From b671b1759c0428f2a5f786888616bdccaba30cef Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 24 Apr 2018 17:54:24 +0200 Subject: [PATCH] EEVEE: Fix TAA spreading black disease. The SSR has a bug that creates NAN pixels values. Reported here T54795. --- .../blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl index 6c21d7d6fef..3512d4a86c1 100644 --- a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl +++ b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl @@ -511,6 +511,11 @@ void main() fallback_cubemap(N, V, worldPosition, viewPosition, roughness, roughnessSquared, spec_accum); } + /* XXX TODO FIXME (fclem): Something else produces NANs and is not handled before. */ + if (any(isnan(spec_accum))) { + spec_accum = vec4(0.0); + } + fragColor = vec4(spec_accum.rgb * speccol_roughness.rgb, 1.0); }