From a841813cd9154ba952f27cf0a43fa24a5ea946ca Mon Sep 17 00:00:00 2001 From: Thomas Dinges Date: Sun, 16 Jun 2013 16:08:11 +0000 Subject: [PATCH] Cycles / Blackbody node: * Replaced the Brute Force version with a nice lookup table, this speeds it up a lot. Patch by Philipp Oeser (lichtwerk) with some cleanup and changes by myself. Thanks! ToDo: * Temperature values between 800 and 804 Kelvin are wrong in SVM, check on this. --- intern/cycles/kernel/kernel_types.h | 7 ++ intern/cycles/kernel/svm/svm_blackbody.h | 92 ++++++-------- intern/cycles/render/CMakeLists.txt | 2 + intern/cycles/render/blackbody.cpp | 145 +++++++++++++++++++++++ intern/cycles/render/blackbody.h | 30 +++++ intern/cycles/render/graph.h | 1 + intern/cycles/render/nodes.h | 2 + intern/cycles/render/shader.cpp | 26 ++++ intern/cycles/render/shader.h | 2 + intern/cycles/render/svm.cpp | 6 + 10 files changed, 258 insertions(+), 55 deletions(-) create mode 100644 intern/cycles/render/blackbody.cpp create mode 100644 intern/cycles/render/blackbody.h diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h index 6ae3b10595c..3905c901bbc 100644 --- a/intern/cycles/kernel/kernel_types.h +++ b/intern/cycles/kernel/kernel_types.h @@ -807,6 +807,12 @@ typedef struct KernelBSSRDF { int pad1, pad2; } KernelBSSRDF; +typedef struct KernelBLACKBODY { + int table_offset; + int pad1, pad2, pad3; +} KernelBLACKBODY; + + typedef struct KernelData { KernelCamera cam; KernelFilm film; @@ -816,6 +822,7 @@ typedef struct KernelData { KernelBVH bvh; KernelCurves curve_kernel_data; KernelBSSRDF bssrdf; + KernelBLACKBODY blackbody; } KernelData; CCL_NAMESPACE_END diff --git a/intern/cycles/kernel/svm/svm_blackbody.h b/intern/cycles/kernel/svm/svm_blackbody.h index cc0a3630494..eb8282cc842 100644 --- a/intern/cycles/kernel/svm/svm_blackbody.h +++ b/intern/cycles/kernel/svm/svm_blackbody.h @@ -36,70 +36,52 @@ CCL_NAMESPACE_BEGIN __device void svm_node_blackbody(KernelGlobals *kg, ShaderData *sd, float *stack, uint temperature_offset, uint col_offset) { + /* ToDo: move those defines to kernel_types.h ? */ + float bb_drapper = 800.0f; + float bb_max_table_range = 12000.0f; + float bb_table_xpower = 1.5f; + float bb_table_ypower = 5.0f; + float bb_table_spacing = 2.0f; + /* Output */ - float3 color_rgb; + float3 color_rgb = make_float3(0.0f, 0.0f, 0.0f); /* Input */ float temperature = stack_load_float(stack, temperature_offset); - /* ToDo: Use a lookup table to speed this up and outsource it from the kernel */ - float X = 0, Y = 0, Z = 0; - - const float cie_colour_match[81][3] = { - {0.0014,0.0000,0.0065}, {0.0022,0.0001,0.0105}, {0.0042,0.0001,0.0201}, - {0.0076,0.0002,0.0362}, {0.0143,0.0004,0.0679}, {0.0232,0.0006,0.1102}, - {0.0435,0.0012,0.2074}, {0.0776,0.0022,0.3713}, {0.1344,0.0040,0.6456}, - {0.2148,0.0073,1.0391}, {0.2839,0.0116,1.3856}, {0.3285,0.0168,1.6230}, - {0.3483,0.0230,1.7471}, {0.3481,0.0298,1.7826}, {0.3362,0.0380,1.7721}, - {0.3187,0.0480,1.7441}, {0.2908,0.0600,1.6692}, {0.2511,0.0739,1.5281}, - {0.1954,0.0910,1.2876}, {0.1421,0.1126,1.0419}, {0.0956,0.1390,0.8130}, - {0.0580,0.1693,0.6162}, {0.0320,0.2080,0.4652}, {0.0147,0.2586,0.3533}, - {0.0049,0.3230,0.2720}, {0.0024,0.4073,0.2123}, {0.0093,0.5030,0.1582}, - {0.0291,0.6082,0.1117}, {0.0633,0.7100,0.0782}, {0.1096,0.7932,0.0573}, - {0.1655,0.8620,0.0422}, {0.2257,0.9149,0.0298}, {0.2904,0.9540,0.0203}, - {0.3597,0.9803,0.0134}, {0.4334,0.9950,0.0087}, {0.5121,1.0000,0.0057}, - {0.5945,0.9950,0.0039}, {0.6784,0.9786,0.0027}, {0.7621,0.9520,0.0021}, - {0.8425