diff --git a/release/scripts/modules/sys_info.py b/release/scripts/modules/sys_info.py index 8f7e364125e..1b5de95ae7e 100644 --- a/release/scripts/modules/sys_info.py +++ b/release/scripts/modules/sys_info.py @@ -170,8 +170,7 @@ def write_sysinfo(op): output.write("version:\t%r\n" % (bgl.glGetString(bgl.GL_VERSION))) output.write("extensions:\n") - glext = bgl.glGetString(bgl.GL_EXTENSIONS) - glext = textwrap.wrap(glext, 70) + glext = sorted(bgl.glGetString(bgl.GL_EXTENSIONS).split()) for l in glext: output.write("\t%s\n" % l) @@ -179,23 +178,26 @@ def write_sysinfo(op): limit = bgl.Buffer(bgl.GL_INT, 1) bgl.glGetIntegerv(bgl.GL_MAX_TEXTURE_UNITS, limit) output.write("Maximum Fixed Function Texture Units:\t%d\n" % limit[0]) + bgl.glGetIntegerv(bgl.GL_MAX_ELEMENTS_VERTICES, limit) + output.write("Maximum DrawElements Vertices:\t%d\n" % limit[0]) + bgl.glGetIntegerv(bgl.GL_MAX_ELEMENTS_INDICES, limit) + output.write("Maximum DrawElements Indices:\t%d\n" % limit[0]) output.write("\nGLSL:\n") - if version[0] > '1': - bgl.glGetIntegerv(bgl.GL_MAX_VARYING_FLOATS, limit) - output.write("Maximum Varying Floats:\t%d\n" % limit[0]) - bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_ATTRIBS, limit) - output.write("Maximum Vertex Attributes:\t%d\n" % limit[0]) - bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_UNIFORM_COMPONENTS, limit) - output.write("Maximum Vertex Uniform Components:\t%d\n" % limit[0]) - bgl.glGetIntegerv(bgl.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, limit) - output.write("Maximum Fragment Uniform Components:\t%d\n" % limit[0]) - bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, limit) - output.write("Maximum Vertex Image Units:\t%d\n" % limit[0]) - bgl.glGetIntegerv(bgl.GL_MAX_TEXTURE_IMAGE_UNITS, limit) - output.write("Maximum Fragment Image Units:\t%d\n" % limit[0]) - bgl.glGetIntegerv(bgl.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, limit) - output.write("Maximum Pipeline Image Units:\t%d\n" % limit[0]) + bgl.glGetIntegerv(bgl.GL_MAX_VARYING_FLOATS, limit) + output.write("Maximum Varying Floats:\t%d\n" % limit[0]) + bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_ATTRIBS, limit) + output.write("Maximum Vertex Attributes:\t%d\n" % limit[0]) + bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_UNIFORM_COMPONENTS, limit) + output.write("Maximum Vertex Uniform Components:\t%d\n" % limit[0]) + bgl.glGetIntegerv(bgl.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, limit) + output.write("Maximum Fragment Uniform Components:\t%d\n" % limit[0]) + bgl.glGetIntegerv(bgl.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, limit) + output.write("Maximum Vertex Image Units:\t%d\n" % limit[0]) + bgl.glGetIntegerv(bgl.GL_MAX_TEXTURE_IMAGE_UNITS, limit) + output.write("Maximum Fragment Image Units:\t%d\n" % limit[0]) + bgl.glGetIntegerv(bgl.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, limit) + output.write("Maximum Pipeline Image Units:\t%d\n" % limit[0]) if bpy.app.build_options.cycles: import cycles