diff --git a/source/blender/python/api2_2x/doc/Mesh.py b/source/blender/python/api2_2x/doc/Mesh.py index 059be2ba783..f60d84ff02a 100644 --- a/source/blender/python/api2_2x/doc/Mesh.py +++ b/source/blender/python/api2_2x/doc/Mesh.py @@ -583,6 +583,8 @@ class Mesh: B{Note}: L{Object.colbits} needs to be set correctly for each object in order for these materials to be used instead of the object's materials. + B{Note}: Making the material list shorter does not change the faces material indicies, + take care when using the faces material indices to reference a material in the materials list. @type materials: list of Materials @ivar degr: The max angle for auto smoothing in [1,80]. @type degr: int @@ -630,6 +632,8 @@ class Mesh: @note: The mesh coordinates are in I{local space}, not the world space of its object. For world space vertex coordinates, each vertex location must be multiplied by the object's 4x4 transform matrix (see L{transform}). + @note: The objects materials will not be copied into the existing mesh, + however the face material indices will match the material list of the original data. @type name: string @param name: name of the Blender object which contains the geometry data. @type cage: int