diff --git a/extern/rangetree/intern/generic_alloc_impl.h b/extern/rangetree/intern/generic_alloc_impl.h index 0f9f5184637..fd6e85a155a 100644 --- a/extern/rangetree/intern/generic_alloc_impl.h +++ b/extern/rangetree/intern/generic_alloc_impl.h @@ -32,7 +32,7 @@ * - #TPOOL_STRUCT: Name for pool struct name. * - #TPOOL_CHUNK_SIZE: Chunk size (optional), use 64kb when not defined. * - * \note #TPOOL_ALLOC_TYPE must be at least ``sizeof(void *)``. + * \note #TPOOL_ALLOC_TYPE must be at least `sizeof(void *)`. * * Defines the API, uses #TPOOL_IMPL_PREFIX to prefix each function. * diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index 904b7bb8718..e3954e134da 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -158,7 +158,7 @@ struct DerivedMesh { int (*getNumPolys)(DerivedMesh *dm); /** Copy a single vert/edge/tessellated face from the derived mesh into - * ``*r_{vert/edge/face}``. note that the current implementation + * `*r_{vert/edge/face}`. note that the current implementation * of this function can be quite slow, iterating over all * elements (editmesh) */ diff --git a/source/blender/blenkernel/intern/image_save.c b/source/blender/blenkernel/intern/image_save.c index 9e3d5a162ae..360bad3e786 100644 --- a/source/blender/blenkernel/intern/image_save.c +++ b/source/blender/blenkernel/intern/image_save.c @@ -135,8 +135,8 @@ static void imbuf_save_post(ImBuf *ibuf, ImBuf *colormanaged_ibuf) /** * \return success. - * \note ``ima->filepath`` and ``ibuf->name`` should end up the same. - * \note for multiview the first ``ibuf`` is important to get the settings. + * \note `ima->filepath` and `ibuf->name` should end up the same. + * \note for multi-view the first `ibuf` is important to get the settings. */ static bool image_save_single(ReportList *reports, Image *ima, diff --git a/source/blender/blenkernel/intern/main_idmap.c b/source/blender/blenkernel/intern/main_idmap.c index 1d362db4432..1421d456883 100644 --- a/source/blender/blenkernel/intern/main_idmap.c +++ b/source/blender/blenkernel/intern/main_idmap.c @@ -49,9 +49,9 @@ * \{ */ struct IDNameLib_Key { - /** ``ID.name + 2``: without the ID type prefix, since each id type gets its own 'map' */ + /** `ID.name + 2`: without the ID type prefix, since each id type gets its own 'map'. */ const char *name; - /** ``ID.lib``: */ + /** `ID.lib`: */ const Library *lib; }; diff --git a/source/blender/blenkernel/intern/mball_tessellate.c b/source/blender/blenkernel/intern/mball_tessellate.c index 760febaca91..9dd583b4c6b 100644 --- a/source/blender/blenkernel/intern/mball_tessellate.c +++ b/source/blender/blenkernel/intern/mball_tessellate.c @@ -305,7 +305,7 @@ static void build_bvh_spatial(PROCESS *process, /** * Computes density from given metaball at given position. - * Metaball equation is: ``(1 - r^2 / R^2)^3 * s`` + * Metaball equation is: `(1 - r^2 / R^2)^3 * s` * * r = distance from center * R = metaball radius diff --git a/source/blender/blenkernel/intern/mesh_mapping.c b/source/blender/blenkernel/intern/mesh_mapping.c index ca6c60557a6..d28bb9c0744 100644 --- a/source/blender/blenkernel/intern/mesh_mapping.c +++ b/source/blender/blenkernel/intern/mesh_mapping.c @@ -539,8 +539,8 @@ void BKE_mesh_edge_poly_map_create(MeshElemMap **r_map, * \param totfinal: The size of \a final_origindex * \param final_origindex: The size of the final array. * - * \note ``totsource`` could be ``totpoly``, - * ``totfinal`` could be ``tottessface`` and ``final_origindex`` its ORIGINDEX customdata. + * \note `totsource` could be `totpoly`, + * `totfinal` could be `tottessface` and `final_origindex` its ORIGINDEX custom-data. * This would allow an MPoly to loop over its tessfaces. */ void BKE_mesh_origindex_map_create(MeshElemMap **r_map, diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c index d3d7f02ecad..93cffcf7164 100644 --- a/source/blender/blenkernel/intern/pbvh_bmesh.c +++ b/source/blender/blenkernel/intern/pbvh_bmesh.c @@ -1168,12 +1168,12 @@ static void pbvh_bmesh_split_edge(EdgeQueueContext *eq_ctx, } /** - * The 2 new faces created and assigned to ``f_new`` have their + * The 2 new faces created and assigned to `f_new` have their * verts & edges shuffled around. * * - faces wind anticlockwise in this example. - * - original edge is ``(v1, v2)`` - * - original face is ``(v1, v2, v3)`` + * - original edge is `(v1, v2)` + * - original face is `(v1, v2, v3)` * *
* + v3(v_opp) @@ -1189,8 +1189,8 @@ static void pbvh_bmesh_split_edge(EdgeQueueContext *eq_ctx, * (first) (second) ** - * - f_new (first): ``v_tri=(v1, v4, v3), e_tri=(e1, e5, e4)`` - * - f_new (second): ``v_tri=(v4, v2, v3), e_tri=(e2, e3, e5)`` + * - f_new (first): `v_tri=(v1, v4, v3), e_tri=(e1, e5, e4)` + * - f_new (second): `v_tri=(v4, v2, v3), e_tri=(e2, e3, e5)` */ /* Create two new faces */ diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index cc5a8536a5a..a3a0ce0060b 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -2105,7 +2105,7 @@ Object *BKE_scene_object_find_by_name(const Scene *scene, const char *name) /** * Sets the active scene, mainly used when running in background mode - * (``--scene`` command line argument). + * (`--scene` command line argument). * This is also called to set the scene directly, bypassing windowing code. * Otherwise #WM_window_set_active_scene is used when changing scenes by the user. */ @@ -3242,9 +3242,9 @@ void BKE_scene_multiview_filepath_get(SceneRenderView *srv, const char *filepath } /** - * When multiview is not used the filepath is as usual (e.g., ``Image.jpg``). + * When multiview is not used the filepath is as usual (e.g., `Image.jpg`). * When multiview is on, even if only one view is