diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp index 692704b5080..8ecb586f77e 100644 --- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp +++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp @@ -700,7 +700,7 @@ CcdPhysicsController::~CcdPhysicsController() void CcdPhysicsController::SimulationTick(float timestep) { btRigidBody *body = GetRigidBody(); - if (!body && body->isStaticObject()) + if (!body || body->isStaticObject()) return; // Clamp linear velocity