,0.9154,0.0018}, {0.9163,0.8700,0.0017}, {0.9786,0.8163,0.0014}, - {1.0263,0.7570,0.0011}, {1.0567,0.6949,0.0010}, {1.0622,0.6310,0.0008}, - {1.0456,0.5668,0.0006}, {1.0026,0.5030,0.0003}, {0.9384,0.4412,0.0002}, - {0.8544,0.3810,0.0002}, {0.7514,0.3210,0.0001}, {0.6424,0.2650,0.0000}, - {0.5419,0.2170,0.0000}, {0.4479,0.1750,0.0000}, {0.3608,0.1382,0.0000}, - {0.2835,0.1070,0.0000}, {0.2187,0.0816,0.0000}, {0.1649,0.0610,0.0000}, - {0.1212,0.0446,0.0000}, {0.0874,0.0320,0.0000}, {0.0636,0.0232,0.0000}, - {0.0468,0.0170,0.0000}, {0.0329,0.0119,0.0000}, {0.0227,0.0082,0.0000}, - {0.0158,0.0057,0.0000}, {0.0114,0.0041,0.0000}, {0.0081,0.0029,0.0000}, - {0.0058,0.0021,0.0000}, {0.0041,0.0015,0.0000}, {0.0029,0.0010,0.0000}, - {0.0020,0.0007,0.0000}, {0.0014,0.0005,0.0000}, {0.0010,0.0004,0.0000}, - {0.0007,0.0002,0.0000}, {0.0005,0.0002,0.0000}, {0.0003,0.0001,0.0000}, - {0.0002,0.0001,0.0000}, {0.0002,0.0001,0.0000}, {0.0001,0.0000,0.0000}, - {0.0001,0.0000,0.0000}, {0.0001,0.0000,0.0000}, {0.0000,0.0000,0.0000} - }; - - const float c1 = 3.74183e-16; // 2*pi*h*c^2, W*m^2 - const float c2 = 1.4388e-2; // h*c/k, m*K, h is Planck's const, k is Boltzmann's - const float dlambda = 5.0f * 1e-9; // in meters - - for (int i = 0; i < 81; ++i) { - float lambda = 380.0f + 5.0f * i; - float wlm = lambda * 1e-9; // Wavelength in meters - // N.B. spec_intens returns result in W/m^2 but it's a differential, - // needs to be scaled by dlambda! - float spec_intens = (c1 * powf(wlm, -5.0)) / (expf(c2 / (wlm * temperature)) -1.0f); - float Me = spec_intens * dlambda; - - X += Me * cie_colour_match[i][0]; - Y += Me * cie_colour_match[i][1]; - Z += Me * cie_colour_match[i][2]; + if (temperature < bb_drapper) { + /* just return very very dim red */ + color_rgb = make_float3(1.0e-6f,0.0f,0.0f); } + else if (temperature <= bb_max_table_range) { + /* This is the overall size of the table (317*3+3) */ + const int lookuptablesize = 954; + const float lookuptablesizef = 954.0f; - /* Convert to RGB */ - color_rgb = xyz_to_rgb(X, Y, Z); + /* reconstruct a proper index for the table lookup, compared to OSL we don't look up two colors + just one (the OSL-lerp is also automatically done for us by "lookup_table_read") */ + float t = powf ((temperature - bb_drapper) / bb_table_spacing, 1.0f/bb_table_xpower); - /* Clamp to zero if values are smaller */ - color_rgb = max(color_rgb, make_float3(0.0f, 0.0f, 0.0f)); + int blackbody_table_offset = kernel_data.blackbody.table_offset; - /* Scale color by luminance */ - color_rgb /= Y; + /* Retrieve colors from the lookup table */ + float lutval = t/lookuptablesizef; + float R = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize); + lutval = (t + 317.0f*1.0f)/lookuptablesizef; + float G = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize); + lutval = (t + 317.0f*2.0f)/lookuptablesizef; + float B = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize); + + R = powf(R, bb_table_ypower); + G = powf(G, bb_table_ypower); + B = powf(B, bb_table_ypower); + + /* Luminance */ + float l = linear_rgb_to_gray(make_float3(R, G, B)); + + color_rgb = make_float3(R, G, B); + color_rgb /= l; + } if (stack_valid(col_offset)) stack_store_float3(stack, col_offset, color_rgb); diff --git a/intern/cycles/render/CMakeLists.txt b/intern/cycles/render/CMakeLists.txt index f3f230c29dc..0cf29435a8c 100644 --- a/intern/cycles/render/CMakeLists.txt +++ b/intern/cycles/render/CMakeLists.txt @@ -16,6 +16,7 @@ set(INC_SYS set(SRC attribute.cpp background.cpp + blackbody.cpp buffers.cpp