enabled the view is incorporated - * into the file name (e.g., ``Image_L.jpg``). That allows for the user to re-render + * into the file name (e.g., `Image_L.jpg`). That allows for the user to re-render * individual views. */ void BKE_scene_multiview_view_filepath_get(const RenderData *rd, diff --git a/source/blender/blenlib/BLI_array.h b/source/blender/blenlib/BLI_array.h index e40a79dad21..6bf29a6168f 100644 --- a/source/blender/blenlib/BLI_array.h +++ b/source/blender/blenlib/BLI_array.h @@ -58,7 +58,7 @@ void _bli_array_grow_func(void **arr_p, /** \name Public defines * \{ */ -/** use ``sizeof(*(arr))`` to ensure the array exists and is an array */ +/** use `sizeof(*(arr))` to ensure the array exists and is an array */ #define BLI_array_declare(arr) \ int _##arr##_len = ((void)(sizeof(*(arr))), 0); \ void *_##arr##_static = NULL diff --git a/source/blender/blenlib/BLI_color.hh b/source/blender/blenlib/BLI_color.hh index 76dfcf0b57d..d93bd7f6f76 100644 --- a/source/blender/blenlib/BLI_color.hh +++ b/source/blender/blenlib/BLI_color.hh @@ -34,11 +34,11 @@ namespace blender { * Usage: * * Convert a theme byte color to a linearrgb premultiplied. - * ``` + * \code{.cc} * ColorTheme4b theme_color; * ColorSceneLinear4f
* v1 @@ -1421,7 +1421,7 @@ int isect_seg_seg_v2_lambda_mu_db(const double v1[2], * \return r_p1, r_p2: Intersection coordinates. * * \note The order of assignment for intersection points (\a r_p1, \a r_p2) is predictable, - * based on the direction defined by ``l2 - l1``, + * based on the direction defined by `l2 - l1`, * this direction compared with the normal of each point on the sphere: * \a r_p1 always has a >= 0.0 dot product. * \a r_p2 always has a <= 0.0 dot product. @@ -3426,7 +3426,7 @@ float ray_point_factor_v3(const float p[3], /** * A simplified version of #closest_to_line_v3 - * we only need to return the ``lambda`` + * we only need to return the `lambda` * * \param epsilon: avoid approaching divide-by-zero. * Passing a zero will just check for nonzero division. diff --git a/source/blender/blenlib/intern/math_geom_inline.c b/source/blender/blenlib/intern/math_geom_inline.c index 655d3fcc4c0..1757b0dd525 100644 --- a/source/blender/blenlib/intern/math_geom_inline.c +++ b/source/blender/blenlib/intern/math_geom_inline.c @@ -272,7 +272,7 @@ MINLINE float shell_angle_to_dist(const float angle) return (UNLIKELY(angle < SMALL_NUMBER)) ? 1.0f : fabsf(1.0f / cosf(angle)); } /** - * equivalent to ``shell_angle_to_dist(angle_normalized_v3v3(a, b))`` + * Equivalent to `shell_angle_to_dist(angle_normalized_v3v3(a, b))`. */ MINLINE float shell_v3v3_normalized_to_dist(const float a[3], const float b[3]) { @@ -282,7 +282,7 @@ MINLINE float shell_v3v3_normalized_to_dist(const float a[3], const float b[3]) return (UNLIKELY(angle_cos < SMALL_NUMBER)) ? 1.0f : (1.0f / angle_cos); } /** - * equivalent to ``shell_angle_to_dist(angle_normalized_v2v2(a, b))`` + * Equivalent to `shell_angle_to_dist(angle_normalized_v2v2(a, b))`. */ MINLINE float shell_v2v2_normalized_to_dist(const float a[2], const float b[2]) { @@ -293,7 +293,7 @@ MINLINE float shell_v2v2_normalized_to_dist(const float a[2], const float b[2]) } /** - * equivalent to ``shell_angle_to_dist(angle_normalized_v3v3(a, b) / 2)`` + * Equivalent to `shell_angle_to_dist(angle_normalized_v3v3(a, b) / 2)`. */ MINLINE float shell_v3v3_mid_normalized_to_dist(const float a[3], const float b[3]) { @@ -307,7 +307,7 @@ MINLINE float shell_v3v3_mid_normalized_to_dist(const float a[3], const float b[ } /** - * equivalent to ``shell_angle_to_dist(angle_normalized_v2v2(a, b) / 2)`` + * Equivalent to `shell_angle_to_dist(angle_normalized_v2v2(a, b) / 2)`. */ MINLINE float shell_v2v2_mid_normalized_to_dist(const float a[2], const float b[2]) { diff --git a/source/blender/blenlib/intern/math_vector_inline.c b/source/blender/blenlib/intern/math_vector_inline.c index db9ece81c59..55f7a152b83 100644 --- a/source/blender/blenlib/intern/math_vector_inline.c +++ b/source/blender/blenlib/intern/math_vector_inline.c @@ -1312,7 +1312,7 @@ MINLINE bool is_one_v3(const float v[3]) /* -------------------------------------------------------------------- */ /** \name Vector Comparison * - * \note use ``value <= limit``, so a limit of zero doesn't fail on an exact match. + * \note use `value <= limit`, so a limit of zero doesn't fail on an exact match. * \{ */ MINLINE bool equals_v2v2(const float v1[2], const float v2[2]) diff --git a/source/blender/blenlib/intern/memory_utils.c b/source/blender/blenlib/intern/memory_utils.c index 5ca7b96c136..4bb93877401 100644 --- a/source/blender/blenlib/intern/memory_utils.c +++ b/source/blender/blenlib/intern/memory_utils.c @@ -19,7 +19,7 @@ * \brief Generic memory manipulation API. * * This is to extend on existing functions - * such as ``memcpy`` & ``memcmp``. + * such as `memcpy` & `memcmp`. */ #includediff --git a/source/blender/blenlib/intern/polyfill_2d.c b/source/blender/blenlib/intern/polyfill_2d.c index 817572ba85c..9af98359199 100644 --- a/source/blender/blenlib/intern/polyfill_2d.c +++ b/source/blender/blenlib/intern/polyfill_2d.c @@ -77,9 +77,9 @@ typedef signed char eSign; #ifdef USE_KDTREE /** * Spatial optimization for point-in-triangle intersection checks. - * The simple version of this algorithm is ``O(n^2)`` complexity + * The simple version of this algorithm is `O(n^2)` complexity * (every point needing to check the triangle defined by every other point), - * Using a binary-tree reduces the complexity to ``O(n log n)`` + * Using a binary-tree reduces the complexity to `O(n log n)` * plus some overhead of creating the tree. * * This is a single purpose KDTree