From dd79f7c8a8edae3f949c6006390b77ddb4634aef Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Sun, 29 May 2005 10:47:36 +0000 Subject: [PATCH] Bug fix #2638 More derivedmesh culling confusement... it should be enabled when double- sided shaded lighting is used... --- source/blender/blenkernel/intern/DerivedMesh.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index f5926501f4d..fde90485536 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -255,7 +255,8 @@ static void meshDM_drawFacesColored(DerivedMesh *dm, int useTwoSide, unsigned ch /* there's a conflict here... twosided colors versus culling...? */ /* defined by history, only texture faces have culling option */ /* we need that as mesh option builtin, next to double sided lighting */ - // glEnable(GL_CULL_FACE); + if(col1 && col2) + glEnable(GL_CULL_FACE); glShadeModel(GL_SMOOTH); glBegin(glmode=GL_QUADS);