diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp index b7a961d6a9d..46ad344c5dd 100644 --- a/source/gameengine/Converter/BL_ActionActuator.cpp +++ b/source/gameengine/Converter/BL_ActionActuator.cpp @@ -1073,7 +1073,7 @@ int BL_ActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE_DEF if (val != "") { - (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(val); + action= (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(val); if (!action) { PyErr_SetString(PyExc_ValueError, "action not found!"); diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp index 3c0ce0918f2..a6dbf088ee3 100644 --- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp +++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp @@ -904,7 +904,7 @@ int BL_ShapeActionActuator::pyattr_set_action(void *self_v, const KX_PYATTRIBUTE if (val != "") { - (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(val); + action= (bAction*)SCA_ILogicBrick::m_sCurrentLogicManager->GetActionByName(val); if (action==NULL) { PyErr_SetString(PyExc_ValueError, "action not found!");