based on BLI_kdtree with some modifications @@ -898,7 +898,7 @@ void BLI_polyfill_calc_arena(const float (*coords)[2], * \param coords_sign: Pass this when we know the sign in advance to avoid extra calculations. * * \param r_tris: This array is filled in with triangle indices in clockwise order. - * The length of the array must be ``coords_tot - 2``. + * The length of the array must be `coords_tot - 2`. * Indices are guaranteed to be assigned to unique triangles, with valid indices, * even in the case of degenerate input (self intersecting polygons, zero area ears... etc). */ diff --git a/source/blender/blenlib/intern/smallhash.c b/source/blender/blenlib/intern/smallhash.c index 6e5a3e961a5..006a3798dcd 100644 --- a/source/blender/blenlib/intern/smallhash.c +++ b/source/blender/blenlib/intern/smallhash.c @@ -34,11 +34,11 @@ * Otherwise #GHash should be used instead. * * #SmallHashEntry.key - * - ``SMHASH_KEY_UNUSED`` means the key in the cell has not been initialized. + * - `SMHASH_KEY_UNUSED` means the key in the cell has not been initialized. * * #SmallHashEntry.val - * - ``SMHASH_CELL_UNUSED`` means this cell is inside a key series. - * - ``SMHASH_CELL_FREE`` means this cell terminates a key series. + * - `SMHASH_CELL_UNUSED` means this cell is inside a key series. + * - `SMHASH_CELL_FREE` means this cell terminates a key series. * * Note that the values and keys are often pointers or index values, * use the maximum values to avoid real pointers colliding with magic numbers. diff --git a/source/blender/blenlib/intern/string.c b/source/blender/blenlib/intern/string.c index 61d095658a3..5541d75bc73 100644 --- a/source/blender/blenlib/intern/string.c +++ b/source/blender/blenlib/intern/string.c @@ -232,7 +232,7 @@ size_t BLI_vsnprintf(char *__restrict buffer, } /** - * A version of #BLI_vsnprintf that returns ``strlen(buffer)`` + * A version of #BLI_vsnprintf that returns `strlen(buffer)` */ size_t BLI_vsnprintf_rlen(char *__restrict buffer, size_t maxncpy, @@ -278,7 +278,7 @@ size_t BLI_snprintf(char *__restrict dst, size_t maxncpy, const char *__restrict } /** - * A version of #BLI_snprintf that returns ``strlen(dst)`` + * A version of #BLI_snprintf that returns `strlen(dst)` */ size_t BLI_snprintf_rlen(char *__restrict dst, size_t maxncpy, const char *__restrict format, ...) { diff --git a/source/blender/blenlib/intern/timecode.c b/source/blender/blenlib/intern/timecode.c index 7d7436411ac..a9665c0a9c2 100644 --- a/source/blender/blenlib/intern/timecode.c +++ b/source/blender/blenlib/intern/timecode.c @@ -39,7 +39,7 @@ * Generate time-code/frame number string and store in \a str * * \param str: destination string - * \param maxncpy: maximum number of characters to copy ``sizeof(str)`` + * \param maxncpy: maximum number of characters to copy `sizeof(str)` * \param brevity_level: special setting for #View2D grid drawing, * used to specify how detailed we need to be * \param time_seconds: time total time in seconds @@ -199,7 +199,7 @@ size_t BLI_timecode_string_from_time(char *str, * Generate time string and store in \a str * * \param str: destination string - * \param maxncpy: maximum number of characters to copy ``sizeof(str)`` + * \param maxncpy: maximum number of characters to copy `sizeof(str)` * \param time_seconds: time total time in seconds * \return length of \a str */ @@ -229,7 +229,7 @@ size_t BLI_timecode_string_from_time_simple(char *str, * Generate time string and store in \a str * * \param str: destination string - * \param maxncpy: maximum number of characters to copy ``sizeof(str)`` + * \param maxncpy: maximum number of characters to copy `sizeof(str)` * \param brevity_level: special setting for #View2D grid drawing, * used to specify how detailed we need to be * \param time_seconds: time total time in seconds diff --git a/source/blender/blenloader/intern/writefile.c b/source/blender/blenloader/intern/writefile.c index fc29b1d8915..12839a155e4 100644 --- a/source/blender/blenloader/intern/writefile.c +++ b/source/blender/blenloader/intern/writefile.c @@ -69,7 +69,7 @@ * - write #TEST (#RenderInfo struct. 128x128 blend file preview is optional). * - write #GLOB (#FileGlobal struct) (some global vars). * - write #DNA1 (#SDNA struct) - * - write #USER (#UserDef struct) if filename is ``~/.config/blender/X.XX/config/startup.blend``. + * - write #USER (#UserDef struct) if filename is `~/.config/blender/X.XX/config/startup.blend`. */ #include diff --git a/source/blender/bmesh/bmesh.h b/source/blender/bmesh/bmesh.h index a5241f6b36d..40db423ba2f 100644 --- a/source/blender/bmesh/bmesh.h +++ b/source/blender/bmesh/bmesh.h @@ -37,7 +37,7 @@ * * BMHeader flags should **never** be read or written to by bmesh operators (see Operators below). * - * Access to header flags is done with ``BM_elem_flag_*()`` functions. + * Access to header flags is done with `BM_elem_flag_*()` functions. * \subsection bm_faces Faces * * Faces in BMesh are stored as a circular linked list of loops. Loops store per-face-vertex data @@ -55,7 +55,7 @@ * * - BMLoop#v - pointer to the vertex associated with this loop. * - BMLoop#e - pointer to the edge associated with this loop, - * between verts ``(loop->v, loop->next->v)`` + * between verts `(loop->v, loop->next->v)` * - BMLoop#f - pointer to the face associated with this loop. * \subsection bm_two_side_face 2-Sided Faces * @@ -113,7 +113,7 @@ * * These slots are identified by name, using strings. * - * Access to slots is done with ``BMO_slot_***()`` functions. + * Access to slots is done with `BMO_slot_***()` functions. * \subsection bm_tool_flags Tool Flags * * The BMesh API provides a set of flags for faces, edges