diff --git a/release/scripts/flt_export.py b/release/scripts/flt_export.py index 8756b1c654b..80d68d10b62 100644 --- a/release/scripts/flt_export.py +++ b/release/scripts/flt_export.py @@ -859,7 +859,7 @@ class FLTNode(Node): flipped = self.object.getMatrix('worldspace').determinant() - if not options.state['export_transform']: + if not options.state['transform']: self.exportmesh.calcNormals() @@ -891,7 +891,7 @@ class FLTNode(Node): self.buildNormFaces() self.buildTexData() - if not options.state['export_transform']: + if not options.state['transform']: if flipped < 0: for vdesc in self.header.GRR.vertex_lst: vdesc.accum = 0 @@ -1077,7 +1077,7 @@ class FLTNode(Node): self.write_longid(self.name) #fix this! - if options.state['export_transform'] or self.opcode == 63: + if options.state['transform'] or self.opcode == 63: #writing transform matrix.... self.write_matrix() @@ -1388,7 +1388,7 @@ def dbexport(): Blender.Window.WaitCursor(False) #optional: Copy textures - if options.state['copy_textures']: + if options.state['copytex']: for imgname in tex_files: #Check to see if texture exists in target directory if not os.path.exists(tex_files[imgname]):