diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c index 33217e042e5..21801432e9b 100644 --- a/source/blender/editors/space_outliner/outliner_draw.c +++ b/source/blender/editors/space_outliner/outliner_draw.c @@ -421,17 +421,17 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar uiBlockSetEmboss(block, UI_EMBOSSN); bt = uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_VIEW_OFF, - (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, + (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &ptr, "hide", -1, 0, 0, -1, -1, NULL); uiButSetFunc(bt, restrictbutton_view_cb, scene, ob); bt = uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_SELECT_OFF, - (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, + (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &ptr, "hide_select", -1, 0, 0, -1, -1, NULL); uiButSetFunc(bt, restrictbutton_sel_cb, scene, ob); bt = uiDefIconButR(block, ICONTOG, 0, ICON_RESTRICT_RENDER_OFF, - (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, + (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &ptr, "hide_render", -1, 0, 0, -1, -1, NULL); uiButSetFunc(bt, restrictbutton_rend_cb, scene, ob); @@ -445,15 +445,15 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar uiBlockSetEmboss(block, UI_EMBOSSN); restrict_bool = group_restrict_flag(gr, OB_RESTRICT_VIEW); - bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, NULL, 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); + bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); uiButSetFunc(bt, restrictbutton_gr_restrict_view, scene, gr); restrict_bool = group_restrict_flag(gr, OB_RESTRICT_SELECT); - bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, NULL, 0, 0, 0, 0, "Restrict/Allow selection in the 3D View"); + bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Restrict/Allow selection in the 3D View"); uiButSetFunc(bt, restrictbutton_gr_restrict_select, scene, gr); restrict_bool = group_restrict_flag(gr, OB_RESTRICT_RENDER); - bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, NULL, 0, 0, 0, 0, "Restrict/Allow renderability"); + bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, "Restrict/Allow renderability"); uiButSetFunc(bt, restrictbutton_gr_restrict_render, scene, gr); uiBlockSetEmboss(block, UI_EMBOSS); @@ -463,7 +463,7 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar uiBlockSetEmboss(block, UI_EMBOSSN); bt = uiDefIconButBitI(block, ICONTOGN, SCE_LAY_DISABLE, 0, ICON_CHECKBOX_HLT - 1, - (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, te->directdata, 0, 0, 0, 0, "Render this RenderLayer"); + (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, te->directdata, 0, 0, 0, 0, "Render this RenderLayer"); uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL); uiBlockSetEmboss(block, UI_EMBOSS); @@ -476,13 +476,13 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar bt = uiDefIconButBitI(block, ICONTOG, passflag, 0, ICON_CHECKBOX_HLT - 1, - (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, layflag, 0, 0, 0, 0, "Render this Pass"); + (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, layflag, 0, 0, 0, 0, "Render this Pass"); uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL); layflag++; /* is lay_xor */ if (ELEM8(passflag, SCE_PASS_SPEC, SCE_PASS_SHADOW, SCE_PASS_AO, SCE_PASS_REFLECT, SCE_PASS_REFRACT, SCE_PASS_INDIRECT, SCE_PASS_EMIT, SCE_PASS_ENVIRONMENT)) bt = uiDefIconButBitI(block, TOG, passflag, 0, (*layflag & passflag) ? ICON_DOT : ICON_BLANK1, - (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, layflag, 0, 0, 0, 0, "Exclude this Pass from Combined"); + (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, layflag, 0, 0, 0, 0, "Exclude this Pass from Combined"); uiButSetFunc(bt, restrictbutton_r_lay_cb, tselem->id, NULL); uiBlockSetEmboss(block, UI_EMBOSS); @@ -493,11 +493,11 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar uiBlockSetEmboss(block, UI_EMBOSSN); bt = uiDefIconButBitI(block, ICONTOGN, eModifierMode_Realtime, 0, ICON_RESTRICT_VIEW_OFF, - (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); + (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(md->mode), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob); bt = uiDefIconButBitI(block, ICONTOGN, eModifierMode_Render, 0, ICON_RESTRICT_RENDER_OFF, - (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, &(md->mode), 0, 0, 0, 0, "Restrict/Allow renderability"); + (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(md->mode), 0, 0, 0, 0, "Restrict/Allow renderability"); uiButSetFunc(bt, restrictbutton_modifier_cb, scene, ob); } else if (tselem->type == TSE_POSE_CHANNEL) { @@ -506,11 +506,11 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar uiBlockSetEmboss(block, UI_EMBOSSN); bt = uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_P, 0, ICON_RESTRICT_VIEW_OFF, - (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); + (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); uiButSetFunc(bt, restrictbutton_bone_cb, NULL, bone); bt = uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF, - (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View"); + (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(bone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View"); uiButSetFunc(bt, restrictbutton_bone_cb, NULL, NULL); } else if (tselem->type == TSE_EBONE) { @@ -518,11 +518,11 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar uiBlockSetEmboss(block, UI_EMBOSSN); bt = uiDefIconButBitI(block, ICONTOG, BONE_HIDDEN_A, 0, ICON_RESTRICT_VIEW_OFF, - (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); + (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View"); uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, ebone); bt = uiDefIconButBitI(block, ICONTOG, BONE_UNSELECTABLE, 0, ICON_RESTRICT_SELECT_OFF, - (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View"); + (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X, UI_UNIT_Y, &(ebone->flag), 0, 0, 0, 0, "Restrict/Allow selection in the 3D View"); uiButSetFunc(bt, restrictbutton_ebone_cb, NULL, NULL); } }