and vertices, @@ -126,7 +126,7 @@ * These flags should not be confused with header flags, which are used to store persistent flags * (e.g. selection, hide status, etc). * - * Access to tool flags is done with ``BMO_elem_flag_***()`` functions. + * Access to tool flags is done with `BMO_elem_flag_***()` functions. * * \warning Operators are **never** allowed to read or write to header flags. * They act entirely on the data inside their input slots. @@ -162,14 +162,14 @@ * * These conventions should be used throughout the bmesh module. * - * - ``bmesh_kernel_*()`` - Low level API, for primitive functions that others are built ontop of. - * - ``bmesh_***()`` - Low level API function. - * - ``bm_***()`` - 'static' functions, not a part of the API at all, + * - `bmesh_kernel_*()` - Low level API, for primitive functions that others are built ontop of. + * - `bmesh_***()` - Low level API function. + * - `bm_***()` - 'static' functions, not a part of the API at all, * but use prefix since they operate on BMesh data. - * - ``BM_***()`` - High level BMesh API function for use anywhere. - * - ``BMO_***()`` - High level operator API function for use anywhere. - * - ``bmo_***()`` - Low level / internal operator API functions. - * - ``_bm_***()`` - Functions which are called via macros only. + * - `BM_***()` - High level BMesh API function for use anywhere. + * - `BMO_***()` - High level operator API function for use anywhere. + * - `bmo_***()` - Low level / internal operator API functions. + * - `_bm_***()` - Functions which are called via macros only. * * \section bm_todo BMesh TODO's * diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c index e106643a55f..b63a09a97a6 100644 --- a/source/blender/bmesh/intern/bmesh_opdefines.c +++ b/source/blender/bmesh/intern/bmesh_opdefines.c @@ -245,7 +245,7 @@ static BMOpDefine bmo_region_extend_def = { * Edge Rotate. * * Rotates edges topologically. Also known as "spin edge" to some people. - * Simple example: ``[/] becomes [|] then [\]``. + * Simple example: `[/] becomes [|] then [\]`. */ static BMOpDefine bmo_rotate_edges_def = { "rotate_edges", diff --git a/source/blender/bmesh/intern/bmesh_polygon.c b/source/blender/bmesh/intern/bmesh_polygon.c index 0aab10e7b1a..51ae47adacc 100644 --- a/source/blender/bmesh/intern/bmesh_polygon.c +++ b/source/blender/bmesh/intern/bmesh_polygon.c @@ -316,7 +316,7 @@ float BM_face_calc_perimeter_with_mat3(const BMFace *f, const float mat3[3][3]) /** * Utility function to calculate the edge which is most different from the other two. * - * \return The first edge index, where the second vertex is ``(index + 1) % 3``. + * \return The first edge index, where the second vertex is `(index + 1) % 3`. */ static int bm_vert_tri_find_unique_edge(BMVert *verts[3]) { diff --git a/source/blender/bmesh/intern/bmesh_query.c b/source/blender/bmesh/intern/bmesh_query.c index bc881040e4e..cb5764b1c91 100644 --- a/source/blender/bmesh/intern/bmesh_query.c +++ b/source/blender/bmesh/intern/bmesh_query.c @@ -766,7 +766,7 @@ bool BM_edge_loop_pair(BMEdge *e, BMLoop **r_la, BMLoop **r_lb) } /** - * Fast alternative to ``(BM_vert_edge_count(v) == 2)`` + * Fast alternative to `(BM_vert_edge_count(v) == 2)`. */ bool BM_vert_is_edge_pair(const BMVert *v) { @@ -779,7 +779,7 @@ bool BM_vert_is_edge_pair(const BMVert *v) } /** - * Fast alternative to ``(BM_vert_edge_count(v) == 2)`` + * Fast alternative to `(BM_vert_edge_count(v) == 2)` * that checks both edges connect to the same faces. */ bool BM_vert_is_edge_pair_manifold(const BMVert *v) @@ -896,7 +896,7 @@ int BM_vert_face_count_at_most(const BMVert *v, int count_max) /** * Return true if the vertex is connected to _any_ faces. * - * same as ``BM_vert_face_count(v) != 0`` or ``BM_vert_find_first_loop(v) == NULL`` + * same as `BM_vert_face_count(v) != 0` or `BM_vert_find_first_loop(v) == NULL`. */ bool BM_vert_face_check(const BMVert *v) { diff --git a/source/blender/bmesh/intern/bmesh_structure.c b/source/blender/bmesh/intern/bmesh_structure.c index cfdce0b749b..d5d72cd4ba3 100644 --- a/source/blender/bmesh/intern/bmesh_structure.c +++ b/source/blender/bmesh/intern/bmesh_structure.c @@ -592,7 +592,7 @@ int bmesh_radial_facevert_count_at_most(const BMLoop *l, const BMVert *v, const /** * \brief RADIAL CHECK FACE VERT * - * Quicker check for ``bmesh_radial_facevert_count(...) != 0`` + * Quicker check for `bmesh_radial_facevert_count(...) != 0`. */ bool bmesh_radial_facevert_check(const BMLoop *l, const BMVert *v) { diff --git a/source/blender/compositor/operations/COM_SunBeamsOperation.cc b/source/blender/compositor/operations/COM_SunBeamsOperation.cc index ff117841e8e..bd82b6397ad 100644 --- a/source/blender/compositor/operations/COM_SunBeamsOperation.cc +++ b/source/blender/compositor/operations/COM_SunBeamsOperation.cc @@ -46,14 +46,14 @@ void SunBeamsOperation::initExecution() * (u,v) is used to designate sector space coordinates * * For a target point (x,y) the sector should be chosen such that - * ``u >= v >= 0`` + * `u >= v >= 0` * This removes the need to handle all sorts of special cases. * * Template parameters: - * fxu : buffer increment in x for sector u+1 - * fxv : buffer increment in x for sector v+1 - * fyu : buffer increment in y for sector u+1 - * fyv : buffer increment in y for sector v+1 + * \param fxu: buffer increment in x for sector `u + 1`. + * \param fxv: buffer increment in x for sector `v + 1`. + * \param fyu: buffer increment in y for sector `u + 1`. + * \param fyv: buffer increment in y for sector `v + 1`. */ template struct BufferLineAccumulator { diff --git a/source/blender/editors/animation/anim_markers.c