57ea 100644 --- a/source/blender/python/api2_2x/doc/Mesh.py +++ b/source/blender/python/api2_2x/doc/Mesh.py @@ -191,7 +191,7 @@ class MVert: vector will not effect the verts normal. The result is only visible when faces have the smooth option enabled. Example:: - # This wont work. + # This won't work. for v in me.verts: v.no.x= 0 v.no.y= 0 @@ -668,11 +668,12 @@ class MFaceSeq: True, the method will return a list representing the new index for each face in the input list. If faces are removed as duplicates, None is inserted in place of the index. - @warning: Faces using the first vertex at the 3rd or 4th location in the faces vertex list - will have their order rotated so that the zero index on in the first or second location in the face - When creating face data with UV's or vertex colors, you may need to work around this, - either by checking for zero indicies yourself or by adding a dummy first vertex to the mesh - that can be removed when your script has finished + @warning: Faces using the first vertex at the 3rd or 4th location in the + face's vertex list will have their order rotated so that the zero index + on in the first or second location in the face. When creating face data + with UVs or vertex colors, you may need to work around this, either by + checking for zero indices yourself or by adding a dummy first vertex to + the mesh that can be removed when your script has finished. """ def delete(deledges, faces): @@ -884,7 +885,7 @@ class Mesh: place for using a directed acyclic graph (DAG) for scene and object updating, this method may be only temporary and may be removed in future releases. - @warn: Since Blender 2.42 this function has changed, now it wont recalculate + @warn: Since Blender 2.42 this function has changed; now it won't recalculate vertex normals (seen when faces are smooth). See L{Mesh.calcNormals()}. """ @@ -1180,4 +1181,4 @@ class Mesh: Make a copy of this mesh @rtype: Mesh @return: a copy of this mesh - """ \ No newline at end of file + """