diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index f5926501f4d..fde90485536 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -255,7 +255,8 @@ static void meshDM_drawFacesColored(DerivedMesh *dm, int useTwoSide, unsigned ch /* there's a conflict here... twosided colors versus culling...? */ /* defined by history, only texture faces have culling option */ /* we need that as mesh option builtin, next to double sided lighting */ - // glEnable(GL_CULL_FACE); + if(col1 && col2) + glEnable(GL_CULL_FACE); glShadeModel(GL_SMOOTH); glBegin(glmode=GL_QUADS);