b/source/blender/editors/animation/anim_markers.c index 9d998326b4d..227af598f53 100644 --- a/source/blender/editors/animation/anim_markers.c +++ b/source/blender/editors/animation/anim_markers.c @@ -123,7 +123,7 @@ ListBase *ED_animcontext_get_markers(const bAnimContext *ac) * so don't assume anything. * \param scene: Current scene (for getting current frame) * \param mode: (TfmMode) transform mode that this transform is for - * \param value: From the transform code, this is ``t->vec[0]`` + * \param value: From the transform code, this is `t->vec[0]` * (which is delta transform for grab/extend, and scale factor for scale) * \param side: (B/L/R) for 'extend' functionality, which side of current frame to use */ diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index 4f8bb6342f7..b41db7818da 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -3066,7 +3066,7 @@ static bool ui_textedit_set_cursor_pos_foreach_glyph(const char *UNUSED(str), /** * \param x: Screen space cursor location - #wmEvent.x * - * \note ``but->block->aspect`` is used here, so drawing button style is getting scaled too. + * \note `but->block->aspect` is used here, so drawing button style is getting scaled too. */ static void ui_textedit_set_cursor_pos(uiBut *but, uiHandleButtonData *data, const float x) { diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c index e9804840801..db2766f1b19 100644 --- a/source/blender/editors/interface/view2d.c +++ b/source/blender/editors/interface/view2d.c @@ -1914,7 +1914,7 @@ float UI_view2d_scale_get_y(const View2D *v2d) return BLI_rcti_size_y(&v2d->mask) / BLI_rctf_size_y(&v2d->cur); } /** - * Same as ``UI_view2d_scale_get() - 1.0f / x, y`` + * Same as `UI_view2d_scale_get() - 1.0f / x, y`. */ void UI_view2d_scale_get_inverse(const View2D *v2d, float *r_x, float *r_y) { diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c index bd05d309421..19f72a66b9b 100644 --- a/source/blender/editors/sculpt_paint/paint_image_proj.c +++ b/source/blender/editors/sculpt_paint/paint_image_proj.c @@ -375,7 +375,7 @@ typedef struct ProjPaintState { /* -------------------------------------------------------------------- */ /* Vars shared between multiple views (keep last) */ /** - * This data is owned by ``ProjStrokeHandle.ps_views[0]``, + * This data is owned by `ProjStrokeHandle.ps_views[0]`, * all other views re-use the data. */ diff --git a/source/blender/editors/space_view3d/view3d_camera_control.c b/source/blender/editors/space_view3d/view3d_camera_control.c index 638c8a49ffd..8380c87b999 100644 --- a/source/blender/editors/space_view3d/view3d_camera_control.c +++ b/source/blender/editors/space_view3d/view3d_camera_control.c @@ -24,7 +24,7 @@ * Typical view-control usage: * * - Acquire a view-control (#ED_view3d_cameracontrol_acquire). - * - Modify ``rv3d->ofs``, ``rv3d->viewquat``. + * - Modify `rv3d->ofs`, `rv3d->viewquat`. * - Update the view data (#ED_view3d_cameracontrol_acquire) - * within a loop which draws the viewport. * - Finish and release the view-control (#ED_view3d_cameracontrol_release), @@ -32,8 +32,8 @@ * * Notes: * - * - when acquiring ``rv3d->dist`` is set to zero - * (so ``rv3d->ofs`` is always the view-point) + * - when acquiring `rv3d->dist` is set to zero + * (so `rv3d->ofs` is always the view-point) * - updating can optionally keyframe the camera object. */ @@ -244,7 +244,7 @@ static bool object_apply_mat4_with_protect(Object *ob, } /** - * Updates cameras from the ``rv3d`` values, optionally auto-keyframing. + * Updates cameras from the `rv3d` values, optionally auto-keyframing. */ void ED_view3d_cameracontrol_update(View3DCameraControl *vctrl, /* args for keyframing */ diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c index 8bcc05c1e55..e09453b9957 100644 --- a/source/blender/editors/space_view3d/view3d_utils.c +++ b/source/blender/editors/space_view3d/view3d_utils.c @@ -506,8 +506,8 @@ void ED_view3d_lock_clear(View3D *v3d) /** * For viewport operators that exit camera perspective. * - * \note This differs from simply setting ``rv3d->persp = persp`` because it - * sets the ``ofs`` and ``dist`` values of the viewport so it matches the camera, + * \note This differs from simply setting `rv3d->persp = persp` because it + * sets the `ofs` and `dist` values of the viewport so it matches the camera, * otherwise switching out of camera view may jump to a different part of the scene. */ void ED_view3d_persp_switch_from_camera(const Depsgraph *depsgraph, diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index 41db6c290e6..bb04f557074 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -1142,7 +1142,7 @@ static void raycast_obj_fn(SnapObjectContext *sctx, * \param r_loc: Hit location. * \param r_no: Hit normal (optional). * \param r_index: Hit index or -1 when no valid index is found. - * (currently only set to the polygon index when using ``snap_to == SCE_SNAP_MODE_FACE``). + * (currently only set to the polygon index when using `snap_to == SCE_SNAP_MODE_FACE`). * \param r_ob: Hit object. * \param r_obmat: Object matrix (may not be #Object.obmat with dupli-instances). * \param r_hit_list: List of #SnapObjectHitDepth (caller must free). @@ -2793,7 +2793,7 @@ static void snap_obj_fn(SnapObjectContext *sctx, * \param r_loc: Hit location. * \param r_no: Hit normal (optional). * \param r_index: Hit index or -1 when no valid index is found. - * (currently only set to the polygon index when using ``snap_to == SCE_SNAP_MODE_FACE``). + * (currently only set to the polygon index when using `snap_to == SCE_SNAP_MODE_FACE`). * \param r_ob: Hit object. * \param r_obmat: Object matrix (may not be #Object.obmat with dupli-instances). */ diff --git a/source/blender/makesdna/DNA_documentation.h b/source/blender/makesdna/DNA_documentation.h index 0251625292c..85190d8a56d 100644 --- a/source/blender/makesdna/DNA_documentation.h +++ b/source/blender/makesdna/DNA_documentation.h @@ -56,7 +56,7 @@ * * Ignored structs can only be referred to from non-ignored structs * when referred to as a pointer (where they're usually allocated - * and cleared in ``readfile.c``). + * and cleared in `readfile.c`). * * - %Path to the header files * diff --git a/source/blender/makesdna/intern/dna_genfile.c b/source/blender/makesdna/intern/dna_genfile.c index d23b9441822..24d0d39292e 100644 --- a/source/blender/makesdna/intern/dna_genfile.c +++ b/source/blender/makesdna/intern/dna_genfile.c @@ -84,8 +84,8 @@ * **Remember to read/write integer and short aligned!