diff --git a/release/scripts/export_fbx.py b/release/scripts/export_fbx.py index 65427dcfee6..47197b7cdff 100644 --- a/release/scripts/export_fbx.py +++ b/release/scripts/export_fbx.py @@ -1,13 +1,13 @@ #!BPY """ Name: 'Autodesk FBX (.fbx)...' -Blender: 244 +Blender: 249 Group: 'Export' Tooltip: 'Selection to an ASCII Autodesk FBX ' """ __author__ = "Campbell Barton" __url__ = ['www.blender.org', 'blenderartists.org'] -__version__ = "1.1" +__version__ = "1.2" __bpydoc__ = """\ This script is an exporter to the FBX file format. @@ -1385,22 +1385,18 @@ def write(filename, batch_objects = None, \ else: file.write(',%i,%i,%i,%i' % fi ) i+=1 - ed_val = [None, None] - LOOSE = Blender.Mesh.EdgeFlags.LOOSE + file.write('\n\t\tEdges: ') + i=-1 for ed in me.edges: - if ed.flag & LOOSE: - ed_val[0] = ed.v1.index - ed_val[1] = -(ed.v2.index+1) if i==-1: - file.write('%i,%i' % tuple(ed_val) ) + file.write('%i,%i' % (ed.v1.index, ed.v2.index)) i=0 else: if i==13: file.write('\n\t\t') i=0 - file.write(',%i,%i' % tuple(ed_val) ) + file.write(',%i,%i' % (ed.v1.index, ed.v2.index)) i+=1 - del LOOSE file.write('\n\t\tGeometryVersion: 124') @@ -1423,6 +1419,51 @@ def write(filename, batch_objects = None, \ i+=1 file.write('\n\t\t}') + # Write Face Smoothing + file.write(''' + LayerElementSmoothing: 0 { + Version: 102 + Name: "" + MappingInformationType: "ByPolygon" + ReferenceInformationType: "Direct" + Smoothing: ''') + + i=-1 + for f in me.faces: + if i==-1: + file.write('%i' % f.smooth); i=0 + else: + if i==54: + file.write('\n '); i=0 + file.write(',%i' % f.smooth) + i+=1 + + file.write('\n\t\t}') + + # Write Edge Smoothing + file.write(''' + LayerElementSmoothing: 0 { + Version: 101 + Name: "" + MappingInformationType: "ByEdge" + ReferenceInformationType: "Direct" + Smoothing: ''') + + SHARP = Blender.Mesh.EdgeFlags.SHARP + i=-1 + for ed in me.edges: + if i==-1: + file.write('%i' % ((ed.flag&SHARP)!=0)); i=0 + else: + if i==54: + file.write('\n '); i=0 + file.write(',%i' % ((ed.flag&SHARP)!=0)) + i+=1 + + file.write('\n\t\t}') + del SHARP + + # Write VertexColor Layers # note, no programs seem to use this info :/ collayers = []