diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h index 8291b9a2d5b..034ea7f87a9 100644 --- a/source/gameengine/Rasterizer/RAS_IRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h @@ -495,16 +495,6 @@ public: int height ) = 0; - // 3d text, mapped on polygon - virtual void RenderText(int mode, - RAS_IPolyMaterial* polymat, - float v1[3], - float v2[3], - float v3[3], - float v4[3], - int glattrib - )=0; - virtual void ProcessLighting(bool uselights, const MT_Transform& trans)=0; virtual void PushMatrix()=0; diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp index 9d1fb3ba63c..4a8afb2b652 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp @@ -681,6 +681,12 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms, bool obcolor = ms.m_bObjectColor; MT_Vector4& rgba = ms.m_RGBAcolor; RAS_MeshSlot::iterator it; + struct MTFace* tface = 0; + + const STR_String& mytext = ((CValue*)m_clientobject)->GetPropertyText("Text"); + + const unsigned int flag = polymat->GetFlag(); + unsigned int *col = 0; // handle object color if (obcolor) { @@ -732,9 +738,18 @@ void RAS_OpenGLRasterizer::IndexPrimitives_3DText(RAS_MeshSlot& ms, for (unit=0; unitGetDrawingMode(), polymat, - v[0], v[1], v[2], (numvert == 4)? v[3]: NULL, glattrib); + + if (flag & RAS_BLENDERMAT) { + KX_BlenderMaterial *bl_mat = static_cast(polymat); + tface = bl_mat->GetMTFace(); + col = bl_mat->GetMCol(); + } else { + KX_PolygonMaterial* blenderpoly = static_cast(polymat); + tface = blenderpoly->GetMTFace(); + col = blenderpoly->GetMCol(); + } + + GPU_render_text(tface, polymat->GetDrawingMode(), mytext, mytext.Length(), col, v[1], v[2], v[3], v[4], glattrib); ClearCachingInfo(); } @@ -1500,34 +1515,6 @@ void RAS_OpenGLRasterizer::RenderText2D(RAS_TEXT_RENDER_MODE mode, glEnable(GL_DEPTH_TEST); } -/* Render Text renders text into a (series of) polygon, using a texture font, - * Each character consists of one polygon (one quad or two triangles) */ - -void RAS_OpenGLRasterizer::RenderText( - int mode, - RAS_IPolyMaterial* polymat, - float v1[3], float v2[3], float v3[3], float v4[3], int glattrib) -{ - const STR_String& mytext = ((CValue*)m_clientobject)->GetPropertyText("Text"); - - const unsigned int flag = polymat->GetFlag(); - struct MTFace* tface = 0; - unsigned int *col = 0; - - if (flag & RAS_BLENDERMAT) { - KX_BlenderMaterial *bl_mat = static_cast(polymat); - tface = bl_mat->GetMTFace(); - col = bl_mat->GetMCol(); - } else { - KX_PolygonMaterial* blenderpoly = static_cast(polymat); - tface = blenderpoly->GetMTFace(); - col = blenderpoly->GetMCol(); - } - - GPU_render_text(tface, mode, mytext, mytext.Length(), col, v1, v2, v3, v4, glattrib); -} - - void RAS_OpenGLRasterizer::PushMatrix() { glPushMatrix(); diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h index bd9e479464a..a6fa057e6c0 100644 --- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h +++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h @@ -366,14 +366,6 @@ public: int width, int height); - void RenderText(int mode, - class RAS_IPolyMaterial* polymat, - float v1[3], - float v2[3], - float v3[3], - float v4[3], - int glattrib); - void applyTransform(double* oglmatrix, int objectdrawmode); int applyLights(int objectlayer, const MT_Transform& viewmat);