diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp index beb2d67f9f5..7639189a6f0 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp @@ -287,8 +287,8 @@ void RAS_OpenGLLight::Update() for (int i=0; i<4; i++) for (int j=0; j<4; j++, dobmat++) obmat[i][j] = (float)*dobmat; - - GPU_lamp_update(lamp, m_layer, 0, obmat); + int hide = kxlight->GetVisible() ? 0 : 1; + GPU_lamp_update(lamp, m_layer, hide, obmat); GPU_lamp_update_colors(lamp, m_color[0], m_color[1], m_color[2], m_energy); GPU_lamp_update_distance(lamp, m_distance, m_att1, m_att2);