diff --git a/source/gameengine/Converter/KX_ConvertActuators.cpp b/source/gameengine/Converter/KX_ConvertActuators.cpp index aa57e883f71..a6baa04b045 100644 --- a/source/gameengine/Converter/KX_ConvertActuators.cpp +++ b/source/gameengine/Converter/KX_ConvertActuators.cpp @@ -31,10 +31,6 @@ * Convert Blender actuators for use in the GameEngine */ -#ifdef HAVE_CONFIG_H -#include -#endif - #ifdef WIN32 #pragma warning (disable : 4786) #endif //WIN32 @@ -451,7 +447,6 @@ void BL_ConvertActuators(char* maggiename, if (cdActuatorType != KX_CDActuator::KX_CDACT_NODEF) { - SND_Scene* soundscene = scene->GetSoundScene(); SND_CDObject* pCD = SND_CDObject::Instance(); if (pCD)