From c781a840b22d4142f9e9bb23d4aa2385fbaca64b Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Mon, 24 Apr 2006 02:03:55 +0000 Subject: [PATCH] fixed collision sensor for dynamically created objects using Bullet physics --- source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp index 7806b77257a..e0ec09ffdd5 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp @@ -53,7 +53,7 @@ void KX_BulletPhysicsController::SetObject (SG_IObject* object) KX_GameObject* gameobj = (KX_GameObject*) object->GetSGClientObject(); gameobj->SetPhysicsController(this,gameobj->IsDynamic()); - //GetSumoObject()->setClientObject(gameobj->getClientInfo()); + CcdPhysicsController::setNewClientInfo(gameobj->getClientInfo()); }