From bfdaa3b187b947a0efcf3a02cb70bbe8aff5e301 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Sat, 17 Dec 2011 21:23:02 +0000 Subject: [PATCH] =?UTF-8?q?bugfix:=20[#29486]=202D=20filters=20make=20scen?= =?UTF-8?q?e=20disappear=20when=20wire=20material=20used=20-=20patch=20by?= =?UTF-8?q?=20Juha=20M=C3=A4ki-Kanto=20when=20last=20drawn=20material=20is?= =?UTF-8?q?=20wire=20it=20will=20not=20set=20back=20to=20face=20drawing.?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- source/gameengine/Rasterizer/RAS_2DFilterManager.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index 4eadf8e3e66..30344ce3a10 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -431,6 +431,8 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas) glViewport(0,0, texturewidth, textureheight); glDisable(GL_DEPTH_TEST); + // in case the previous material was wire + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // if the last rendered face had alpha add it would messes with the color of the plane we apply 2DFilter to glDisable(GL_BLEND); glPushMatrix(); //GL_MODELVIEW