diff --git a/intern/cycles/kernel/shaders/node_convert_from_color.osl b/intern/cycles/kernel/shaders/node_convert_from_color.osl index 2884c772414..e4982975c20 100644 --- a/intern/cycles/kernel/shaders/node_convert_from_color.osl +++ b/intern/cycles/kernel/shaders/node_convert_from_color.osl @@ -20,6 +20,7 @@ shader node_convert_from_color( color Color = color(0.0, 0.0, 0.0), + output string String = "", output float Val = 0.0, output int ValInt = 0, output vector Vector = vector(0.0, 0.0, 0.0), diff --git a/intern/cycles/kernel/shaders/node_convert_from_float.osl b/intern/cycles/kernel/shaders/node_convert_from_float.osl index 4466fbae3a6..a20b491c91d 100644 --- a/intern/cycles/kernel/shaders/node_convert_from_float.osl +++ b/intern/cycles/kernel/shaders/node_convert_from_float.osl @@ -20,6 +20,7 @@ shader node_convert_from_float( float Val = 0.0, + output string String = "", output int ValInt = 0, output color Color = color(0.0, 0.0, 0.0), output vector Vector = vector(0.0, 0.0, 0.0), diff --git a/intern/cycles/kernel/shaders/node_convert_from_int.osl b/intern/cycles/kernel/shaders/node_convert_from_int.osl index 060d4184fa6..911b4928db8 100644 --- a/intern/cycles/kernel/shaders/node_convert_from_int.osl +++ b/intern/cycles/kernel/shaders/node_convert_from_int.osl @@ -20,6 +20,7 @@ shader node_convert_from_int( int ValInt = 0, + output string String = "", output float Val = 0.0, output color Color = color(0.0, 0.0, 0.0), output vector Vector = vector(0.0, 0.0, 0.0), diff --git a/intern/cycles/kernel/shaders/node_convert_from_normal.osl b/intern/cycles/kernel/shaders/node_convert_from_normal.osl index 32ef430d93b..1add7400a22 100644 --- a/intern/cycles/kernel/shaders/node_convert_from_normal.osl +++ b/intern/cycles/kernel/shaders/node_convert_from_normal.osl @@ -20,6 +20,7 @@ shader node_convert_from_normal( normal Normal = normal(0.0, 0.0, 0.0), + output string String = "", output float Val = 0.0, output int ValInt = 0, output vector Vector = vector(0.0, 0.0, 0.0), diff --git a/intern/cycles/kernel/shaders/node_convert_from_point.osl b/intern/cycles/kernel/shaders/node_convert_from_point.osl index a9435c8abf4..8a315828c55 100644 --- a/intern/cycles/kernel/shaders/node_convert_from_point.osl +++ b/intern/cycles/kernel/shaders/node_convert_from_point.osl @@ -20,6 +20,7 @@ shader node_convert_from_point( point Point = point(0.0, 0.0, 0.0), + output string String = "", output float Val = 0.0, output int ValInt = 0, output vector Vector = vector(0.0, 0.0, 0.0), diff --git a/intern/cycles/kernel/shaders/node_convert_from_string.osl b/intern/cycles/kernel/shaders/node_convert_from_string.osl new file mode 100644 index 00000000000..f40535ac7a3 --- /dev/null +++ b/intern/cycles/kernel/shaders/node_convert_from_string.osl @@ -0,0 +1,31 @@ +/* + * Copyright 2011, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "stdosl.h" + +shader node_convert_from_string( + string String = "", + output color Color = color(0.0, 0.0, 0.0), + output float Val = 0.0, + output int ValInt = 0, + output vector Vector = vector(0.0, 0.0, 0.0), + output point Point = point(0.0, 0.0, 0.0), + output normal Normal = normal(0.0, 0.0, 0.0)) +{ +} + diff --git a/intern/cycles/kernel/shaders/node_convert_from_vector.osl b/intern/cycles/kernel/shaders/node_convert_from_vector.osl index 4516f92c753..ae9f97414d5 100644 --- a/intern/cycles/kernel/shaders/node_convert_from_vector.osl +++ b/intern/cycles/kernel/shaders/node_convert_from_vector.osl @@ -20,6 +20,7 @@ shader node_convert_from_vector( vector Vector = vector(0.0, 0.0, 0.0), + output string String = "", output float Val = 0.0, output int ValInt = 0, output color Color = color(0.0, 0.0, 0.0), diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 12bbc019644..48fe63670c7 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -1124,6 +1124,8 @@ ConvertNode::ConvertNode(ShaderSocketType from_, ShaderSocketType to_) add_input("Point", SHADER_SOCKET_POINT); else if(from == SHADER_SOCKET_NORMAL) add_input("Normal", SHADER_SOCKET_NORMAL); + else if(from == SHADER_SOCKET_STRING) + add_input("String", SHADER_SOCKET_STRING); else assert(0); @@ -1139,6 +1141,8 @@ ConvertNode::ConvertNode(ShaderSocketType from_, ShaderSocketType to_) add_output("Point", SHADER_SOCKET_POINT); else if(to == SHADER_SOCKET_NORMAL) add_output("Normal", SHADER_SOCKET_NORMAL); + else if(to == SHADER_SOCKET_STRING) + add_output("String", SHADER_SOCKET_STRING); else assert(0); }