bssrdf.cpp camera.cpp @@ -43,6 +44,7 @@ set(SRC set(SRC_HEADERS attribute.h background.h + blackbody.h buffers.h bssrdf.h camera.h diff --git a/intern/cycles/render/blackbody.cpp b/intern/cycles/render/blackbody.cpp new file mode 100644 index 00000000000..2f560246b0b --- /dev/null +++ b/intern/cycles/render/blackbody.cpp @@ -0,0 +1,145 @@ +/* + * Adapted from Open Shading Language with this license: + * + * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. + * All Rights Reserved. + * + * Modifications Copyright 2013, Blender Foundation. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of Sony Pictures Imageworks nor the names of its + * contributors may be used to endorse or promote products derived from + * this software without specific prior written permission. + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT + * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY + * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "blackbody.h" +#include "util_color.h" +#include "util_math.h" + +CCL_NAMESPACE_BEGIN + +vector blackbody_table() +{ + /* quoted from OSLs opcolor.cpp + In order to speed up the blackbody computation, we have a table + storing the precomputed BB values for a range of temperatures. Less + than BB_DRAPER always returns 0. Greater than BB_MAX_TABLE_RANGE + does the full computation, we think it'll be rare to inquire higher + temperatures. + + Since the bb function is so nonlinear, we actually space the table + entries nonlinearly, with the relationship between the table index i + and the temperature T as follows: + i = ((T-Draper)/spacing)^(1/xpower) + T = pow(i, xpower) * spacing + Draper + And furthermore, we store in the table the true value raised ^(1/5). + I tuned this a bit, and with the current values we can have all + blackbody results accurate to within 0.1% with a table size of 317 + (about 5 KB of data). + */ + + const float cie_colour_match[81][3] = { + {0.0014,0.0000,0.0065}, {0.0022,0.0001,0.0105}, {0.0042,0.0001,0.0201}, + {0.0076,0.0002,0.0362}, {0.0143,0.0004,0.0679}, {0.0232,0.0006,0.1102}, + {0.0435,0.0012,0.2074}, {0.0776,0.0022,0.3713}, {0.1344,0.0040,0.6456}, + {0.2148,0.0073,1.0391}, {0.2839,0.0116,1.3856}, {0.3285,0.0168,1.6230}, + {0.3483,0.0230,1.7471}, {0.3481,0.0298,1.7826}, {0.3362,0.0380,1.7721}, + {0.3187,0.0480,1.7441}, {0.2908,0.0600,1.6692}, {0.2511,0.0739,1.5281}, + {0.1954,0.0910,1.2876}, {0.1421,0.1126,1.0419}, {0.0956,0.1390,0.8130}, + {0.0580,0.1693,0.6162}, {0.0320,0.2080,0.4652}, {0.0147,0.2586,0.3533}, + {0.0049,0.3230,0.2720}, {0.0024,0.4073,0.2123}, {0.0093,0.5030,0.1582}, + {0.0291,0.6082,0.1117}, {0.0633,0.7100,0.0782}, {0.1096,0.7932,0.0573}, + {0.1655,0.8620,0.0422}, {0.2257,0.9149,0.0298}, {0.2904,0.9540,0.0203}, + {0.3597,0.9803,0.0134}, {0.4334,0.9950,0.0087}, {0.5121,1.0000,0.0057}, + {0.5945,0.9950,0.0039}, {0.6784,0.9786,0.0027}, {0.7621,0.9520,0.0021}, + {0.8425,0.9154,0.0018}, {0.9163,0.8700,0.0017}, {0.9786,0.8163,0.0014}, + {1.0263,0.7570,0.0011}, {1.0567,0.6949,0.0010}, {1.0622,0.6310,0.0008}, + {1.0456,0.5668,0.0006}, {1.0026,0.5030,0.0003}, {0.9384,0.4412,0.0002}, + {0.8544,0.3810,0.0002}, {0.7514,0.3210,0.0001}, {0.6424,0.2650,0.0000}, + {0.5419,0.2170,0.0000}, {0.4479,0.1750,0.0000}, {0.3608,0.1382,0.0000}, + {0.2835,0.1070,0.0000}, {0.2187,0.0816,0.0000}, {0.1649,0.0610,0.0000}, + {0.1212,0.0446,0.0000}, {0.0874,0.0320,0.0000}, {0.0636,0.0232,0.0000}, + {0.0468,0.0170,0.0000}, {0.0329,0.0119,0.0000}, {0.0227,0.0082,0.0000}, + {0.0158,0.0057,0.0000}, {0.0114,0.0041,0.0000}, {0.0081,0.0029,0.0000}, + {0.0058,0.0021,0.0000}, {0.0041,0.0015,0.0000}, {0.0029,0.0010,0.0000}, + {0.0020,0.0007,0.0000}, {0.0014,0.0005,0.0000}, {0.0010,0.0004,0.0000}, + {0.0007,0.0002,0.0000}, {0.0005,0.0002,0.0000}, {0.0003,0.0001,0.0000}, + {0.0002,0.0001,0.0000}, {0.0002,0.0001,0.0000}, {0.0001,0.0000,0.0000}, + {0.0001,0.0000,0.0000}, {0.0001,0.0000,0.0000}, {0.0000,0.0000,0.0000} + }; + + const