diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py index cc260ce0a96..8a086e46a27 100644 --- a/release/scripts/startup/bl_ui/properties_particle.py +++ b/release/scripts/startup/bl_ui/properties_particle.py @@ -664,7 +664,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel): if part.physics_type != 'NO': col = col.column() col.prop(part, "mass") - col.prop(part, "use_multiply_size_mass", text="Multiply mass with size") + col.prop(part, "use_multiply_size_mass", text="Multiply Mass with Size") if part.physics_type == 'FLUID': fluid = part.fluid @@ -2107,7 +2107,7 @@ class PARTICLE_PT_hair_shape(ParticleButtonsPanel, Panel): col.prop(part, "tip_radius", text="Tip") col = layout.column() - col.prop(part, "radius_scale", text="Radius Scaling") + col.prop(part, "radius_scale") col.prop(part, "use_close_tip") diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c index ee9cbb8faad..6af131fd857 100644 --- a/source/blender/makesrna/intern/rna_particle.c +++ b/source/blender/makesrna/intern/rna_particle.c @@ -2265,7 +2265,7 @@ static void rna_def_particle_settings(BlenderRNA *brna) RNA_def_property_enum_sdna(prop, NULL, "rotmode"); RNA_def_property_clear_flag(prop, PROP_ANIMATABLE); RNA_def_property_enum_items(prop, rot_mode_items); - RNA_def_property_ui_text(prop, "Orientation axis", + RNA_def_property_ui_text(prop, "Orientation Axis", "Particle orientation axis (does not affect Explode modifier's results)"); RNA_def_property_update(prop, 0, "rna_Particle_reset"); @@ -3211,7 +3211,7 @@ static void rna_def_particle_settings(BlenderRNA *brna) RNA_def_property_float_sdna(prop, NULL, "rad_scale"); RNA_def_property_range(prop, 0.0f, FLT_MAX); RNA_def_property_ui_range(prop, 0.0f, 10.0f, 0.1, 2); - RNA_def_property_ui_text(prop, "Scaling", "Multiplier of radius properties"); + RNA_def_property_ui_text(prop, "Radius Scale", "Multiplier of radius properties"); RNA_def_property_update(prop, 0, "rna_Particle_redo"); /* TODO: Only need to tell the render engine to update. */ }