From a35b3c5b505ded03bc8a233e6943c3d9fe3faeb5 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 23 Aug 2011 20:49:06 +0000 Subject: [PATCH] fix [#28352] Deleting group name in particle system -> panel: Render crashes Blender --- source/blender/blenloader/intern/writefile.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c index 085cd2cb29c..5b7fcc0e935 100644 --- a/source/blender/blenloader/intern/writefile.c +++ b/source/blender/blenloader/intern/writefile.c @@ -867,10 +867,12 @@ static void write_particlesettings(WriteData *wd, ListBase *idbase) for(; dw; dw=dw->next) { /* update indices */ dw->index = 0; - go = part->dup_group->gobject.first; - while(go && go->ob != dw->ob) { - go=go->next; - dw->index++; + if(part->dup_group) { /* can be NULL if lining fails or set to None */ + go = part->dup_group->gobject.first; + while(go && go->ob != dw->ob) { + go=go->next; + dw->index++; + } } writestruct(wd, DATA, "ParticleDupliWeight", 1, dw); }