** * * While writing a file, the names of a struct is indicated with a type number, - * to be found with: ``type = DNA_struct_find_nr(SDNA *, const char *)`` - * The value of ``type`` corresponds with the index within the structs array + * to be found with: `type = DNA_struct_find_nr(SDNA *, const char *)` + * The value of `type` corresponds with the index within the structs array * * For the moment: the complete DNA file is included in a .blend file. For * the future we can think of smarter methods, like only included the used @@ -101,7 +101,7 @@ * - Change of a pointer type: when the name doesn't change the contents is copied. * * NOT YET: - * - array (``vec[3]``) to float struct (``vec3f``). + * - array (`vec[3]`) to float struct (`vec3f`). * * DONE: * - Endian compatibility. diff --git a/source/blender/makesrna/intern/rna_access.c b/source/blender/makesrna/intern/rna_access.c index 0285ef44e17..1159d6f7a68 100644 --- a/source/blender/makesrna/intern/rna_access.c +++ b/source/blender/makesrna/intern/rna_access.c @@ -5998,7 +5998,7 @@ static void rna_path_array_multi_string_from_flat_index(PointerRNA *ptr, /** * \param index_dim: The dimension to show, 0 disables. 1 for 1d array, 2 for 2d. etc. - * \param index: The *flattened* index to use when \a ``index_dim > 0``, + * \param index: The *flattened* index to use when \a `index_dim > 0`, * this is expanded when used with multi-dimensional arrays. */ char *RNA_path_from_ID_to_property_index(PointerRNA *ptr, diff --git a/source/blender/makesrna/intern/rna_wm.c b/source/blender/makesrna/intern/rna_wm.c index 2a4abac04f8..9b4089b272c 100644 --- a/source/blender/makesrna/intern/rna_wm.c +++ b/source/blender/makesrna/intern/rna_wm.c @@ -1825,7 +1825,7 @@ static void rna_KeyMapItem_update(Main *UNUSED(bmain), Scene *UNUSED(scene), Poi #else /* RNA_RUNTIME */ /** - * expose ``Operator.options`` as its own type so we can control each flags use + * expose `Operator.options` as its own type so we can control each flags use * (some are read-only). */ static void rna_def_operator_options_runtime(BlenderRNA *brna) diff --git a/source/blender/modifiers/intern/MOD_normal_edit.c b/source/blender/modifiers/intern/MOD_normal_edit.c index 54bb68dc21a..e7750f0a0d1 100644 --- a/source/blender/modifiers/intern/MOD_normal_edit.c +++ b/source/blender/modifiers/intern/MOD_normal_edit.c @@ -257,10 +257,10 @@ static void normalEditModifier_do_radial(NormalEditModifierData *enmd, generate_vert_coordinates(mesh, ob, ob_target, enmd->offset, num_verts, cos, size); /** - * size gives us our spheroid coefficients ``(A, B, C)``. + * size gives us our spheroid coefficients `(A, B, C)`. * Then, we want to find out for each vert its (a, b, c) triple (proportional to (A, B, C) one). * - * Ellipsoid basic equation: ``(x^2/a^2) + (y^2/b^2) + (z^2/c^2) = 1.`` + * Ellipsoid basic equation: `(x^2/a^2) + (y^2/b^2) + (z^2/c^2) = 1`. * Since we want to find (a, b, c) matching this equation and proportional to (A, B, C), * we can do: * diff --git a/source/blender/python/generic/py_capi_utils.c b/source/blender/python/generic/py_capi_utils.c index a27ef30c849..68fefee4a61 100644 --- a/source/blender/python/generic/py_capi_utils.c +++ b/source/blender/python/generic/py_capi_utils.c @@ -525,7 +525,7 @@ PyObject *PyC_FrozenSetFromStrings(const char **strings) * * Implementation - we can't actually prepend the existing exception, * because it could have _any_ arguments given to it, so instead we get its - * ``__str__`` output and raise our own exception including it. + * `__str__` output and raise our own exception including it. */ PyObject *PyC_Err_Format_Prefix(PyObject *exception_type_prefix, const char *format, ...) { diff --git a/source/blender/python/gpu/gpu_py.c b/source/blender/python/gpu/gpu_py.c index 7aea940da94..e6ba46b2b05 100644 --- a/source/blender/python/gpu/gpu_py.c +++ b/source/blender/python/gpu/gpu_py.c @@ -17,8 +17,8 @@ /** \file * \ingroup bpygpu * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #includediff --git a/source/blender/python/gpu/gpu_py_api.c b/source/blender/python/gpu/gpu_py_api.c index 5119b3612f8..db84e03adcb 100644 --- a/source/blender/python/gpu/gpu_py_api.c +++ b/source/blender/python/gpu/gpu_py_api.c @@ -20,8 +20,8 @@ * Experimental Python API, not considered public yet (called '_gpu'), * we may re-expose as public later. * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #include diff --git a/source/blender/python/gpu/gpu_py_batch.c b/source/blender/python/gpu/gpu_py_batch.c index 5214d156adf..c0c0aa0028d 100644 --- a/source/blender/python/gpu/gpu_py_batch.c +++ b/source/blender/python/gpu/gpu_py_batch.c @@ -19,11 +19,11 @@ /** \file * \ingroup bpygpu * - * This file defines the offscreen functionalities of the 'gpu' module + * This file defines the off-screen functionalities of the 'gpu' module * used for