diff --git a/intern/cycles/device/device.cpp b/intern/cycles/device/device.cpp index aa2a10a3dd9..906c01c619d 100644 --- a/intern/cycles/device/device.cpp +++ b/intern/cycles/device/device.cpp @@ -248,7 +248,7 @@ void Device::draw_pixels( if(rgba.data_type == TYPE_HALF) { GLhalf *data_pointer = (GLhalf*)rgba.host_pointer; data_pointer += 4 * y * w; - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, w, h, 0, GL_RGBA, GL_HALF_FLOAT, data_pointer); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, w, h, 0, GL_RGBA, GL_HALF_FLOAT, data_pointer); } else { uint8_t *data_pointer = (uint8_t*)rgba.host_pointer; diff --git a/intern/cycles/device/device_cuda.cpp b/intern/cycles/device/device_cuda.cpp index 54d4c731ed4..66c3f526ae7 100644 --- a/intern/cycles/device/device_cuda.cpp +++ b/intern/cycles/device/device_cuda.cpp @@ -1893,7 +1893,7 @@ public: glGenTextures(1, &pmem.cuTexId); glBindTexture(GL_TEXTURE_2D, pmem.cuTexId); if(mem.data_type == TYPE_HALF) - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, pmem.w, pmem.h, 0, GL_RGBA, GL_HALF_FLOAT, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, pmem.w, pmem.h, 0, GL_RGBA, GL_HALF_FLOAT, NULL); else glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, pmem.w, pmem.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc index 08f3c15eb95..e20d507b470 100644 --- a/intern/opencolorio/ocio_impl_glsl.cc +++ b/intern/opencolorio/ocio_impl_glsl.cc @@ -218,7 +218,7 @@ static bool ensureCurveMappingAllocated(OCIO_GLSLDrawState *state, OCIO_CurveMap /* clean glError buffer */ while (glGetError() != GL_NO_ERROR) {} - glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16F_ARB, curve_mapping_settings->lut_size, + glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16F, curve_mapping_settings->lut_size, 0, GL_RGBA, GL_FLOAT, curve_mapping_settings->lut); state->curve_mapping_texture_allocated = true; diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c index cd875c73eda..39178af9e4e 100644 --- a/source/blender/editors/screen/glutil.c +++ b/source/blender/editors/screen/glutil.c @@ -228,15 +228,7 @@ void immDrawPixelsTexScaled_clipping(IMMDrawPixelsTexState *state, if (type == GL_FLOAT) { /* need to set internal format to higher range float */ - - /* NOTE: this could fail on some drivers, like mesa, - * but currently this code is only used by color - * management stuff which already checks on whether - * it's possible to use GL_RGBA16F_ARB - */ - - /* TODO viewport : remove extension */ - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, tex_w, tex_h, 0, format, GL_FLOAT, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, tex_w, tex_h, 0, format, GL_FLOAT, NULL); } else { /* switch to 8bit RGBA for byte buffer */ diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 6f88a3481b5..804d7d97eb0 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -1316,7 +1316,7 @@ void draw_image_seq(const bContext *C, Scene *scene, ARegion *ar, SpaceSeq *sseq glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); if (type == GL_FLOAT) - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, ibuf->x, ibuf->y, 0, format, type, display_buffer); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, ibuf->x, ibuf->y, 0, format, type, display_buffer); else glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, ibuf->x, ibuf->y, 0, format, type, display_buffer); diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 6b768d4bdd6..8b23cf6f936 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -480,7 +480,7 @@ void GPU_create_gl_tex( if (textarget == GL_TEXTURE_2D) { if (use_high_bit_depth) { if (GLEW_ARB_texture_float) - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect); else glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, rectw, recth, 0, GL_RGBA, GL_FLOAT, frect); } @@ -509,7 +509,7 @@ void GPU_create_gl_tex( ImBuf *mip = ibuf->mipmap[i - 1]; if (use_high_bit_depth) { if (GLEW_ARB_texture_float) - glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA16F_ARB, mip->x, mip->y, 0, GL_RGBA, GL_FLOAT, mip->rect_float); + glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA16F, mip->x, mip->y, 0, GL_RGBA, GL_FLOAT, mip->rect_float); else glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA16, mip->x, mip->y, 0, GL_RGBA, GL_FLOAT, mip->rect_float); } @@ -531,7 +531,7 @@ void GPU_create_gl_tex( if (h == w && is_power_of_2_i(h) && !is_over_resolution_limit(textarget, h, w)) { void **cube_map = gpu_gen_cube_map(rect, frect, rectw, recth, use_high_bit_depth); - GLenum informat = use_high_bit_depth ? (GLEW_ARB_texture_float ? GL_RGBA16F_ARB : GL_RGBA16) : GL_RGBA8; + GLenum informat = use_high_bit_depth ? (GLEW_ARB_texture_float ? GL_RGBA16F : GL_RGBA16) : GL_RGBA8; GLenum type = use_high_bit_depth ? GL_FLOAT : GL_UNSIGNED_BYTE; if (cube_map)