diff --git a/source/blender/editors/space_action/action_edit.c b/source/blender/editors/space_action/action_edit.c index 76c955d8bca..95066b91725 100644 --- a/source/blender/editors/space_action/action_edit.c +++ b/source/blender/editors/space_action/action_edit.c @@ -93,11 +93,15 @@ static AnimData *actedit_animdata_from_context(bContext *C) /* Get AnimData block to use */ if (saction->mode == SACTCONT_ACTION) { /* Currently, "Action Editor" means object-level only... */ - adt = ob->adt; + if (ob) { + adt = ob->adt; + } } else if (saction->mode == SACTCONT_SHAPEKEY) { Key *key = BKE_key_from_object(ob); - adt = key->adt; + if (key) { + adt = key->adt; + } } return adt; @@ -180,9 +184,19 @@ static int action_new_poll(bContext *C) if (!(scene->flag & SCE_NLA_EDIT_ON)) { if (ED_operator_action_active(C)) { SpaceAction *saction = (SpaceAction *)CTX_wm_space_data(C); + Object *ob = CTX_data_active_object(C); /* For now, actions are only for the active object, and on object and shapekey levels... */ - return ELEM(saction->mode, SACTCONT_ACTION, SACTCONT_SHAPEKEY); + if (saction->mode == SACTCONT_ACTION) { + /* XXX: This assumes that actions are assigned to the active object */ + if (ob) + return true; + } + else if (saction->mode == SACTCONT_SHAPEKEY) { + Key *key = BKE_key_from_object(ob); + if (key) + return true; + } } else if (ED_operator_nla_active(C)) { return true;