off-screen OpenGL rendering. * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #include diff --git a/source/blender/python/gpu/gpu_py_buffer.c b/source/blender/python/gpu/gpu_py_buffer.c index 5c004459b44..a1fc89e772e 100644 --- a/source/blender/python/gpu/gpu_py_buffer.c +++ b/source/blender/python/gpu/gpu_py_buffer.c @@ -19,8 +19,8 @@ * * This file defines the gpu.state API. * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #include diff --git a/source/blender/python/gpu/gpu_py_capabilities.c b/source/blender/python/gpu/gpu_py_capabilities.c index cedce485253..f3fb93021b2 100644 --- a/source/blender/python/gpu/gpu_py_capabilities.c +++ b/source/blender/python/gpu/gpu_py_capabilities.c @@ -17,8 +17,8 @@ /** \file * \ingroup bpygpu * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #include diff --git a/source/blender/python/gpu/gpu_py_element.c b/source/blender/python/gpu/gpu_py_element.c index 0cb5e9a2785..2dd8d1c379e 100644 --- a/source/blender/python/gpu/gpu_py_element.c +++ b/source/blender/python/gpu/gpu_py_element.c @@ -17,8 +17,8 @@ /** \file * \ingroup bpygpu * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #include diff --git a/source/blender/python/gpu/gpu_py_framebuffer.c b/source/blender/python/gpu/gpu_py_framebuffer.c index 2f081fcfd8c..951e1857059 100644 --- a/source/blender/python/gpu/gpu_py_framebuffer.c +++ b/source/blender/python/gpu/gpu_py_framebuffer.c @@ -20,8 +20,8 @@ * This file defines the framebuffer functionalities of the 'gpu' module * used for off-screen OpenGL rendering. * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #include diff --git a/source/blender/python/gpu/gpu_py_matrix.c b/source/blender/python/gpu/gpu_py_matrix.c index b379600d33c..cc9b3d702e2 100644 --- a/source/blender/python/gpu/gpu_py_matrix.c +++ b/source/blender/python/gpu/gpu_py_matrix.c @@ -22,8 +22,8 @@ * \warning While these functions attempt to ensure correct stack usage. * Mixing Python and C functions may still crash on invalid use. * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #include diff --git a/source/blender/python/gpu/gpu_py_offscreen.c b/source/blender/python/gpu/gpu_py_offscreen.c index 0a8b294ea41..457f00b1267 100644 --- a/source/blender/python/gpu/gpu_py_offscreen.c +++ b/source/blender/python/gpu/gpu_py_offscreen.c @@ -22,8 +22,8 @@ * This file defines the offscreen functionalities of the 'gpu' module * used for off-screen OpenGL rendering. * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #include diff --git a/source/blender/python/gpu/gpu_py_platform.c b/source/blender/python/gpu/gpu_py_platform.c index e49ad18dfd8..132052b6f1d 100644 --- a/source/blender/python/gpu/gpu_py_platform.c +++ b/source/blender/python/gpu/gpu_py_platform.c @@ -17,8 +17,8 @@ /** \file * \ingroup bpygpu * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #include diff --git a/source/blender/python/gpu/gpu_py_select.c b/source/blender/python/gpu/gpu_py_select.c index b72aca6a792..4db102118f1 100644 --- a/source/blender/python/gpu/gpu_py_select.c +++ b/source/blender/python/gpu/gpu_py_select.c @@ -22,8 +22,8 @@ * \note Currently only used for gizmo selection, * will need to add begin/end and a way to access the hits. * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #include diff --git a/source/blender/python/gpu/gpu_py_shader.c b/source/blender/python/gpu/gpu_py_shader.c index fc3a7d1360b..00e876aee7d 100644 --- a/source/blender/python/gpu/gpu_py_shader.c +++ b/source/blender/python/gpu/gpu_py_shader.c @@ -17,8 +17,8 @@ /** \file * \ingroup bpygpu * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #include diff --git a/source/blender/python/gpu/gpu_py_state.c b/source/blender/python/gpu/gpu_py_state.c index 173c5afba56..7b7a61cc338 100644 --- a/source/blender/python/gpu/gpu_py_state.c +++ b/source/blender/python/gpu/gpu_py_state.c @@ -19,8 +19,8 @@ * * This file defines the gpu.state API. * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #include diff --git a/source/blender/python/gpu/gpu_py_texture.c b/source/blender/python/gpu/gpu_py_texture.c index 2181c09b537..ca41662db9d 100644 --- a/source/blender/python/gpu/gpu_py_texture.c +++ b/source/blender/python/gpu/gpu_py_texture.c @@ -19,8 +19,8 @@ * * This file defines the texture functionalities of the 'gpu' module * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #include diff --git a/source/blender/python/gpu/gpu_py_types.c b/source/blender/python/gpu/gpu_py_types.c index fdd589d788e..a8787cf5c7f 100644 --- a/source/blender/python/gpu/gpu_py_types.c +++ b/source/blender/python/gpu/gpu_py_types.c @@ -17,8 +17,8 @@ /** \file * \ingroup bpygpu * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #include diff --git a/source/blender/python/gpu/gpu_py_uniformbuffer.c b/source/blender/python/gpu/gpu_py_uniformbuffer.c index cfef20e2e4d..616ef65a5d1 100644 --- a/source/blender/python/gpu/gpu_py_uniformbuffer.c +++ b/source/blender/python/gpu/gpu_py_uniformbuffer.c @@ -19,8 +19,8 @@ * * This file defines the uniform buffer functionalities of the 'gpu' module * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #include diff --git a/source/blender/python/gpu/gpu_py_vertex_buffer.c b/source/blender/python/gpu/gpu_py_vertex_buffer.c index 3c7038186b9..949086378a8 100644 --- a/source/blender/python/gpu/gpu_py_vertex_buffer.c +++ b/source/blender/python/gpu/gpu_py_vertex_buffer.c @@ -17,8 +17,8 @@ /** \file * \ingroup bpygpu * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #include diff --git a/source/blender/python/gpu/gpu_py_vertex_format.c b/source/blender/python/gpu/gpu_py_vertex_format.c index 39c91966cab..c344429576a 100644 --- a/source/blender/python/gpu/gpu_py_vertex_format.c +++ b/source/blender/python/gpu/gpu_py_vertex_format.c @@ -17,8 +17,8 @@ /** \file * \ingroup bpygpu * - * - Use ``bpygpu_`` for local API. - * - Use ``BPyGPU`` for public API. + * - Use `bpygpu_` for local API. + * - Use `BPyGPU` for public API. */ #include diff --git a/source/blender/python/intern/bpy_utils_units.c b/source/blender/python/intern/bpy_utils_units.c index e5ac1ba9a95..aa8cf8f2a9f 100644 --- a/source/blender/python/intern/bpy_utils_units.c +++ b/source/blender/python/intern/bpy_utils_units.c @@ -67,7 +67,7 @@ static const char *bpyunits_ucategorie_items[] = { /** * These fields are just empty placeholders, actual values get set in initializations functions. * This allows us to avoid many handwriting, and above all, - * to keep all systems/categories definition stuff in ``BKE_unit.h``. + * to keep all systems/categories definition stuff in `BKE_unit.h`. */ static PyStructSequence_Field bpyunits_systems_fields[ARRAY_SIZE(bpyunits_usystem_items)]; static PyStructSequence_Field bpyunits_categories_fields[ARRAY_SIZE(bpyunits_ucategorie_items)]; diff --git a/source/blender/python/mathutils/mathutils.c b/source/blender/python/mathutils/mathutils.c index 16bf7120606..5beca7bd71a 100644 --- a/source/blender/python/mathutils/mathutils.c +++ b/source/blender/python/mathutils/mathutils.c @@ -78,7 +78,7 @@ static int mathutils_array_parse_fast(float *array, } /** - * helper function that returns a Python ``__hash__``. + * helper function that returns a Python `__hash__`. * * \note consistent with the equivalent tuple of floats (CPython's 'tuplehash') */ diff --git a/source/blender/python/mathutils/mathutils_Matrix.c b/source/blender/python/mathutils/mathutils_Matrix.c index 8b8130f3cc2..36b8b0b6d35 100644 --- a/source/blender/python/mathutils/mathutils_Matrix.c +++ b/source/blender/python/mathutils/mathutils_Matrix.c @@ -1174,7 +1174,7 @@ static void matrix_invert_with_det_n_internal(float *mat_dst, } /** - * \param r_mat: can be from ``self->matrix`` or not. + * \param r_mat: can be from `self->matrix` or not. */ static bool matrix_invert_internal(const MatrixObject *self, float *r_mat) { @@ -1191,8 +1191,8 @@ static bool matrix_invert_internal(const MatrixObject *self, float *r_mat) } /** - * Similar to ``matrix_invert_internal`` but should never error. - * \param r_mat: can be from ``self->matrix`` or not. + * Similar to `matrix_invert_internal` but should never error. + * \param r_mat: can be from `self->matrix` or not. */ static void matrix_invert_safe_internal(const MatrixObject *self, float *r_mat) { diff --git a/source/blender/render/intern/bake.c b/source/blender/render/intern/bake.c index d5653f87c2b..74e57989f47 100644 --- a/source/blender/render/intern/bake.c +++ b/source/blender/render/intern/bake.c @@ -26,7 +26,7 @@ * The Bake API is fully implemented with Python rna functions. * The operator expects/call a function: * - * ``def bake(scene, object, pass_type, object_id, pixel_array, num_pixels, depth, result)`` + * `def bake(scene, object, pass_type, object_id, pixel_array, num_pixels, depth, result)` * - scene: current scene (Python object) * - object: object to render (Python object) * - pass_type: pass to render (string, e.g., "COMBINED", "AO", "NORMAL", ...) @@ -53,10 +53,10 @@ * \endcode * * In python you have access to: - * - ``primitive_id``, ``object_id``, ``uv``, ``du_dx``, ``du_dy``, ``next`` - * - ``next()`` is a function that returns the next #BakePixel in the array. + * - `primitive_id`, `object_id`, `uv`, `du_dx`, `du_dy`, `next`. + * - `next()` is a function that returns the next #BakePixel in the array. * - * \note Pixels that should not be baked have ``primitive_id == -1`` + * \note Pixels that should not be baked have `primitive_id == -1`. * * For a complete implementation example look at the Cycles Bake commit. */ diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c index 6a328679c2e..5ec26a7b208 100644 --- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c +++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c @@ -91,7 +91,7 @@ enum { /* -------------------------------------------------------------------- */ /** \name wmGizmoMap Selection Array API * - * Just handle ``wm_gizmomap_select_array_*``, not flags or callbacks. + * Just handle `wm_gizmomap_select_array_*`, not flags or callbacks. * * \{ */ diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c index 3633d3c07d3..06aaf95f232 100644 --- a/source/blender/windowmanager/intern/wm_files.c +++ b/source/blender/windowmanager/intern/wm_files.c @@ -987,7 +987,7 @@ const char *WM_init_state_app_template_get(void) * or called for 'New File' both startup.blend and userpref.blend are checked. * * \param use_factory_settings: - * Ignore on-disk startup file, use bundled ``datatoc_startup_blend`` instead. + * Ignore on-disk startup file, use bundled `datatoc_startup_blend` instead. * Used for "Restore Factory Settings". * * \param use_userdef: Load factory settings as well as startup file. diff --git a/source/blender/windowmanager/intern/wm_gesture_ops.c b/source/blender/windowmanager/intern/wm_gesture_ops.c index 9da901d6c4e..92ca0b87527 100644 --- a/source/blender/windowmanager/intern/wm_gesture_ops.c +++ b/source/blender/windowmanager/intern/wm_gesture_ops.c @@ -23,8 +23,8 @@ * Default operator callbacks for use with gestures (border/circle/lasso/straightline). * Operators themselves are defined elsewhere. * - * - Keymaps are in ``wm_operators.c``. - * - Property definitions are in ``wm_operator_props.c``. + * - Keymaps are in `wm_operators.c`. + * - Property definitions are in `wm_operator_props.c`. */ #include "MEM_guardedalloc.h"