diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp index 6f8082487d4..f9a4a69c954 100644 --- a/intern/cycles/render/graph.cpp +++ b/intern/cycles/render/graph.cpp @@ -192,9 +192,9 @@ void ShaderGraph::connect(ShaderOutput *from, ShaderInput *to) /* for closures we can't do automatic conversion */ if(from->type == SHADER_SOCKET_CLOSURE || to->type == SHADER_SOCKET_CLOSURE) { fprintf(stderr, "Cycles shader graph connect: can only connect closure to closure " - "(ShaderNode:%s, ShaderOutput:%s , type:%d -> to ShaderNode:%s, ShaderInput:%s, type:%d).\n", - from->parent->name.c_str(), from->name, (int)from->type, - to->parent->name.c_str(), to->name, (int)to->type); + "(%s.%s to %s.%s).\n", + from->parent->name.c_str(), from->name, + to->parent->name.c_str(), to->name); return; } diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 145ad187823..c095d803f48 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2121,6 +2121,13 @@ void node_fresnel(float ior, vec3 N, vec3 I, out float result) /* geometry */ +void node_attribute(vec3 attr_uv, out vec4 outcol, out vec3 outvec, out float outf) +{ + outcol = vec4(attr_uv, 1.0); + outvec = attr_uv; + outf = (attr_uv.x + attr_uv.y + attr_uv.z)/3.0; +} + void node_geometry(vec3 I, vec3 N, mat4 toworld, out vec3 position, out vec3 normal, out vec3 tangent, out vec3 true_normal, out vec3 incoming, out vec3 parametric, diff --git a/source/blender/nodes/shader/nodes/node_shader_attribute.c b/source/blender/nodes/shader/nodes/node_shader_attribute.c index d525393f09f..608595a6fdb 100644 --- a/source/blender/nodes/shader/nodes/node_shader_attribute.c +++ b/source/blender/nodes/shader/nodes/node_shader_attribute.c @@ -42,6 +42,14 @@ static void node_shader_init_attribute(bNodeTree *UNUSED(ntree), bNode *node) node->storage = attr; } +static int node_shader_gpu_attribute(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) +{ + NodeShaderAttribute *attr = node->storage; + GPUNodeLink *mtface = GPU_attribute(CD_MTFACE, attr->name); + + return GPU_stack_link(mat, "node_attribute", in, out, mtface); +} + /* node type definition */ void register_node_type_sh_attribute(void) { @@ -52,6 +60,8 @@ void register_node_type_sh_attribute(void) node_type_socket_templates(&ntype, NULL, sh_node_attribute_out); node_type_init(&ntype, node_shader_init_attribute); node_type_storage(&ntype, "NodeShaderAttribute", node_free_standard_storage, node_copy_standard_storage); + node_type_gpu(&ntype, node_shader_gpu_attribute); nodeRegisterType(&ntype); } +