double c1 = 3.74183e-16; // 2*pi*h*c^2, W*m^2 + const double c2 = 1.4388e-2; // h*c/k, m*K + // h is Planck's const, k is Boltzmann's + const float dlambda = 5.0f * 1e-9; // in meters + + /* Blackbody table from 800 to 12k Kelvin (317 entries) */ + vector blackbody_table(317*3+3); + + /* ToDo: move those defines to kernel_types.h ? */ + float bb_drapper = 800.0f; + float bb_max_table_range = 12000.0f; + float bb_table_xpower = 1.5f; + float bb_table_ypower = 5.0f; + float bb_table_spacing = 2.0f; + + float X, Y, Z; + + /* ToDo: bring this back to what OSL does with the lastTemperature limit ? */ + for (int i = 0; i <= 317; ++i) { + float Temperature = powf (float(i), bb_table_xpower) * bb_table_spacing + bb_drapper; + X = 0; + Y = 0; + Z = 0; + + /* from OSL "spectrum_to_XYZ" */ + for (int n = 0; n < 81; ++n) { + float lambda = 380.0f + 5.0f * n; + double wlm = lambda * 1e-9; // Wavelength in meters + // N.B. spec_intens returns result in W/m^2 but it's a differential, + // needs to be scaled by dlambda! + float spec_intens = float((c1 * powf(wlm,-5.0)) / (expf(c2 / (wlm * Temperature)) -1.0f)); + float Me = spec_intens * dlambda; + + X += Me * cie_colour_match[n][0]; + Y += Me * cie_colour_match[n][1]; + Z += Me * cie_colour_match[n][2]; + } + + /* Convert from xyz color space */ + float3 col = xyz_to_rgb(X, Y, Z); + + /* Clamp to zero if values are smaller */ + col = max(col, make_float3(0.0f, 0.0f, 0.0f)); + + col.x = powf(col.x, 1.0f / bb_table_ypower); + col.y = powf(col.y, 1.0f / bb_table_ypower); + col.z = powf(col.z, 1.0f / bb_table_ypower); + + /* Store in table in RRRGGGBBB format */ + blackbody_table[i] = col.x; + blackbody_table[i+317*1] = col.y; + blackbody_table[i+317*2] = col.z; + } + + return blackbody_table; +} +CCL_NAMESPACE_END diff --git a/intern/cycles/render/blackbody.h b/intern/cycles/render/blackbody.h new file mode 100644 index 00000000000..a177238f689 --- /dev/null +++ b/intern/cycles/render/blackbody.h @@ -0,0 +1,30 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#ifndef __BLACKBODY_H__ +#define __BLACKBODY_H__ + +#include "util_vector.h" + +CCL_NAMESPACE_BEGIN + +vector blackbody_table(); + +CCL_NAMESPACE_END + +#endif /* __BLACKBODY_H__ */ diff --git a/intern/cycles/render/graph.h b/intern/cycles/render/graph.h index 5c4a44af3fc..4d1d45ee924 100644 --- a/intern/cycles/render/graph.h +++ b/intern/cycles/render/graph.h @@ -188,6 +188,7 @@ public: virtual bool has_surface_emission() { return false; } virtual bool has_surface_transparent() { return false; } virtual bool has_surface_bssrdf() { return false; } + virtual bool has_converter_blackbody() { return false; } vector inputs; vector outputs; diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 843e6c1c153..8266e9dec88 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -465,6 +465,8 @@ public: class BlackbodyNode : public ShaderNode { public: SHADER_NODE_CLASS(BlackbodyNode) + + bool has_converter_blackbody() { return true; } }; class MathNode : public ShaderNode { diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index b061e869e2f..46c174b773d 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -17,6 +17,7 @@ */ #include "bssrdf.h" +#include "blackbody.h" #include "device.h" #include "graph.h" #include "light.h" @@ -49,6 +50,7 @@ Shader::Shader() has_surface_transparent = false; has_surface_emission = false; has_surface_bssrdf = false; + has_converter_blackbody = false; has_volume = false; has_displacement = false; @@ -125,6 +127,7 @@ ShaderManager::ShaderManager() { need_update = true; bssrdf_table_offset = TABLE_OFFSET_INVALID; + blackbody_table_offset = TABLE_OFFSET_INVALID; } ShaderManager::~ShaderManager() @@ -216,6 +219,7 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc uint *shader_flag = dscene->shader_flag.resize(shader_flag_size); uint i = 0; bool has_surface_bssrdf = false; + bool has_converter_blackbody = false; foreach(Shader *shader, scene->shaders) { uint flag = 0; @@ -230,6 +234,8 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc flag |= SD_HOMOGENEOUS_VOLUME; if(shader->has_surface_bssrdf) has_surface_bssrdf = true; + if(shader->has_converter_blackbody) + has_converter_blackbody = true; shader_flag[i++] = flag; shader_flag[i++] = shader->pass_id; @@ -255,6 +261,21 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc scene->lookup_tables->remove_table(bssrdf_table_offset); bssrdf_table_offset = TABLE_OFFSET_INVALID; } + + /* blackbody lookup table */ + KernelBLACKBODY *kblackbody = &dscene->data.blackbody; + + if(has_converter_blackbody && blackbody_table_offset == TABLE_OFFSET_INVALID) { + vector table = blackbody_table(); + blackbody_table_offset = scene->lookup_tables->add_table(dscene, table); + + kblackbody->table_offset = (int)blackbody_table_offset; + } + else if(!has_converter_blackbody && blackbody_table_offset != TABLE_OFFSET_INVALID) { + scene->lookup_tables->remove_table(blackbody_table_offset); + blackbody_table_offset = TABLE_OFFSET_INVALID; + } + } void ShaderManager::device_free_common(Device *device, DeviceScene *dscene, Scene *scene) @@ -264,6 +285,11 @@ void ShaderManager::device_free_common(Device *device, DeviceScene *dscene, Scen bssrdf_table_offset = TABLE_OFFSET_INVALID; } + if(blackbody_table_offset != TABLE_OFFSET_INVALID) { + scene->lookup_tables->remove_table(blackbody_table_offset); + blackbody_table_offset = TABLE_OFFSET_INVALID; + } + device->tex_free(dscene->shader_flag); dscene->shader_flag.clear(); } diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h index 2a9f1198467..0b7b4b3ab42 100644 --- a/intern/cycles/render/shader.h +++ b/intern/cycles/render/shader.h @@ -76,6 +76,7 @@ public: bool has_volume; bool has_displacement; bool has_surface_bssrdf; + bool has_converter_blackbody; /* requested mesh attributes */ AttributeRequestSet attributes; @@ -141,6 +142,7 @@ protected: AttributeIDMap unique_attribute_id; size_t bssrdf_table_offset; + size_t blackbody_table_offset; }; CCL_NAMESPACE_END diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp index f61f9ca0fe3..8b662cbf7c1 100644 --- a/intern/cycles/render/svm.cpp +++ b/intern/cycles/render/svm.cpp @@ -389,6 +389,11 @@ void SVMCompiler::generate_svm_nodes(const set& nodes, sethas_converter_blackbody()) + current_shader->has_converter_blackbody = true; + if(done.find(node) == done.end()) { bool inputs_done = true; @@ -672,6 +677,7 @@ void SVMCompiler::compile(Shader *shader, vector& global_svm_nodes, int in shader->has_surface_emission = false; shader->has_surface_transparent = false; shader->has_surface_bssrdf = false; + shader->has_converter_blackbody = false; shader->has_volume = false; shader->has_displacement = false;