diff --git a/release/scripts/op/image.py b/release/scripts/op/image.py index 011b42b32e5..ddd04c4e7c3 100644 --- a/release/scripts/op/image.py +++ b/release/scripts/op/image.py @@ -88,7 +88,7 @@ class EditExternally(bpy.types.Operator): class SaveDirty(bpy.types.Operator): - '''Select object matching a naming pattern''' + """Save all modified textures""" bl_idname = "image.save_dirty" bl_label = "Save Dirty" bl_options = {'REGISTER', 'UNDO'} @@ -109,7 +109,7 @@ class SaveDirty(bpy.types.Operator): class ProjectEdit(bpy.types.Operator): - '''Select object matching a naming pattern''' + """Edit a snapshot if the viewport in an external image editor""" bl_idname = "image.project_edit" bl_label = "Project Edit" bl_options = {'REGISTER'} @@ -174,7 +174,7 @@ class ProjectEdit(bpy.types.Operator): class ProjectApply(bpy.types.Operator): - '''Select object matching a naming pattern''' + """Project edited image back onto the object""" bl_idname = "image.project_apply" bl_label = "Project Apply" bl_options = {'REGISTER'} diff --git a/release/scripts/op/uv.py b/release/scripts/op/uv.py index d01ef070d87..8fea37ef420 100644 --- a/release/scripts/op/uv.py +++ b/release/scripts/op/uv.py @@ -235,7 +235,7 @@ def write_png(fw, mesh_source, image_width, image_height, face_iter): class ExportUVLayout(bpy.types.Operator): - '''Export the Mesh as SVG''' + """Export UV layout to file""" bl_idname = "uv.export_layout" bl_label = "Export UV Layout" @@ -251,7 +251,7 @@ class ExportUVLayout(bpy.types.Operator): name="Format", description="File format to export the UV layout to", default='PNG') - size = IntVectorProperty(size=2, default=(1024, 1024), min=8, max=32768) + size = IntVectorProperty(size=2, default=(1024, 1024), min=8, max=32768, description="Dimensions of the exported file") @classmethod def poll(cls, context):